Undead Faction (sprite adjustment)
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Undead Faction (sprite adjustment)
Hmm, today while playing Wesnoth I noticed something about one of the Undead faction units while fighting them, now it seems apparent that this little fellow needs a visual makeover. Who am I talking about? The bat unit of course.
The little critter needs to keep his mouth shut so that he can open it fully when he trys to engage his opponent, right, so I fixed it. Now what I needed to do in orded to accomplish just that, I had to erase the mouth portion and basically the entire face to reconstruct it so that the ears & mouth would resemble something similar to a real life bat, not that the original version did not try to achieve it, I just couldn't stand its mouth being opened like that any longer, I just had to fix it, not that the sprite itself needed to be fixed... heh


Besides I think my version turned out pretty darn well considering that this is my first time actually drawing a bat.. er vampire bat.
If you want my fixed version feel free to do as you please, I don't care.
The little critter needs to keep his mouth shut so that he can open it fully when he trys to engage his opponent, right, so I fixed it. Now what I needed to do in orded to accomplish just that, I had to erase the mouth portion and basically the entire face to reconstruct it so that the ears & mouth would resemble something similar to a real life bat, not that the original version did not try to achieve it, I just couldn't stand its mouth being opened like that any longer, I just had to fix it, not that the sprite itself needed to be fixed... heh


Besides I think my version turned out pretty darn well considering that this is my first time actually drawing a bat.. er vampire bat.
If you want my fixed version feel free to do as you please, I don't care.
Last edited by Maester Pixel on January 13th, 2006, 12:57 pm, edited 24 times in total.
Yeah, I think we can use it. If you could port the changes over to the other 2 frames, and the 3 frames of the blood bat, which isn't much work, I'll put it in - I'm somewhat ambivalent about this change, and because of that I'd rather not do that work myself.
I'll admit that I was slightly partial to the goofy old "tube body" these fellows had, not unlike http://www.grimmy.com/images/MGG_Archiv ... GG0319.gif
However, I really won't mind seeing that go.
I'll admit that I was slightly partial to the goofy old "tube body" these fellows had, not unlike http://www.grimmy.com/images/MGG_Archiv ... GG0319.gif
However, I really won't mind seeing that go.
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It does look fat. Also, shouldn't it have feet?zookeeper wrote:I must say that I prefer the old one. The new one looks...fat. Also, I always thought that the white things on the bat's face were the eyes (or parts of them), not teeth.
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They were its teeth. And too me it's not too fat, and looks much nicer than the old one. If you look, the new one has some sort of feet, and much more realistic than feet in oldAnyar wrote:It does look fat. Also, shouldn't it have feet?zookeeper wrote:I must say that I prefer the old one. The new one looks...fat. Also, I always thought that the white things on the bat's face were the eyes (or parts of them), not teeth.
if you look here, you see legs are attached to membrane of wings, as in this drawing.
Good job!
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this goes for they're/their/there as well
this goes for they're/their/there as well
Hm... this new one seems more realistic-looking, but I prefer the old.
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Remember, you don't have to use it. Believe me its not like I would care either way because I'm just trying to help here. Anyway Jetryl I'm way ahead of ya, I just got done spriting a walking animation for the little guy, I even also had time to adjust the bats wings so that it connects to the lower portion of the bottom wings, now all thats left is the attack/ defend frame and the level 2 unit, which is not a problem since I'm off from work today.Jetryl wrote:Yeah, I think we can use it. If you could port the changes over to the other 2 frames, and the 3 frames of the blood bat, which isn't much work, I'll put it in - I'm somewhat ambivalent about this change, and because of that I'd rather not do that work myself.

undead-bat .gif
I don't think fat is the exact term, because its not fat its just big.zookeeper wrote:The new one looks...fat.
Realism was the direction I was heading in, thanks for seeing that. The picture that I used for reference is located here, you can also find it on google by typing the keywords "bat".Thrawn wrote:If you look, the new one has some sort of feet, and much more realistic than feet in old
if you look here, you see legs are attached to membrane of wings, as in this drawing.
Yeah smart thinking, seriously though not much would be accomplished by copying & pasting, but it does save time.JW wrote:Take the old body + the new face and voila!!!
Last edited by Maester Pixel on January 13th, 2006, 1:10 pm, edited 4 times in total.
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I like it because it is more realistic but the flieing animation is perhaps with two frames a little bit snatchy.
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Hmm, maybe adding a middle frame will help make it less stagnant.wayfarer wrote:I like it because it is more realistic but the flieing animation is perhaps with two frames a little bit snatchy.
The neck fur has slightly changed in this image, I wanted the unit to kinda resemble this bat's fur. If you "can" pinpoint the changes I made by yourself then I don't need to explain myself, now do I?

undead-bat .gif
For some odd reason I'm not pleased with it, maybe its because the animation is a little dull.
Last edited by Maester Pixel on January 13th, 2006, 3:03 pm, edited 1 time in total.