Search found 22 matches

by Terpor
October 27th, 2005, 10:10 am
Forum: Multiplayer Development
Topic: The time of the day at the start should be random.
Replies: 15
Views: 5468

Thanks a lot for dedicating your time to this problem. I really think many maps will be more interesting if you don't now what time of the day it will be before choosing your faction (for those who choose it, anyway).
by Terpor
October 20th, 2005, 5:01 pm
Forum: Multiplayer Development
Topic: The time of the day at the start should be random.
Replies: 15
Views: 5468

The time of the day at the start should be random.

The subject says it all. Particularly in games in small maps, undeads are always in disadvantage because the first critical turns are daylight. The question is, ¿could the time of the day be random at the start of multiplayer games instead of dawn? I think that would make the games more balanced ...
by Terpor
October 6th, 2005, 1:45 pm
Forum: Users’ Forum
Topic: Great Game
Replies: 10
Views: 2758

Ermm, I guess we could picture the end of that game something like this:

Terpor: "Aha, I think we got him! Ha ha ha. I may die, but my allies will finish his leader. Won't you? Em? Is there anybody home? ... Oops

XD
by Terpor
September 27th, 2005, 6:57 am
Forum: Multiplayer Development
Topic: 1 thing wich keeps people with game longer
Replies: 56
Views: 14088

This is getting nasty :( One of the things that many people like about the Wesnoth comunity is that it is a fairly educated one, that doesn't need to insult the others to discuss some question. Please, help us keep it that way.
by Terpor
September 26th, 2005, 2:43 pm
Forum: Multiplayer Development
Topic: 1 thing wich keeps people with game longer
Replies: 56
Views: 14088

Ok, ok. Forget about beginners room, expert room, etc. The points is to have rooms. They could be:
Main Lobby
Duels room (just 1v1)
Imperial age room
etc...

And some for languages other than english would be great too.
by Terpor
September 26th, 2005, 12:15 pm
Forum: Multiplayer Development
Topic: 1 thing wich keeps people with game longer
Replies: 56
Views: 14088

Remember Warlords?

This has been done before, and with a terrible outcome. Do any of you remember the Warlords series? That was one of the most successful strategy game series ever, and I think, in several ways, Wesnoth is very similar to it. Then, after much expectation, Warlords IV arrived, with a system for keeping...
by Terpor
September 18th, 2005, 10:04 am
Forum: Multiplayer Development
Topic: What i would like to see fixed before 1.0
Replies: 22
Views: 5447

One last thing...

Dave, could it still be possible just one thing: a button in the lobby that would filter the list of games so that you get to see only those with empty spaces (slots) in them. That should be simple, not depending on the server, and would be a great help for the game once we have 10 times more games ...
by Terpor
September 17th, 2005, 5:56 pm
Forum: Multiplayer Development
Topic: What i would like to see fixed before 1.0
Replies: 22
Views: 5447

Dave wrote:Ideas (1) and (3) are feature requests we have had for a while now. They didn't make the cut for 1.0 though, but will hopefully be in a later release.
Thanks for everything, David. I guess we will have to wait then. ;)
by Terpor
September 16th, 2005, 11:47 am
Forum: Multiplayer Development
Topic: What i would like to see fixed before 1.0
Replies: 22
Views: 5447

Re: What i would like to see fixed before 1.0

Seeing as you've not played recently though, you may want to do that so as to have a better sense of what's changed, map-wise (a lot has been altered since the days of the old map pack). Good point. I agree that most 2 or 3 players map i've played recently seemed well balanced. But still the other ...
by Terpor
September 16th, 2005, 11:00 am
Forum: Multiplayer Development
Topic: What i would like to see fixed before 1.0
Replies: 22
Views: 5447

What i would like to see fixed before 1.0

Hello, I've been playing (and enjoying) MP for some time (not that much lately) and, thinking about the 1.0 release, I decided to point out the most annoying things I find when I play MP. Note: The third one is not that important for the 1.0 release, and I understand that the list of features for th...
by Terpor
June 15th, 2005, 11:17 am
Forum: Scenario & Campaign Development
Topic: Generic campaign seems broken in 9.2
Replies: 3
Views: 1237

the campaign is the one prepared to start a new one

The campaign with the errors is the one designed to help us start a new one, i think it's called (Campaign_Name) 0.1, or something like that. I think it's important that *that* campaign works. :)
by Terpor
June 15th, 2005, 6:47 am
Forum: Scenario & Campaign Development
Topic: Generic campaign seems broken in 9.2
Replies: 3
Views: 1237

Generic campaign seems broken in 9.2

I've just downloaded the Generic campaign in 9.2 to start a new one my self, and the program seems to enter an infinite loop after i choose the level of dificulty, before I have done any modification, just as it's been downloaded. I use Linux. I've done the same with 9.1 and found no problem. Does a...
by Terpor
April 25th, 2005, 11:50 am
Forum: Translations & Internationalization
Topic: Traducción al español
Replies: 229
Views: 209170

Ningún problema. :) Yo lo había dejado un poco parado a la espera de noticias tuyas. Me pongo con los otros dos que me dijiste. ;)
by Terpor
April 22nd, 2005, 8:33 am
Forum: Translations & Internationalization
Topic: Traducción al español
Replies: 229
Views: 209170

el correo de ender

Hola, te envié unas traducciones hace una semana a ender en debian punto org, pero no he recibido respuesta. ¿Está mal esa dirección? Tengo ya más cosas preparadas, pero quería esperar a enviarlas a saber que te llegaban :)
by Terpor
April 13th, 2005, 2:49 pm
Forum: Ideas
Topic: Some thoughts on unit branching
Replies: 12
Views: 3090

drachefly wrote:
Terpor wrote:In any case, I think that an advanced orcish unit without melee damage would made a lot of sense.
s/melee/ranged/
??
Oops, my fault. I've already edited the original. Yeah, I mean without a ranged attack