Search found 7 matches
- February 23rd, 2005, 11:21 pm
- Forum: Ideas
- Topic: I would like to stick around after defeat or victory in MP
- Replies: 7
- Views: 1844
I would like to stick around after defeat or victory in MP
When victory or defeat finally come the game ends rather abruptly. It would be nice if after the victory was announced both sides could remain chatting until one chose to leave.
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- February 23rd, 2005, 3:24 pm
- Forum: Users’ Forum
- Topic: Has anybody compiled an OSX 8.11?
- Replies: 13
- Views: 2787
- February 22nd, 2005, 6:07 pm
- Forum: Users’ Forum
- Topic: Has anybody compiled an OSX 8.11?
- Replies: 13
- Views: 2787
- February 19th, 2005, 1:31 am
- Forum: Ideas
- Topic: "Unholy" damage
- Replies: 10
- Views: 1958
"Unholy" damage
Probably a FAQ but if evil creatures are often vulnerable to "holy" weapons, how about making "drain" attacks "unholy" and making some "good" characters vulnerable to them? How about a "soul capture" attack that would (if successful) make the target ...
- February 19th, 2005, 1:15 am
- Forum: Ideas
- Topic: Multiplayer Simultaneous moves
- Replies: 15
- Views: 4635
- February 18th, 2005, 6:18 pm
- Forum: Users’ Forum
- Topic: Are units persistent in multi-player?
- Replies: 7
- Views: 1904
Levelling up
The problem is that it rarely happens in the time frame of a typical multi-player game.
As for how to do it - Warlords Battlecry had a model that seemed to work. You could "charge" more for the higher level units and/or ration them somehow...
As for how to do it - Warlords Battlecry had a model that seemed to work. You could "charge" more for the higher level units and/or ration them somehow...
- February 18th, 2005, 4:34 pm
- Forum: Users’ Forum
- Topic: Are units persistent in multi-player?
- Replies: 7
- Views: 1904
Are units persistent in multi-player?
If so how? Playing with level one units all the time is a little boring but as a newbie I wouldn't want to start and find I was playing someone who had recalled a bunch of level 5 units!
Is this something that may be introduced later on or a feature I have missed?
Is this something that may be introduced later on or a feature I have missed?