Adventure of the Red Moon
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Adventure of the Red Moon
A landlady has a mysterious lodger. Warlock Homz thinks her problem is connected to the night-time sightings of the recently deceased, who have a weird shrunken appearance and scuttling about Weldyn with some mysterious purpose.
Maybe 15 scenarios
It is not what you think. This has little to do with Arthur Conan Doyle’s Adventure of the Red Circle; no, it is almost all Phantasm. I started off borrowing a little from the Red Circle story, substituting rotting maggot-infested zombies for Italians, then dismiss it completely because it hard to think up battles involved about a couple fleeing from a secret crime society in a filthy crime-ridden America (a theme in a lot of Doyle’s works I have noticed).
If you get the campaign for the BfW 1.18, you will get extra dialogue. I really need to cut down or at least combine the “dialogue scenarios”. Even I prefer BATTLE BATTLE maybe a small EXPOSITION BATTLE BOSS-BATTLE-HIT-THE-SHOWERS.
Things to look out for:
No telling how many scenarios there are. You can be stuck in a loop at place called the Moon Pool.
Introduction of a Gru-like creature in lieu of a secret passage.
Maybe 15 scenarios
It is not what you think. This has little to do with Arthur Conan Doyle’s Adventure of the Red Circle; no, it is almost all Phantasm. I started off borrowing a little from the Red Circle story, substituting rotting maggot-infested zombies for Italians, then dismiss it completely because it hard to think up battles involved about a couple fleeing from a secret crime society in a filthy crime-ridden America (a theme in a lot of Doyle’s works I have noticed).
If you get the campaign for the BfW 1.18, you will get extra dialogue. I really need to cut down or at least combine the “dialogue scenarios”. Even I prefer BATTLE BATTLE maybe a small EXPOSITION BATTLE BOSS-BATTLE-HIT-THE-SHOWERS.
Things to look out for:
No telling how many scenarios there are. You can be stuck in a loop at place called the Moon Pool.
Introduction of a Gru-like creature in lieu of a secret passage.
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Re: Adventure of the Red Moon
Your idea seems to mix inspiration from Arthur Conan Doyle's Adventure of the Red Circle with the eerie, supernaturalsnow rider 3d
vibes of the Phantasm series, creating a unique narrative that could be quite engaging.
Campaign Overview:
The campaign could revolve around the landlady, her mysterious lodger, and Warlock Homz as they unravel the secrets behind the night-time sightings of these scuttling, shrunken deceased. The campaign could have a total of 15 scenarios, mixing dialogue and battles, with the main storyline focusing on the discovery of a dark force animating these corpses and the eventual confrontation with the evil behind it all.
Possible Scenario Breakdown:
vibes of the Phantasm series, creating a unique narrative that could be quite engaging.
Campaign Overview:
The campaign could revolve around the landlady, her mysterious lodger, and Warlock Homz as they unravel the secrets behind the night-time sightings of these scuttling, shrunken deceased. The campaign could have a total of 15 scenarios, mixing dialogue and battles, with the main storyline focusing on the discovery of a dark force animating these corpses and the eventual confrontation with the evil behind it all.
Possible Scenario Breakdown:
- Scenario 1: The Mysterious Lodger
- Scenario 2: Night Watch
- Scenario 3: The Lodger’s Secret
- Scenario 4: The Moon Pool
- Scenario 5: The Gru Awakens
- Scenario 6: The Undead Invasion
- Scenario 7: The Lodger's Past
- Scenario 8: The Cult of the Moon Pool
- Scenario 9: Ritual Interrupted
- Scenario 10: The Shrunken Ones
Re: Adventure of the Red Moon
Yes! Is it really a Homz adventure if he left out of almost every scenario?
My biggest concern was too much reading--not enough battles.
I still want the revenge motive, followed by the exploration by Homz, and Flotsom getting his comeuppance--or not--depending on the final battle. Plus, I want the Morganfurzty lich to remain a possible figment of Homz's imagination.
Issues occur because of how BfW handles gold crowns. One can recall multiple gold crowns to a scenario, but you also recall that crown's recruits. I would still have to [kill][/kill] him and his recruits at the start of the of the final battle, but replace him with an "ancient lich" as a compensation for the final battle. I only need him there in order recall your promoted dark adepts before switching them to the other sides.
Grus are something I should bring up as a new monster suggestion. Others have secret passageways "found" with a moveto filter, but I would like something closer to how the ancient text game Hack did it--you know, pushing your Ampersand about to hit it with your pick-axe.
Your comments hit my concerns with the story-battle lines and I will probably fix them in that direction.
My biggest concern was too much reading--not enough battles.
I still want the revenge motive, followed by the exploration by Homz, and Flotsom getting his comeuppance--or not--depending on the final battle. Plus, I want the Morganfurzty lich to remain a possible figment of Homz's imagination.
- Start with Flotsom meeting the first lich: big battle.
- First lich's origin story: exposition, small battle.
- Red Moon, a series of events that should get Flotsom up to a 4th or 5th level Flotsom.
- Take out that whole white mage turning into a necromancer thing.
- Switch to the first lich, run up 3 characters, during the final battle, switch them over to sides 2, 3, 4 to face you in the end. <--This is the gimmick.
Issues occur because of how BfW handles gold crowns. One can recall multiple gold crowns to a scenario, but you also recall that crown's recruits. I would still have to [kill][/kill] him and his recruits at the start of the of the final battle, but replace him with an "ancient lich" as a compensation for the final battle. I only need him there in order recall your promoted dark adepts before switching them to the other sides.
Grus are something I should bring up as a new monster suggestion. Others have secret passageways "found" with a moveto filter, but I would like something closer to how the ancient text game Hack did it--you know, pushing your Ampersand about to hit it with your pick-axe.
Your comments hit my concerns with the story-battle lines and I will probably fix them in that direction.
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Re: Adventure of the Red Moon
It's difficult to understand what you're saying here, but it sounds like you want to recall units that had the ability to recruit in earlier scenarios, but don't want them to be able to recall units, or recruit, or ...?
So just some thoughts that might help, depending on what you're trying to do.
You can always "demote" a leader by setting can_recruit=no for the unit.
If you want the unit to still be able to recruit, but need to modify the recruit list, you can use [disallow_recruit], but be aware that it's kind of goofy (like you can only use it in prestart, which sucks, or something like that). Watch out for extra_recruit (probably not an issue if you didn't set it).
You can always take away a leader's recalls by storing (with kill) all the units on his side (except the leader, which may trigger defeat).
Speak softly, and carry Doombringer.