Search found 15 matches
- July 7th, 2005, 4:37 am
- Forum: Ideas
- Topic: Should mages be rebalanced?
- Replies: 16
- Views: 4241
I like mages the way they are. They are a pain to keep alive at first, but they turn into extremely useful units if you are patient. Also, using them in any skirmish is a waste. I tend to save the mage for killing or weakening enemy commanders. Which is, incidentally, how mages tend to get used in p...
- July 6th, 2005, 12:40 pm
- Forum: Ideas
- Topic: Trolls in Wesnoth
- Replies: 124
- Views: 23045
- July 6th, 2005, 5:12 am
- Forum: Faction & Era Development
- Topic: Engineering Units
- Replies: 33
- Views: 11887
That may actually be a good compromise, friendly units adjacent to an engineer may get defensive and movement bonuses. That way the engineer would be the first to move up to a castle or into a river/swamp, and the killer units follow and engage the enemy. It could represent the engineer not just bui...
- July 5th, 2005, 6:49 am
- Forum: Faction & Era Development
- Topic: Engineering Units
- Replies: 33
- Views: 11887
Also, when would you actually -need- a engineer? When would you ever stop advancing, so you could wait for the engineer to move to the hex and build, then wait another turn for it to be able to move off of it? Usually, if I'm loyalists, and fighting orcs, I stop advancing at night, if I'm in contac...
- July 4th, 2005, 4:56 am
- Forum: Faction & Era Development
- Topic: Engineering Units
- Replies: 33
- Views: 11887
What would the units weapon be? If he is an engineer it couldn't be effective enough to level up, like the healers who have ranged attacks. The engineer could have a melee attack, like a sword or mace. Ever get hit by a sharpened spade? Sappers loved using those things in both world wars. He still ...
- July 3rd, 2005, 11:36 pm
- Forum: Faction & Era Development
- Topic: Engineering Units
- Replies: 33
- Views: 11887
I'm not proposing the build your base paradigm that has become the norm. I'm proposing that some armies can alter the terrain to suit them, provided it's worth the time. There is an important difference between what was described in the FPI section, which I've read, and what I'm proposing. The engin...
- July 3rd, 2005, 8:59 pm
- Forum: Faction & Era Development
- Topic: Engineering Units
- Replies: 33
- Views: 11887
Even a good engineer could have problems getting all the trees in a forest hex down... (usually as big 1/5 of what a person can walk in 5 hours... several km.) Or erecting a wall that big... (even a 3x3m wall can take longer..) By that logic, every river in wesnoth is as wide as the missisipy and a...
- July 3rd, 2005, 8:43 pm
- Forum: Faction & Era Development
- Topic: Engineering Units
- Replies: 33
- Views: 11887
It would not be too hard to teach AI to use it. AI does an adequate job of building towns in the first Warcraft game, and in civilization. The algorithm could be pretty straightforward: If swamp or river between AI keep and Enemy keep, Then build bridge over it; If Enemy unit in defensive position T...
- July 3rd, 2005, 4:42 pm
- Forum: Faction & Era Development
- Topic: Engineering Units
- Replies: 33
- Views: 11887
I think dwarves and humans/loyalists would probably have the most capable engineers, i.e. ones that could do everything on the engineer's list: build bridges and roads, destroy adjacent fortifications and villages, create fortifications Dwarves may be the only ones capable of doing engineering in mo...
- July 2nd, 2005, 9:35 pm
- Forum: Faction & Era Development
- Topic: Engineering Units
- Replies: 33
- Views: 11887
No. No sensible soldier would trust his life to a bunch of really long potentially flimsy ropes stretched a wide distance. The U.S. Army has standard techniques for constructing rope bridges over rivers so that only one or two guys have to get wet. Soldiers have to trust their lives to all kinds of...
- July 2nd, 2005, 9:25 pm
- Forum: Ideas
- Topic: Commander Units
- Replies: 7
- Views: 2456
Maybe you should have the choice of mounted vs. foot slogging commander. I think a mounted commander would make sense for armies that have a cavalry (especially since equestrians have typically had higher social rank historically) Being one of the faster units allows the commander to catch up to his...
- July 1st, 2005, 4:44 am
- Forum: Ideas
- Topic: Commander Units
- Replies: 7
- Views: 2456
Commander Units
Why can't leader units be mounted? It seems to me that the king, or prince, or warlord would want a mount so that he can ride around the battlefield and be where the most importat fighting is happening. Or to run away if the enemy starts winning.
- July 1st, 2005, 4:36 am
- Forum: Ideas
- Topic: Trolls in Wesnoth
- Replies: 124
- Views: 23045
- July 1st, 2005, 4:33 am
- Forum: Faction & Era Development
- Topic: Engineering Units
- Replies: 33
- Views: 11887
I'd say that wesnoth is more like a combination of RPG and Strategy. An RPG with a large party, or a Tactical wargame with a small army(squad level). I don't think that the engineer unit would change that. It would add to the player's toolbox, allowing them to be more ingenious in solving some tacti...
- June 28th, 2005, 12:23 am
- Forum: Faction & Era Development
- Topic: Engineering Units
- Replies: 33
- Views: 11887
Engineering Units
I know the developers previously shot down builder units, but this would be diffferent from the Warcraft or Command & Conquer paradigm. What if some sides had engineer units that could: -build bridges over swamp or shallow water -build or clear obstacles on some terrain tiles (obstacles would ma...