Search found 17 matches

by Cannibal
February 27th, 2007, 6:09 pm
Forum: Users’ Forum
Topic: Fight Creeping Update-Spammism!
Replies: 1
Views: 768

Fight Creeping Update-Spammism!

According to the trend, and my mathematical calculations, in a year the devs will start releasing new versions of wesnoth every 5 minutes!! New_Player: "Should i download the newest version? it just came out" Cannibal: "don't bother, when your download is complete another version will...
by Cannibal
February 10th, 2007, 8:08 pm
Forum: Strategies & Tips
Topic: Dealing With Hax
Replies: 22
Views: 8966

9.) Everytime you enter a game, prepare yourself for defeat. After all, its a GAME!!!!111111
by Cannibal
February 9th, 2007, 7:04 pm
Forum: Strategies & Tips
Topic: Interesting Situation
Replies: 8
Views: 2753

I won't point to any names here, but READ the post before responding

P.S. If you are new to english, nevermind
by Cannibal
February 8th, 2007, 6:04 pm
Forum: Strategies & Tips
Topic: Interesting Situation
Replies: 8
Views: 2753

Interesting Situation

In a narrow passage, like in Den of Onis

Footpad + Ulfserker (14 + 19 = 33)

VS

Adept + Skeleton (16 + 15 = 31)

well as you can see these two taskforces cost approximately the same, any ideas on how to win in the side caves?
by Cannibal
February 8th, 2007, 5:48 pm
Forum: Strategies & Tips
Topic: Dealing With Hax
Replies: 22
Views: 8966

Statistical predictions don't help you when the RNG doesn't like you, in that case just suck it up and say "gg"
by Cannibal
February 7th, 2007, 6:44 pm
Forum: Ideas
Topic: Level 0 Units and Zone of Control
Replies: 7
Views: 2109

speaking of UD vs UD, its more of a nightmare than shorties vs shorties
even without level 0 zoc its bad enough

back on topic..

imo level 0 should have a form of weakened zoc, like x2 move cost or something
by Cannibal
February 7th, 2007, 6:36 pm
Forum: Strategies & Tips
Topic: Dealing With Hax
Replies: 22
Views: 8966

:roll: someone didn't get the joke
by Cannibal
February 5th, 2007, 9:49 pm
Forum: Strategies & Tips
Topic: Dealing With Hax
Replies: 22
Views: 8966

Dealing With Hax

For those of you who managed to beat the AI in Wesnoth, you would know the difference between "normal" and "hax!" luck for those of you who don't, here's my luck intensity scale: Mage hits 2/3 or 3/3 - Normal 60% defense unit blocks everything - Bad Mage/Adept misses completely -...
by Cannibal
January 29th, 2007, 11:08 pm
Forum: Ideas
Topic: Map Design
Replies: 6
Views: 1841

61 views, 0 responses

I sense that something is wrong here
by Cannibal
January 29th, 2007, 11:06 pm
Forum: Ideas
Topic: Fog of War
Replies: 27
Views: 6718

All this means that gambles will not only be made in the small scale, but gambles will have to be made on the strategic scale. Ambushes, feints, bluffs... etc. are all possible. Long battle lines of units standing on high def terrain is no longer a good idea. Because you don't know where the enemy ...
by Cannibal
January 29th, 2007, 10:45 pm
Forum: Ideas
Topic: Fog of War
Replies: 27
Views: 6718

Even the most minor changes in FoW can bring significant changes in gameplay and faction balance. Wesnoth would become a different game if this is ever implemented. As most units would become effectively blind, this gives new meaning to "scouting" and "fighting in the dark". Alot...
by Cannibal
January 28th, 2007, 9:35 pm
Forum: Ideas
Topic: Fog of War
Replies: 27
Views: 6718

FoW behaviour can't really be tuned with WML. Neither do I think it's especially necessary either, since it would be rather annoying to start having different kinds of fog rules in different campaigns, for example. If the fog rules are changed in some way, it'll have to be a code change. well... I ...
by Cannibal
January 28th, 2007, 9:25 pm
Forum: Ideas
Topic: Map Design
Replies: 6
Views: 1841

Map Design

After playing for a while, I noticed that most MP maps are balanced in terms of villages. There is a empty middle ground between two opposing armies, and each army has the same amount of villages in their territory. Many of my games reminded me more of WWI trench warfare, especially undead vs undead...
by Cannibal
January 28th, 2007, 9:02 pm
Forum: Ideas
Topic: Fog of War
Replies: 27
Views: 6718

The good thing about the way the current FoW behaves is that it's intuitive and simple. I think the cleanest way to implement shorter vision range would be to make it a unit-specific attribute: for example gryphons would see 10 MP's away, elvish fighters would see 4 MP's away, trolls would see 2 MP...
by Cannibal
January 28th, 2007, 2:09 am
Forum: Ideas
Topic: Fog of War
Replies: 27
Views: 6718

Fog of War

The current fog in wesnoth doesn't affect MP gameplay much imo, since a single fast unit can wipe out a large area of fog. Thus I find it very difficult to be "sneaky" in MP, most units that are within ATTACK RANGE are also VISIBLE. This current situation enables you to AWKNOWLEDGE and PRE...