Search found 22 matches
- October 27th, 2005, 10:10 am
- Forum: Multiplayer Development
- Topic: The time of the day at the start should be random.
- Replies: 15
- Views: 5468
- October 20th, 2005, 5:01 pm
- Forum: Multiplayer Development
- Topic: The time of the day at the start should be random.
- Replies: 15
- Views: 5468
The time of the day at the start should be random.
The subject says it all. Particularly in games in small maps, undeads are always in disadvantage because the first critical turns are daylight. The question is, ¿could the time of the day be random at the start of multiplayer games instead of dawn? I think that would make the games more balanced ...
- October 6th, 2005, 1:45 pm
- Forum: Users’ Forum
- Topic: Great Game
- Replies: 10
- Views: 2758
- September 27th, 2005, 6:57 am
- Forum: Multiplayer Development
- Topic: 1 thing wich keeps people with game longer
- Replies: 56
- Views: 14088
- September 26th, 2005, 2:43 pm
- Forum: Multiplayer Development
- Topic: 1 thing wich keeps people with game longer
- Replies: 56
- Views: 14088
- September 26th, 2005, 12:15 pm
- Forum: Multiplayer Development
- Topic: 1 thing wich keeps people with game longer
- Replies: 56
- Views: 14088
Remember Warlords?
This has been done before, and with a terrible outcome. Do any of you remember the Warlords series? That was one of the most successful strategy game series ever, and I think, in several ways, Wesnoth is very similar to it. Then, after much expectation, Warlords IV arrived, with a system for keeping...
- September 18th, 2005, 10:04 am
- Forum: Multiplayer Development
- Topic: What i would like to see fixed before 1.0
- Replies: 22
- Views: 5447
One last thing...
Dave, could it still be possible just one thing: a button in the lobby that would filter the list of games so that you get to see only those with empty spaces (slots) in them. That should be simple, not depending on the server, and would be a great help for the game once we have 10 times more games ...
- September 17th, 2005, 5:56 pm
- Forum: Multiplayer Development
- Topic: What i would like to see fixed before 1.0
- Replies: 22
- Views: 5447
- September 16th, 2005, 11:47 am
- Forum: Multiplayer Development
- Topic: What i would like to see fixed before 1.0
- Replies: 22
- Views: 5447
Re: What i would like to see fixed before 1.0
Seeing as you've not played recently though, you may want to do that so as to have a better sense of what's changed, map-wise (a lot has been altered since the days of the old map pack). Good point. I agree that most 2 or 3 players map i've played recently seemed well balanced. But still the other ...
- September 16th, 2005, 11:00 am
- Forum: Multiplayer Development
- Topic: What i would like to see fixed before 1.0
- Replies: 22
- Views: 5447
What i would like to see fixed before 1.0
Hello, I've been playing (and enjoying) MP for some time (not that much lately) and, thinking about the 1.0 release, I decided to point out the most annoying things I find when I play MP. Note: The third one is not that important for the 1.0 release, and I understand that the list of features for th...
- June 15th, 2005, 11:17 am
- Forum: Scenario & Campaign Development
- Topic: Generic campaign seems broken in 9.2
- Replies: 3
- Views: 1237
the campaign is the one prepared to start a new one
The campaign with the errors is the one designed to help us start a new one, i think it's called (Campaign_Name) 0.1, or something like that. I think it's important that *that* campaign works. 

- June 15th, 2005, 6:47 am
- Forum: Scenario & Campaign Development
- Topic: Generic campaign seems broken in 9.2
- Replies: 3
- Views: 1237
Generic campaign seems broken in 9.2
I've just downloaded the Generic campaign in 9.2 to start a new one my self, and the program seems to enter an infinite loop after i choose the level of dificulty, before I have done any modification, just as it's been downloaded. I use Linux. I've done the same with 9.1 and found no problem. Does a...
- April 25th, 2005, 11:50 am
- Forum: Translations & Internationalization
- Topic: Traducción al español
- Replies: 229
- Views: 209170
- April 22nd, 2005, 8:33 am
- Forum: Translations & Internationalization
- Topic: Traducción al español
- Replies: 229
- Views: 209170
el correo de ender
Hola, te envié unas traducciones hace una semana a ender en debian punto org, pero no he recibido respuesta. ¿Está mal esa dirección? Tengo ya más cosas preparadas, pero querÃÂa esperar a enviarlas a saber que te llegaban 

- April 13th, 2005, 2:49 pm
- Forum: Ideas
- Topic: Some thoughts on unit branching
- Replies: 12
- Views: 3090