Recruitment Pattern
Moderator: Forum Moderators
Forum rules
- Please use [code] BBCode tags in your posts for embedding WML snippets.
- To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
Recruitment Pattern
Hello! I would like to know what the recruitment pattern is if you don't define it!
I mean... what is the default recruitment pattern?

-
- Posts: 1456
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: Recruitment Pattern
Speak softly, and carry Doombringer.
- beetlenaut
- Developer
- Posts: 2867
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: Recruitment Pattern
There is no default pattern. The AI always tries to recruit the best unit. It considers a lot of factors like enemy types, villages, terrain, gold remaining, current units, etc. Often, two or three units evaluate as equally useful, and the AI chooses one of those at random.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: Recruitment Pattern
I see!
Thanks guys!

Thanks guys!

- Atreides
- Posts: 1243
- Joined: March 30th, 2019, 10:38 pm
- Location: On the 2nd story of the centre village in Merwuerdigliebe turning the lights on and off
Re: Recruitment Pattern
IMHO the AI is pretty smart and I suspect it does a better job than any custom recruit pattern would for general play purposes.