Search found 13 matches

by Sir Iwein
September 15th, 2009, 4:20 pm
Forum: Ideas
Topic: Random Terrian ideas
Replies: 6
Views: 1475

Re: Random Terrian ideas

I think there is already a scatter tool,
in the map editor you have to select tiles with the selection tool
under edit there is a point "randomize tiles in selction" wich scatters the selected tiles.
by Sir Iwein
September 7th, 2009, 9:08 pm
Forum: Art Workshop
Topic: Sir Iwein's Sprites
Replies: 6
Views: 2365

Re: Sir Iwein's Sprites

I've darkened this sprite
elf-sorcerer.png
elf-sorcerer.png (3.67 KiB) Viewed 2193 times
this one is now larger and the coat is now a bit less dominant
elfmage.png
elfmage.png (3.43 KiB) Viewed 2193 times
what do you think now?

Has anybody some advice to draw the heads and the ears? These are frankensteined and i'd like to edit them, especially because both exact the same
by Sir Iwein
September 3rd, 2009, 7:53 pm
Forum: Art Workshop
Topic: Sir Iwein's Sprites
Replies: 6
Views: 2365

Re: Sir Iwein's Sprites

I made the second one a bit taller
there are some more little changes the staff is now longer
elf-sorcerer.png
elf-sorcerer.png (3.64 KiB) Viewed 2298 times
by Sir Iwein
September 2nd, 2009, 7:33 pm
Forum: Users’ Forum
Topic: Hurt and Heal: Leaders
Replies: 338
Views: 49473

Re: Hurt and Heal: Leaders

* Drake Flare 9
* Drake Thrasher 7
* Drake Arbiter 6
* Drake Warrior 7 (-2)
* Dwarvish Steelclad 7
* Elvish Captain 5
* Elvish Sorceress 4

There are too much drakes for my taste
by Sir Iwein
September 2nd, 2009, 7:10 pm
Forum: Art Workshop
Topic: Sir Iwein's Sprites
Replies: 6
Views: 2365

Sir Iwein's Sprites

Hello, I'm playing Wesnoth for over two years, and now I want to try doing some sprites and eventually creating a small mod. This one should be a lvl1 elvish mage elfmage.png And this should be an advancement elf-sorcerer.png The heads are frankensteined, mine were too ugly. Critique and comments ar...
by Sir Iwein
August 30th, 2009, 1:43 pm
Forum: Technical Support
Topic: Bug LoW News from the front
Replies: 1
Views: 529

Bug LoW News from the front

In the "news from the front", the game crashes due to invalid WML. The map that is normally shown does not appear but the dialoge is shown. Afterwards ther is a message of "Invalid WML" and "The maximum text with is less than 1" I use 1.7.3 on Mac OS X LOW-News_from_the...
by Sir Iwein
June 4th, 2009, 8:21 pm
Forum: WML Workshop
Topic: Help with filtering inside weapon specials
Replies: 5
Views: 1231

Re: Help with filtering inside weapon specials

Thank you for your reponses, it works now.
by Sir Iwein
June 4th, 2009, 6:53 pm
Forum: WML Workshop
Topic: Help with filtering inside weapon specials
Replies: 5
Views: 1231

Re: Help with filtering inside weapon specials

I tried your filter, but it seems not to work, the special is active the whole time. I was a bit unprecice in the first post, the code is inside a [specials] tag, and not and [ability] tag, this is possibly why the filter does not work. In the wikiarticle about Abilities it says filters should work ...
by Sir Iwein
June 4th, 2009, 4:26 pm
Forum: WML Workshop
Topic: Help with filtering inside weapon specials
Replies: 5
Views: 1231

Help with filtering inside weapon specials

For my project im trying to make a new weapon special for magic attacks This attack should be more powerful when friendly magic units are standing around the attacker Somehow the filter seems not to work #define WEAPON_SPECIAL_CHANNELING [damage] id=channeling-n name= _ "channeling" descri...
by Sir Iwein
February 27th, 2008, 9:44 pm
Forum: WML Workshop
Topic: New Ability
Replies: 6
Views: 1726

thank you, now it works :D
by Sir Iwein
February 26th, 2008, 5:22 pm
Forum: WML Workshop
Topic: New Ability
Replies: 6
Views: 1726

Now the game gives an error, there would be a missing closing tag for the [filter_location] tag, but there is one, what can be wrong
by Sir Iwein
February 26th, 2008, 2:25 pm
Forum: WML Workshop
Topic: New Ability
Replies: 6
Views: 1726

It still doesnt works :? #define WEAPON_SPECIAL_CATAPULT [chance_to_hit] id=catapult name= _ "catapult" description= _ "Catapult: In castles or villages, this attack has at least 80% chance to hit." value=80 cumulative=yes active_on=offense [filter_opponent] [filter_location] ter...
by Sir Iwein
February 19th, 2008, 10:23 pm
Forum: WML Workshop
Topic: New Ability
Replies: 6
Views: 1726

New Ability

Actually, I'm trying to do something for Wesnoth by myself after playing it a long time. Here is my Question: I want to make warmachines with incresed chance to hit and incresed damage if the opponent is in a castle or a village. I copied the ability marksman and want to add a filter with the specif...