Surrender
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Surrender
Hello, could there be a proper method of resigning a multiplayer game? I mean instead of just quitting, you click Actions -> Surrender -> Are you sure? etc, and then the other guy gets notified and you can save a replay. Maybe for team games all team members would have to agree to it through some pop up box. Doesn't seem like there's an official way to end a game at the moment (other than saying so and bailing out). I think it would be nice anyway 

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I honestly don't think a surrender button would help the game.
I see what you mean it's better than bailing out, but it just dosen't seem realistic or needed in the game. (at least not now I suppose)

I see what you mean it's better than bailing out, but it just dosen't seem realistic or needed in the game. (at least not now I suppose)

The darksteel eye
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
For a wesnoth strategie guide click here----------> http://www.wesnoth.org/forum/viewtopic.php?t=7109
- Elvish_Pillager
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I'd say this would be a nice feature if the opponent had the option of refusing your surrender. It would be a good way to formalize the negotiation.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Even if you didn't make a surrender button, whouldn't it be nice to give notice to all the players when you quit, instead of just the person running the game? It sounds like a good idea to me. Especially if you could save before getting kicked out of a game for the person running it leaving.
It's not about winning or losing, it's about how many you can take out before you go down!
If a surrender was refused, wouldn't the losing party just quit anyway though? I mean if someone wants to leave the game, they will. Would be nice if it could be formalised though.Elvish Pillager wrote:I'd say this would be a nice feature if the opponent had the option of refusing your surrender. It would be a good way to formalize the negotiation.
- Elvish_Pillager
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In general, one player will say "Blaah, I'm losing, let's quit", but at least when I've seen, if the other player says "no, let's continue", then they do. If they really have to leave then they can say "I really have to leave" before surrendering, and at that point, declining the surrender is impolite.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
If a surrender is accepted, the player's units should disappear and a dialog should say something like "Hot shame burns in your eyes as you lay down your arms and sign the instrument of surrender. The enemy grants your forces safe passage from the battlefield." After that, their status should change to that of a simple observer. Of course, if the last enemy ally offers surrender, the enemy is victorious.Elvish Pillager wrote:I'd say this would be a nice feature if the opponent had the option of refusing your surrender. It would be a good way to formalize the negotiation.
If your surrender is rejected, a dialog should pop up saying "No quarter!" and you would have no further chances to surrender.
It's an uncomplicated change to the combat UI that would enhance the game's immersiveness. I like it.
Surrender tells who has won
It may be cool to have a "surrender" feature like the one in Warcraft II.
Wesnoth 1.0 rocks, thank you all for this nice game
Wesnoth 1.0 rocks, thank you all for this nice game

- Dragonking
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Actual server stats:darksteel wrote:I honestly don't think a surrender button would help the game.![]()
runing for 3 days 19 h
aborted: 2533
game over: 589
I can only guess how many of those "aborted" games were actually really aborted, and how much of them were just finished because of clear winner. I think that "surrender" option is really nice idea.
I agree tottalyElvish Pillager wrote:I'd say this would be a nice feature if the opponent had the option of refusing your surrender. It would be a good way to formalize the negotiation.
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- Elvish_Pillager
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Ooh, I have another idea: If a player on a team surrenders a game, then the control of his side passes to one of his allies.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Dragonking
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This is something like "breaking alliances idea" and I'm against that.Elvish Pillager wrote:Ooh, I have another idea: If a player on a team surrenders a game, then the control of his side passes to one of his allies.
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Care to elaborate? I can't think of why passing it to your ally would be at all bad.Dragonking wrote:This is something like "breaking alliances idea" and I'm against that.Elvish Pillager wrote:Ooh, I have another idea: If a player on a team surrenders a game, then the control of his side passes to one of his allies.
Also, people would probably hate it, but what about passing the player's units to an AI?
- Dragonking
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Argh.. I missreaded. (dunno why thought that surrender side's control goes to opponent :-/ )Loki wrote:Care to elaborate? I can't think of why passing it to your ally would be at all bad.Dragonking wrote: This is something like "breaking alliances idea" and I'm against that.
Also, people would probably hate it, but what about passing the player's units to an AI?
Actually EP's idea is good.
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