Search found 21 matches
- July 15th, 2005, 11:35 am
- Forum: Faction & Era Development
- Topic: Orc Units Overhaul?
- Replies: 4
- Views: 2610
I agree this any change to existing units would cause rebalancing issues in the campaigns. Nevertheless, sometimes it's still worth looking at big changes in the game if it may makes the overall game better. On the comment that new versions are only for adding things -- I disagree. Sometimes editing...
- July 13th, 2005, 9:24 am
- Forum: Faction & Era Development
- Topic: Orc Units Overhaul?
- Replies: 4
- Views: 2610
Orc Units Overhaul?
When I look at the Orc faction, I feel like a lot of the units seem to branch strangely. These are just some ideas. It occured to me that you could rearrange some of the units to make them seem more rational (?). Turn ORC ASSASSINs into GOBLIN ARCHERS Goblin Archers would become the main ranged unit...
- June 9th, 2005, 4:58 pm
- Forum: Faction & Era Development
- Topic: Race Idea: Elemental / Chaos
- Replies: 6
- Views: 3061
Race Idea: Elemental / Chaos
OK. I dislike tons of new race ideas. But I'm going to do it anyway. Elementals "Unique aspect": Elemental Damage, Weirdness Earth Track: Impact Damage, Lawful Fire Track: Fire Damage, Chaos Air Track: Piercing Damage, Neutral Water Track: Cold Damage, Neutral Leaders could be some "S...
- June 8th, 2005, 5:23 pm
- Forum: Ideas
- Topic: Choosing a Ruleset (possible solution to contrv ideas)
- Replies: 8
- Views: 2134
- June 5th, 2005, 7:38 pm
- Forum: Ideas
- Topic: Choosing a Ruleset (possible solution to contrv ideas)
- Replies: 8
- Views: 2134
Choosing a Ruleset (possible solution to contrv ideas)
Again, I hope this hasn't been totally suggested before (sorry again if it has). Perhaps Wesnoth should allow for choosing a "ruleset" when you start a campaign (or start a MP map, etc.). It would be similar to the existing option toggles on choosing to play "Age of Heroes" or Cl...
- June 2nd, 2005, 12:11 pm
- Forum: Ideas
- Topic: Two ideas for less "gamey" more "epic" f
- Replies: 11
- Views: 2599
Two ideas for less "gamey" more "epic" f
I'm probably going to violate one of the guidelines, but I just thought I'd throw it out. Again, if I do violate one, I sincerely apologize in advance. One thing I was thinking about was the "feel" of a campaign (these are NOT suggestions for multiplayer). I thought these changes might giv...
- May 29th, 2005, 6:23 am
- Forum: Developers’ Discussions
- Topic: Why do we hate the Orcs so much?
- Replies: 22
- Views: 6658
- May 29th, 2005, 1:46 am
- Forum: Ideas
- Topic: Most severe weakness of single player campaign
- Replies: 8
- Views: 2357
Thanks for the replies. 1. From a scenario or campaign design perspective: If you recall/recruit too many troops, two things happen, 1) the present map becomes too easy, 2) your hurt yourself on the next map. The scenario designer (and computer) can't compete against you if you have 2x as many troop...
- May 28th, 2005, 2:55 am
- Forum: Ideas
- Topic: Most severe weakness of single player campaign
- Replies: 8
- Views: 2357
Most severe weakness of single player campaign
(Just my suggestions) What bothers me most about the single player campaign now is that I feel like you have to play each map two times. The first time is the "natural" way to play it -- you play to win. The second time you play it, you play to "make as much gold" (and xp) as pos...
- May 26th, 2005, 3:39 pm
- Forum: Ideas
- Topic: Swordsman upgrade should come from Fencer not Spearman
- Replies: 4
- Views: 1480
Swordsman upgrade should come from Fencer not Spearman
Just an idea. The Spearman upgrade tree has three branches (pike, jav, sword) -- the pikeman and swordsman and a little too similar I think. The choice doesn't seem all that meaningful (firststrike, minor stats). I think the Swordsman should shift into the Fencer upgrade tree, so that there is a cho...
- May 25th, 2005, 5:00 pm
- Forum: Ideas
- Topic: Option to "view map" after victory
- Replies: 2
- Views: 971
Option to "view map" after victory
There should be an option to "view map" (and maybe even "save picture of map") after you win. As it stands, the little pop-up box just says, "you are victorious" and either kicks you out to the menu, or sends you to the next map. Not sure if anyone else feels the same w...
- May 17th, 2005, 10:15 am
- Forum: Ideas
- Topic: Display Defense Rating (base 40% +/- %)
- Replies: 3
- Views: 1387
- May 16th, 2005, 10:35 am
- Forum: Ideas
- Topic: New Names for Night time (nightfall, twilight)
- Replies: 9
- Views: 2394
- May 16th, 2005, 10:33 am
- Forum: Ideas
- Topic: Display Defense Rating (base 40% +/- %)
- Replies: 3
- Views: 1387
Display Defense Rating (base 40% +/- %)
Another random suggestion (again apologize ahead of time if I'm annoying people). When I look at the Unit defense table (when you hit "d" for each unit), I think it's pretty hard on my eyes. It always takes me a little while to figure what is the number I'm looking for. Just a suggestion -...
- May 16th, 2005, 10:22 am
- Forum: Ideas
- Topic: Map should show recommended starting gold
- Replies: 6
- Views: 1753
Map should show recommended starting gold
Another random idea (I'm sorry if I've been annoying people with my posts. It's truly not my intention, and I apologize ahead of time.) Maybe maps should show a "Recommended starting gold" figure for each map. It would just be nice to know that I should go back and replay a previous scenar...