Any way to enable Biased RNG for multiplayer games?

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HollandOats
Posts: 1
Joined: March 10th, 2025, 2:09 am

Any way to enable Biased RNG for multiplayer games?

Post by HollandOats »

I've started playing Wesnoth again after a long while and have been loving the Biased RNG setting in the campaigns. However I've also been trying out the multiplayer with a friend and couldn't find any way to use it instead of the default RNG when creating games. Is there any way to enable Biased RNG (or an Add-on that does something similar) in multiplayer or am I stuck using the default RNG?
gfgtdf
Developer
Posts: 1452
Joined: February 10th, 2013, 2:25 pm

Re: Any way to enable Biased RNG for multiplayer games?

Post by gfgtdf »

Iirc it was a intentional choice not to add an option for it, because it makes cheating easier (because it used deterministic rng) and also because it changes balance (for example elvish shamans have a 100% (instead of 75%) chance to slow the enemy on 50% defense.

On add-ons I'm not sure, there probably exist some
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
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