Search found 23 matches

by Lecter
October 6th, 2007, 9:33 pm
Forum: Faction & Era Development
Topic: Imperial Multiplayer Era - version 0.17 released
Replies: 920
Views: 191178

Yeah, its normal than a machine gunner is stronger than a spearman, but its much more costier to build a machine gun in comparison to a spear.

I think the exteded mp and imperials are almost balanced and it would work barely on unit cost to make them balanced together.
by Lecter
October 6th, 2007, 9:24 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 46886

Scouts might miss damage, particulary melee attack, but they survive well and their movement are of the gryphon rider level even if they dont fly, their main weakness are the other races' scouts, against gryphon riders they are worthless, elvish riders pwn them as soon as there is enought foret terr...
by Lecter
October 6th, 2007, 8:31 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 46886

Canon Fodder, but his level 0 poison, they were very strong either as 1 support or massed, level 0 has no upkeep, you can move around them, but those poisoners in melee and ranged were strong in the game for their cost. Against roundshields and the crossbows they weret bad, and the peeblemancers wer...
by Lecter
October 6th, 2007, 7:30 pm
Forum: Faction & Era Development
Topic: The Qesicans (Development Stage: Art/Submission to the EE)
Replies: 194
Views: 46886

I think that the era would be better with more level 0 units and more branch to unit trees, level 0 evolve fast, I just like the peasant and dont get why no level 0 leveling into anything faction were made. This is the nearest factions to such a thing because they level quickly and into many differe...
by Lecter
October 6th, 2007, 7:23 pm
Forum: Faction & Era Development
Topic: Extended Era revived - version 36
Replies: 912
Views: 255825

I think the demon should be able to level branch, only 1 make it a bit plain, also the descriptions are to gentle for daemons, they love to murder and strikes people when and where it matter the most, theyre the incarnatio of evil, and their origins on the World should be more shrouded in mystery to...
by Lecter
October 6th, 2007, 3:15 pm
Forum: Art Contributions
Topic: The Horse's Butt.
Replies: 35
Views: 12182

Aint the lance a bit smaller than the other horseman images?
by Lecter
October 6th, 2007, 2:37 pm
Forum: Ideas
Topic: Comparison between Winwar2 Wesnoth and War/Starcraft
Replies: 6
Views: 2265

One of the main idea is to set the desynchronisation bug by a reload of the host's game when the bug is detected. Yes it would be annpying, but much less than when people can see that they aint seeing the same screen, writing notes where their units are, but unable to set the game or reset it on som...
by Lecter
October 6th, 2007, 5:16 am
Forum: Art Contributions
Topic: The Horse's Butt.
Replies: 35
Views: 12182

Much better, but maybe with the lance's tip hint it would be perfect.
=( how u guys use GIMP so well I still loose terrible time on it being unable to select something and resizeit.
by Lecter
October 6th, 2007, 12:33 am
Forum: Ideas
Topic: Comparison between Winwar2 Wesnoth and War/Starcraft
Replies: 6
Views: 2265

You are right it is troublesome.
You are right Starcraft One was isometric.
You might have forgot about SC2.
by Lecter
October 5th, 2007, 11:27 pm
Forum: Faction & Era Development
Topic: Imperial Multiplayer Era - version 0.17 released
Replies: 920
Views: 191178

What happened to the Kedari?

Why combining hise with the MP Extended Era... its kinda frustrating not playing Aragwaith with them anymore.

Also MP Era and this Era must be balanced with the normal wesnoth races... the normal wesnoth races are weaker in comparison
by Lecter
October 5th, 2007, 11:18 pm
Forum: Ideas
Topic: Comparison between Winwar2 Wesnoth and War/Starcraft
Replies: 6
Views: 2265

Comparison between Winwar2 Wesnoth and War/Starcraft

Comparison between chess winwar2 wesnoth sc/wc games Definition of Time in the game Chess Chess are fully totally turn based with a maximum of 2 players Winwar2 Was turn based with a custom number of players Became real time event based in which units move when they want and the move takes a defined...
by Lecter
February 25th, 2006, 3:00 am
Forum: Ideas
Topic: Random Creeps on the maps
Replies: 5
Views: 1655

I aint saying that a normal game should automaticaly have it. I'm proposing that people should choose when creating their game whether or not they would play a creep based game. Of course, if a game was made choosing such option, I dont understand what would be sooo unfair for the pooor player who w...
by Lecter
February 25th, 2006, 1:59 am
Forum: Ideas
Topic: Random Creeps on the maps
Replies: 5
Views: 1655

Random Creeps on the maps

It would be cool if someone would make a random creeps generator that would randomly select creep, and randomly put them on the map. A "good" Random Creeps generator would have to consider making random creep points on the map, then <depending on which terrain is the creep point> it would ...
by Lecter
February 25th, 2006, 1:32 am
Forum: Ideas
Topic: Presence of Ambush etc. in MP? Issues and ideas.
Replies: 95
Views: 16719

Nightstalk/Ambushing The essence of ambushing is like sending 1 elvish fighter alone in the forest, seeing such thing the orc player sends 3 units on him, but surprise these 2 wose and 1 ranger with him! Thus the orcs cant undo and they are trapped. Using ambushing to run away is pretty lame, but yo...
by Lecter
February 25th, 2006, 1:16 am
Forum: Ideas
Topic: Plague attack
Replies: 4
Views: 1130

In some vampire mythology, if the person whos bite was a virgin, she become vampire, else she become a goul, some random pest that could give a level 0 or with few chances a level 1 unit could be good, Some goul level 0 could be added, however I cannot think of making a level 0-1 vampire, by definit...