Search found 23 matches
- October 6th, 2007, 9:33 pm
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 191178
- October 6th, 2007, 9:24 pm
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 46886
Scouts might miss damage, particulary melee attack, but they survive well and their movement are of the gryphon rider level even if they dont fly, their main weakness are the other races' scouts, against gryphon riders they are worthless, elvish riders pwn them as soon as there is enought foret terr...
- October 6th, 2007, 8:31 pm
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 46886
Canon Fodder, but his level 0 poison, they were very strong either as 1 support or massed, level 0 has no upkeep, you can move around them, but those poisoners in melee and ranged were strong in the game for their cost. Against roundshields and the crossbows they weret bad, and the peeblemancers wer...
- October 6th, 2007, 7:30 pm
- Forum: Faction & Era Development
- Topic: The Qesicans (Development Stage: Art/Submission to the EE)
- Replies: 194
- Views: 46886
I think that the era would be better with more level 0 units and more branch to unit trees, level 0 evolve fast, I just like the peasant and dont get why no level 0 leveling into anything faction were made. This is the nearest factions to such a thing because they level quickly and into many differe...
- October 6th, 2007, 7:23 pm
- Forum: Faction & Era Development
- Topic: Extended Era revived - version 36
- Replies: 912
- Views: 255825
I think the demon should be able to level branch, only 1 make it a bit plain, also the descriptions are to gentle for daemons, they love to murder and strikes people when and where it matter the most, theyre the incarnatio of evil, and their origins on the World should be more shrouded in mystery to...
- October 6th, 2007, 3:15 pm
- Forum: Art Contributions
- Topic: The Horse's Butt.
- Replies: 35
- Views: 12182
- October 6th, 2007, 2:37 pm
- Forum: Ideas
- Topic: Comparison between Winwar2 Wesnoth and War/Starcraft
- Replies: 6
- Views: 2265
One of the main idea is to set the desynchronisation bug by a reload of the host's game when the bug is detected. Yes it would be annpying, but much less than when people can see that they aint seeing the same screen, writing notes where their units are, but unable to set the game or reset it on som...
- October 6th, 2007, 5:16 am
- Forum: Art Contributions
- Topic: The Horse's Butt.
- Replies: 35
- Views: 12182
- October 6th, 2007, 12:33 am
- Forum: Ideas
- Topic: Comparison between Winwar2 Wesnoth and War/Starcraft
- Replies: 6
- Views: 2265
- October 5th, 2007, 11:27 pm
- Forum: Faction & Era Development
- Topic: Imperial Multiplayer Era - version 0.17 released
- Replies: 920
- Views: 191178
- October 5th, 2007, 11:18 pm
- Forum: Ideas
- Topic: Comparison between Winwar2 Wesnoth and War/Starcraft
- Replies: 6
- Views: 2265
Comparison between Winwar2 Wesnoth and War/Starcraft
Comparison between chess winwar2 wesnoth sc/wc games Definition of Time in the game Chess Chess are fully totally turn based with a maximum of 2 players Winwar2 Was turn based with a custom number of players Became real time event based in which units move when they want and the move takes a defined...
- February 25th, 2006, 3:00 am
- Forum: Ideas
- Topic: Random Creeps on the maps
- Replies: 5
- Views: 1655
I aint saying that a normal game should automaticaly have it. I'm proposing that people should choose when creating their game whether or not they would play a creep based game. Of course, if a game was made choosing such option, I dont understand what would be sooo unfair for the pooor player who w...
- February 25th, 2006, 1:59 am
- Forum: Ideas
- Topic: Random Creeps on the maps
- Replies: 5
- Views: 1655
Random Creeps on the maps
It would be cool if someone would make a random creeps generator that would randomly select creep, and randomly put them on the map. A "good" Random Creeps generator would have to consider making random creep points on the map, then <depending on which terrain is the creep point> it would ...
- February 25th, 2006, 1:32 am
- Forum: Ideas
- Topic: Presence of Ambush etc. in MP? Issues and ideas.
- Replies: 95
- Views: 16719
Nightstalk/Ambushing The essence of ambushing is like sending 1 elvish fighter alone in the forest, seeing such thing the orc player sends 3 units on him, but surprise these 2 wose and 1 ranger with him! Thus the orcs cant undo and they are trapped. Using ambushing to run away is pretty lame, but yo...
- February 25th, 2006, 1:16 am
- Forum: Ideas
- Topic: Plague attack
- Replies: 4
- Views: 1130
In some vampire mythology, if the person whos bite was a virgin, she become vampire, else she become a goul, some random pest that could give a level 0 or with few chances a level 1 unit could be good, Some goul level 0 could be added, however I cannot think of making a level 0-1 vampire, by definit...