Search found 21 matches

by Observer1
July 15th, 2005, 11:35 am
Forum: Faction & Era Development
Topic: Orc Units Overhaul?
Replies: 4
Views: 2610

I agree this any change to existing units would cause rebalancing issues in the campaigns. Nevertheless, sometimes it's still worth looking at big changes in the game if it may makes the overall game better. On the comment that new versions are only for adding things -- I disagree. Sometimes editing...
by Observer1
July 13th, 2005, 9:24 am
Forum: Faction & Era Development
Topic: Orc Units Overhaul?
Replies: 4
Views: 2610

Orc Units Overhaul?

When I look at the Orc faction, I feel like a lot of the units seem to branch strangely. These are just some ideas. It occured to me that you could rearrange some of the units to make them seem more rational (?). Turn ORC ASSASSINs into GOBLIN ARCHERS Goblin Archers would become the main ranged unit...
by Observer1
June 9th, 2005, 4:58 pm
Forum: Faction & Era Development
Topic: Race Idea: Elemental / Chaos
Replies: 6
Views: 3061

Race Idea: Elemental / Chaos

OK. I dislike tons of new race ideas. But I'm going to do it anyway. Elementals "Unique aspect": Elemental Damage, Weirdness Earth Track: Impact Damage, Lawful Fire Track: Fire Damage, Chaos Air Track: Piercing Damage, Neutral Water Track: Cold Damage, Neutral Leaders could be some "S...
by Observer1
June 8th, 2005, 5:23 pm
Forum: Ideas
Topic: Choosing a Ruleset (possible solution to contrv ideas)
Replies: 8
Views: 2134

Thanks for the comments. #1 In terms of potentially leading to exponential testing problems -- I agree and understand. #2 In terms of balancing a campaign -- I don't agree. The scenario designer just says that the scenario is designed for "Classic Ruleset". That's all. It's up to the playe...
by Observer1
June 5th, 2005, 7:38 pm
Forum: Ideas
Topic: Choosing a Ruleset (possible solution to contrv ideas)
Replies: 8
Views: 2134

Choosing a Ruleset (possible solution to contrv ideas)

Again, I hope this hasn't been totally suggested before (sorry again if it has). Perhaps Wesnoth should allow for choosing a "ruleset" when you start a campaign (or start a MP map, etc.). It would be similar to the existing option toggles on choosing to play "Age of Heroes" or Cl...
by Observer1
June 2nd, 2005, 12:11 pm
Forum: Ideas
Topic: Two ideas for less "gamey" more "epic" f
Replies: 11
Views: 2599

Two ideas for less "gamey" more "epic" f

I'm probably going to violate one of the guidelines, but I just thought I'd throw it out. Again, if I do violate one, I sincerely apologize in advance. One thing I was thinking about was the "feel" of a campaign (these are NOT suggestions for multiplayer). I thought these changes might giv...
by Observer1
May 29th, 2005, 6:23 am
Forum: Developers’ Discussions
Topic: Why do we hate the Orcs so much?
Replies: 22
Views: 6658

Just to add in my two cents. I really like the idea of that "aggression" trait for the orc grunts. Maybe the aggression trait means they get an extra attack ONLY when they attack (not defend). Reduce the standard damage by maybe 1 to 2 points. This gives an incentive for the orc player to ...
by Observer1
May 29th, 2005, 1:46 am
Forum: Ideas
Topic: Most severe weakness of single player campaign
Replies: 8
Views: 2357

Thanks for the replies. 1. From a scenario or campaign design perspective: If you recall/recruit too many troops, two things happen, 1) the present map becomes too easy, 2) your hurt yourself on the next map. The scenario designer (and computer) can't compete against you if you have 2x as many troop...
by Observer1
May 28th, 2005, 2:55 am
Forum: Ideas
Topic: Most severe weakness of single player campaign
Replies: 8
Views: 2357

Most severe weakness of single player campaign

(Just my suggestions) What bothers me most about the single player campaign now is that I feel like you have to play each map two times. The first time is the "natural" way to play it -- you play to win. The second time you play it, you play to "make as much gold" (and xp) as pos...
by Observer1
May 26th, 2005, 3:39 pm
Forum: Ideas
Topic: Swordsman upgrade should come from Fencer not Spearman
Replies: 4
Views: 1480

Swordsman upgrade should come from Fencer not Spearman

Just an idea. The Spearman upgrade tree has three branches (pike, jav, sword) -- the pikeman and swordsman and a little too similar I think. The choice doesn't seem all that meaningful (firststrike, minor stats). I think the Swordsman should shift into the Fencer upgrade tree, so that there is a cho...
by Observer1
May 25th, 2005, 5:00 pm
Forum: Ideas
Topic: Option to "view map" after victory
Replies: 2
Views: 971

Option to "view map" after victory

There should be an option to "view map" (and maybe even "save picture of map") after you win. As it stands, the little pop-up box just says, "you are victorious" and either kicks you out to the menu, or sends you to the next map. Not sure if anyone else feels the same w...
by Observer1
May 17th, 2005, 10:15 am
Forum: Ideas
Topic: Display Defense Rating (base 40% +/- %)
Replies: 3
Views: 1387

sorry I guess I wasn't clear. Rather than show:

Elves in forest as 70%

I meant to suggest show it as +30% (assuming base is 40%)


That way it's easier to compare between units and races and terrain. I just think it's a little easier if there's a benchmark to think around. Just an idea.
by Observer1
May 16th, 2005, 10:35 am
Forum: Ideas
Topic: New Names for Night time (nightfall, twilight)
Replies: 9
Views: 2394

sorry about the time reversal -- I found it afterwards
Also didn't realize it was scenario based
apologize, and thanks for the replies
by Observer1
May 16th, 2005, 10:33 am
Forum: Ideas
Topic: Display Defense Rating (base 40% +/- %)
Replies: 3
Views: 1387

Display Defense Rating (base 40% +/- %)

Another random suggestion (again apologize ahead of time if I'm annoying people). When I look at the Unit defense table (when you hit "d" for each unit), I think it's pretty hard on my eyes. It always takes me a little while to figure what is the number I'm looking for. Just a suggestion -...
by Observer1
May 16th, 2005, 10:22 am
Forum: Ideas
Topic: Map should show recommended starting gold
Replies: 6
Views: 1753

Map should show recommended starting gold

Another random idea (I'm sorry if I've been annoying people with my posts. It's truly not my intention, and I apologize ahead of time.) Maybe maps should show a "Recommended starting gold" figure for each map. It would just be nice to know that I should go back and replay a previous scenar...