Search found 17 matches
- February 27th, 2007, 6:09 pm
- Forum: Users’ Forum
- Topic: Fight Creeping Update-Spammism!
- Replies: 1
- Views: 768
Fight Creeping Update-Spammism!
According to the trend, and my mathematical calculations, in a year the devs will start releasing new versions of wesnoth every 5 minutes!! New_Player: "Should i download the newest version? it just came out" Cannibal: "don't bother, when your download is complete another version will...
- February 10th, 2007, 8:08 pm
- Forum: Strategies & Tips
- Topic: Dealing With Hax
- Replies: 22
- Views: 8966
- February 9th, 2007, 7:04 pm
- Forum: Strategies & Tips
- Topic: Interesting Situation
- Replies: 8
- Views: 2753
- February 8th, 2007, 6:04 pm
- Forum: Strategies & Tips
- Topic: Interesting Situation
- Replies: 8
- Views: 2753
Interesting Situation
In a narrow passage, like in Den of Onis
Footpad + Ulfserker (14 + 19 = 33)
VS
Adept + Skeleton (16 + 15 = 31)
well as you can see these two taskforces cost approximately the same, any ideas on how to win in the side caves?
Footpad + Ulfserker (14 + 19 = 33)
VS
Adept + Skeleton (16 + 15 = 31)
well as you can see these two taskforces cost approximately the same, any ideas on how to win in the side caves?
- February 8th, 2007, 5:48 pm
- Forum: Strategies & Tips
- Topic: Dealing With Hax
- Replies: 22
- Views: 8966
- February 7th, 2007, 6:44 pm
- Forum: Ideas
- Topic: Level 0 Units and Zone of Control
- Replies: 7
- Views: 2109
- February 7th, 2007, 6:36 pm
- Forum: Strategies & Tips
- Topic: Dealing With Hax
- Replies: 22
- Views: 8966
- February 5th, 2007, 9:49 pm
- Forum: Strategies & Tips
- Topic: Dealing With Hax
- Replies: 22
- Views: 8966
Dealing With Hax
For those of you who managed to beat the AI in Wesnoth, you would know the difference between "normal" and "hax!" luck for those of you who don't, here's my luck intensity scale: Mage hits 2/3 or 3/3 - Normal 60% defense unit blocks everything - Bad Mage/Adept misses completely -...
- January 29th, 2007, 11:08 pm
- Forum: Ideas
- Topic: Map Design
- Replies: 6
- Views: 1841
- January 29th, 2007, 11:06 pm
- Forum: Ideas
- Topic: Fog of War
- Replies: 27
- Views: 6718
All this means that gambles will not only be made in the small scale, but gambles will have to be made on the strategic scale. Ambushes, feints, bluffs... etc. are all possible. Long battle lines of units standing on high def terrain is no longer a good idea. Because you don't know where the enemy ...
- January 29th, 2007, 10:45 pm
- Forum: Ideas
- Topic: Fog of War
- Replies: 27
- Views: 6718
- January 28th, 2007, 9:35 pm
- Forum: Ideas
- Topic: Fog of War
- Replies: 27
- Views: 6718
FoW behaviour can't really be tuned with WML. Neither do I think it's especially necessary either, since it would be rather annoying to start having different kinds of fog rules in different campaigns, for example. If the fog rules are changed in some way, it'll have to be a code change. well... I ...
- January 28th, 2007, 9:25 pm
- Forum: Ideas
- Topic: Map Design
- Replies: 6
- Views: 1841
Map Design
After playing for a while, I noticed that most MP maps are balanced in terms of villages. There is a empty middle ground between two opposing armies, and each army has the same amount of villages in their territory. Many of my games reminded me more of WWI trench warfare, especially undead vs undead...
- January 28th, 2007, 9:02 pm
- Forum: Ideas
- Topic: Fog of War
- Replies: 27
- Views: 6718
The good thing about the way the current FoW behaves is that it's intuitive and simple. I think the cleanest way to implement shorter vision range would be to make it a unit-specific attribute: for example gryphons would see 10 MP's away, elvish fighters would see 4 MP's away, trolls would see 2 MP...
- January 28th, 2007, 2:09 am
- Forum: Ideas
- Topic: Fog of War
- Replies: 27
- Views: 6718
Fog of War
The current fog in wesnoth doesn't affect MP gameplay much imo, since a single fast unit can wipe out a large area of fog. Thus I find it very difficult to be "sneaky" in MP, most units that are within ATTACK RANGE are also VISIBLE. This current situation enables you to AWKNOWLEDGE and PRE...