Search found 772 matches

by inferno8
September 16th, 2019, 6:10 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162047

Re: To Lands Unknown 3.1.3

Any bug fixes to be expected for the 1.14 version any time soon? TLU is still maintained for 1.14. There will be patches available in the future. it looks like almost NONE of the background images render. There are a few chunks of buildings but the rest of the map is pitch black. I'm using the andr...
by inferno8
September 14th, 2019, 10:35 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162047

Re: To Lands Unknown 3.1.3

To Lands Unknown is now available for the Battle for Wesnoth 1.15.1. Please note that 1.15.1 is the development version of Wesnoth, so "it is geared towards veteran players and content creators who wish to try out the latest additions to the game. Updates are not guaranteed to be stable and may inc...
by inferno8
September 14th, 2019, 10:32 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1631
Views: 242893

Re: Era of Magic (EoMa) 3.2

Era of Magic is now available for the Battle for Wesnoth 1.15.1. Please note that 1.15.1 is the development version of Wesnoth, so "it is geared towards veteran players and content creators who wish to try out the latest additions to the game. Updates are not guaranteed to be stable and may include...
by inferno8
August 31st, 2019, 2:46 pm
Forum: Faction & Era Development
Topic: [WIP] Ogres/Builders/Empire/Fungu/Raider Era
Replies: 10
Views: 1582

Re: [WIP] Ogres/Builders/Empire/Fungu/Raider Era

Hello, I played this era today and I must say it has quite an unusual concept of themed factions. Good job! Yet it still needs a lot of polishing that's why I am going to share my thoughts here. Hope this makes the era even better because it is very promising at this point. I performed my initial te...
by inferno8
August 28th, 2019, 5:54 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1631
Views: 242893

Re: Era of Magic (EoMa) 3.2

I enjoyed the Cyclops Goliath in the campaign and was rather disappointed in a lack of unit description. I wrote a potential one: Hello MattBrush, I like this new description a lot! :D It fits the style of the rest of descriptions for Barbarians, so I am pretty sure it will be included in the next ...
by inferno8
August 4th, 2019, 9:20 am
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1631
Views: 242893

Re: Era of Magic (EoMa) 3.2

Hello IPS and thank you for the new portion of great feedback! :) I agree to all these proposals - they address some of the issues I observed myself. Expect the patch to be ready this week ;)
by inferno8
May 19th, 2019, 7:18 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162047

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

To Lands Unknown 3.1.3 has been released! This is a maintenance release focusing on balancing, typos and bugfixing. Version 3.1.3 - Scenarios > scenario 10 - Chaos: * added a turn limit (with victory) to reduce cheesing > scenario 17 - Siege of Kharos: * added Jinni advice for the Siege of Kharos s...
by inferno8
May 16th, 2019, 5:28 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162047

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

@jinbo: Interesting... I don't have this issue, but I am using a different OS. Can someone else confirm this bug? @christucker: Thank you for your kind words :) I am very happy to see that people enjoy the campaign as much as I do. Good news: the patch is under way - it fixes many typos and recently...
by inferno8
March 5th, 2019, 6:24 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162047

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Wow on Hard the (spoilers...) The scenario you mentioned needs to be improved. Currently it is very hard to beat it. Too hard in my opinion. It will be fixed in the next version. Should you call (spoilers...) Well, technically it could be even called a "power bank".This piece of magical crystal con...
by inferno8
February 15th, 2019, 2:14 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162047

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

@y2kid: There will be a prequel somewhere in the future. The initial design work has been partially done but overall it is far from finished at this point.
by inferno8
February 15th, 2019, 1:50 pm
Forum: Faction & Era Development
Topic: Era of Magic (EoMa) 3.2
Replies: 1631
Views: 242893

Re: Era of Magic (EoMa) 3.2

Hello, Aldarisvet! :) My question is about lvl4 Cyclop - Fallen Cyclops King. It is a relatively new unit. What I found is that it's laser attack aimed wrong. I think it is because the unit image is really big and his eye is shifted to the right greatly. So when he attacks ordinary lvl1 unit his las...
by inferno8
February 10th, 2019, 8:40 am
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162047

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

inferno8, what improvements to the campaign are you planning? Basically, how finished is the campaign? I want to go through the campaign only once, and am happy to wait until the campaign is ready. Storywise the campaign is complete. There may be some minor dialog improvements and bugfixes in the f...
by inferno8
December 30th, 2018, 7:13 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162047

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Interesting. It looks like the script for building that web page section has problem identifying dependencies and loading necessary images from there. In-game everything should work well.
by inferno8
September 7th, 2018, 6:55 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162047

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

The only real problems I ever had were with Fire canyon. (...and of course the two last scenarios but that's a design choice, right?) Barbarians hit quite hard, especially with kamikaze and berserk. Which is why having only a few units available can get you in trouble very fast, even if you think y...
by inferno8
September 4th, 2018, 6:59 pm
Forum: Scenario & Campaign Development
Topic: To Lands Unknown 3.1.3
Replies: 988
Views: 162047

Re: To Lands Unknown 3.1.2 - a new gameplay mode!

Just replaying the campaign on hardest difficulty. I understand that it is hard and difficult; but what actually kills me is the behaviour of the AI. You are not alone - the AI behavior kills me too :lol: Fortunately I am planning an AI overhaul in the future. Your observations may prove to be usef...