Search found 10 matches
- January 21st, 2006, 10:59 pm
- Forum: Art Contributions
- Topic: Poison Status Effect Question/ Thought
- Replies: 19
- Views: 5209
Here is another version (all I did was move the upper bones down a little). http://img23.imageshack.us/img23/3544/poisoned9gu.png poisoned .png [/b] However I dislike the skull with the crossbones so I brought along the updated original. http://img206.imageshack.us/img206/6765/poisoned7xz.png poison...
- January 21st, 2006, 4:47 pm
- Forum: Art Contributions
- Topic: Poison Status Effect Question/ Thought
- Replies: 19
- Views: 5209
It's true a white skull and bones on a dark background means pirate, but what about a green one? Well lets find out, shall we? How does this version of the poisoned sprite look now with the newly fitted bones behind the skull? Also, I darkened the previous shade of green with another colour type (g...
- January 18th, 2006, 3:50 pm
- Forum: Art Contributions
- Topic: Undead Faction (sprite adjustment)
- Replies: 31
- Views: 7679
Is that white thing a collar or the teeth? The white pixels are fur. The teeth, well, the bat has no visual teeth. I thought the teeth would look to big (croweded) for the little fellow, so I decided not to include them. I'm having troubles recognizing the face of this little fellow. Thats a proble...
- January 18th, 2006, 12:25 pm
- Forum: Art Contributions
- Topic: Undead Faction (sprite adjustment)
- Replies: 31
- Views: 7679
- January 13th, 2006, 12:55 pm
- Forum: Art Contributions
- Topic: Undead Faction (sprite adjustment)
- Replies: 31
- Views: 7679
- January 13th, 2006, 9:18 am
- Forum: Art Contributions
- Topic: Undead Faction (sprite adjustment)
- Replies: 31
- Views: 7679
Yeah, I think we can use it. If you could port the changes over to the other 2 frames, and the 3 frames of the blood bat, which isn't much work, I'll put it in - I'm somewhat ambivalent about this change, and because of that I'd rather not do that work myself. Remember, you don't have to use it. Be...
- January 12th, 2006, 4:06 pm
- Forum: Art Contributions
- Topic: New animations
- Replies: 1502
- Views: 691740
- January 12th, 2006, 2:59 pm
- Forum: Art Contributions
- Topic: Undead Faction (sprite adjustment)
- Replies: 31
- Views: 7679
Undead Faction (sprite adjustment)
Hmm, today while playing Wesnoth I noticed something about one of the Undead faction units while fighting them, now it seems apparent that this little fellow needs a visual makeover. Who am I talking about? The bat unit of course. The little critter needs to keep his mouth shut so that he can open i...
- January 10th, 2006, 4:03 pm
- Forum: Art Contributions
- Topic: Poison Status Effect Question/ Thought
- Replies: 19
- Views: 5209
However, I would like some green something in there since it's often used to depict poison. Would colour swapping help? poisoned .png [/b] http://img379.imageshack.us/img379/1525/poisoned8wa.png Don't have a clue how it should be done though, some green drops, a puddle, a cloud... I agree, but the ...
- January 10th, 2006, 3:34 pm
- Forum: Art Contributions
- Topic: Poison Status Effect Question/ Thought
- Replies: 19
- Views: 5209
Poison Status Effect Question/ Thought
Something was on my mind the other day while playing Wesnoth. This may sound silly, but here me out. I want to know if a spriter could change the poison status effect image? Let me explain; the poison graphic, which (for those who forgot what it looks like) is a bottle depicting a human skull on the...