Search found 13 matches
- September 15th, 2009, 4:20 pm
- Forum: Ideas
- Topic: Random Terrian ideas
- Replies: 6
- Views: 1475
Re: Random Terrian ideas
I think there is already a scatter tool,
in the map editor you have to select tiles with the selection tool
under edit there is a point "randomize tiles in selction" wich scatters the selected tiles.
in the map editor you have to select tiles with the selection tool
under edit there is a point "randomize tiles in selction" wich scatters the selected tiles.
- September 7th, 2009, 9:08 pm
- Forum: Art Workshop
- Topic: Sir Iwein's Sprites
- Replies: 6
- Views: 2365
Re: Sir Iwein's Sprites
I've darkened this sprite
Has anybody some advice to draw the heads and the ears? These are frankensteined and i'd like to edit them, especially because both exact the same
this one is now larger and the coat is now a bit less dominant
what do you think now?Has anybody some advice to draw the heads and the ears? These are frankensteined and i'd like to edit them, especially because both exact the same
- September 3rd, 2009, 7:53 pm
- Forum: Art Workshop
- Topic: Sir Iwein's Sprites
- Replies: 6
- Views: 2365
Re: Sir Iwein's Sprites
I made the second one a bit taller
there are some more little changes the staff is now longer
there are some more little changes the staff is now longer
- September 2nd, 2009, 7:33 pm
- Forum: Users’ Forum
- Topic: Hurt and Heal: Leaders
- Replies: 338
- Views: 49473
Re: Hurt and Heal: Leaders
* Drake Flare 9
* Drake Thrasher 7
* Drake Arbiter 6
* Drake Warrior 7 (-2)
* Dwarvish Steelclad 7
* Elvish Captain 5
* Elvish Sorceress 4
There are too much drakes for my taste
* Drake Thrasher 7
* Drake Arbiter 6
* Drake Warrior 7 (-2)
* Dwarvish Steelclad 7
* Elvish Captain 5
* Elvish Sorceress 4
There are too much drakes for my taste
- September 2nd, 2009, 7:10 pm
- Forum: Art Workshop
- Topic: Sir Iwein's Sprites
- Replies: 6
- Views: 2365
Sir Iwein's Sprites
Hello, I'm playing Wesnoth for over two years, and now I want to try doing some sprites and eventually creating a small mod. This one should be a lvl1 elvish mage elfmage.png And this should be an advancement elf-sorcerer.png The heads are frankensteined, mine were too ugly. Critique and comments ar...
- August 30th, 2009, 1:43 pm
- Forum: Technical Support
- Topic: Bug LoW News from the front
- Replies: 1
- Views: 529
Bug LoW News from the front
In the "news from the front", the game crashes due to invalid WML. The map that is normally shown does not appear but the dialoge is shown. Afterwards ther is a message of "Invalid WML" and "The maximum text with is less than 1" I use 1.7.3 on Mac OS X LOW-News_from_the...
- June 4th, 2009, 8:21 pm
- Forum: WML Workshop
- Topic: Help with filtering inside weapon specials
- Replies: 5
- Views: 1231
Re: Help with filtering inside weapon specials
Thank you for your reponses, it works now.
- June 4th, 2009, 6:53 pm
- Forum: WML Workshop
- Topic: Help with filtering inside weapon specials
- Replies: 5
- Views: 1231
Re: Help with filtering inside weapon specials
I tried your filter, but it seems not to work, the special is active the whole time. I was a bit unprecice in the first post, the code is inside a [specials] tag, and not and [ability] tag, this is possibly why the filter does not work. In the wikiarticle about Abilities it says filters should work ...
- June 4th, 2009, 4:26 pm
- Forum: WML Workshop
- Topic: Help with filtering inside weapon specials
- Replies: 5
- Views: 1231
Help with filtering inside weapon specials
For my project im trying to make a new weapon special for magic attacks This attack should be more powerful when friendly magic units are standing around the attacker Somehow the filter seems not to work #define WEAPON_SPECIAL_CHANNELING [damage] id=channeling-n name= _ "channeling" descri...
- February 27th, 2008, 9:44 pm
- Forum: WML Workshop
- Topic: New Ability
- Replies: 6
- Views: 1726
- February 26th, 2008, 5:22 pm
- Forum: WML Workshop
- Topic: New Ability
- Replies: 6
- Views: 1726
- February 26th, 2008, 2:25 pm
- Forum: WML Workshop
- Topic: New Ability
- Replies: 6
- Views: 1726
- February 19th, 2008, 10:23 pm
- Forum: WML Workshop
- Topic: New Ability
- Replies: 6
- Views: 1726
New Ability
Actually, I'm trying to do something for Wesnoth by myself after playing it a long time. Here is my Question: I want to make warmachines with incresed chance to hit and incresed damage if the opponent is in a castle or a village. I copied the ability marksman and want to add a filter with the specif...