Pestilence (city management scenario 1.16)
Moderator: Forum Moderators
- ForestDragon
- Posts: 1722
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Pestilence (city management scenario 1.16)
Hello everyone. In my spare time, I made a multiplayer scenario for 1.16. You and another commander have recently been tasked with ruling a town. However, as you approach you hear rumors of a mysterious plague ravaging the countryside, as well as unusually frequent raids. Your job is to defend the city, while also reducing the spread of the plague and keeping the populace in line.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE + EoMa,Ogre Crusaders,Battle Royale
My inactive add-ons: Tale of Alan (1.12),The Golden Age (1.12/1.13)
Co-creator of Era of Magic
My inactive add-ons: Tale of Alan (1.12),The Golden Age (1.12/1.13)
Co-creator of Era of Magic
-
- Posts: 12
- Joined: May 20th, 2018, 4:10 pm
Re: Pestilence (city management scenario 1.16)
A fun scenario, although I played it solo so didn't get the full experience. (I left one side on AI but I probs should have played both.)
My main feedback would be it's just too easy, if I could win handily with one side being AI.
A fun concept, I like the idea of having to play with a faction you have to protect but don't control with the plague and everything. A concept with potential for sure, even maybe PvP.
My main feedback would be it's just too easy, if I could win handily with one side being AI.
A fun concept, I like the idea of having to play with a faction you have to protect but don't control with the plague and everything. A concept with potential for sure, even maybe PvP.
- ForestDragon
- Posts: 1722
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Pestilence (city management scenario 1.16)
You could try doing some self-imposed challenges, like not using any of the especially inhumane policiesKingBigMac wrote: ↑February 28th, 2022, 3:25 pm My main feedback would be it's just too easy, if I could win handily with one side being AI.
Glad you like itKingBigMac wrote: ↑February 28th, 2022, 3:25 pm A fun concept, I like the idea of having to play with a faction you have to protect but don't control with the plague and everything. A concept with potential for sure, even maybe PvP.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE + EoMa,Ogre Crusaders,Battle Royale
My inactive add-ons: Tale of Alan (1.12),The Golden Age (1.12/1.13)
Co-creator of Era of Magic
My inactive add-ons: Tale of Alan (1.12),The Golden Age (1.12/1.13)
Co-creator of Era of Magic
-
- Posts: 12
- Joined: May 20th, 2018, 4:10 pm
Re: Pestilence (city management scenario 1.16)
I don't which ones you consider "especially" inhumane lol, but I did go the "mercy" path. Most extreme policy was burning corpses I think.ForestDragon wrote: ↑February 28th, 2022, 4:57 pm You could try doing some self-imposed challenges, like not using any of the especially inhumane policies
Anyway I see what you're saying, you could definitely do a lot of that sort of stuff.
Re: Pestilence (city management scenario 1.16)
Well it is fun to play, though it is taking me awhile to figure out who has plague and how to manage the city. I will keep at it.
- ForestDragon
- Posts: 1722
- Joined: March 6th, 2014, 1:32 pm
- Location: Ukraine
Re: Pestilence (city management scenario 1.16)
for the first few turns the infected units will show no symptoms, but after that they will turn green.
My active add-ons: The Great Steppe Era,XP Bank,Alliances Mod,Pestilence,GSE + EoMa,Ogre Crusaders,Battle Royale
My inactive add-ons: Tale of Alan (1.12),The Golden Age (1.12/1.13)
Co-creator of Era of Magic
My inactive add-ons: Tale of Alan (1.12),The Golden Age (1.12/1.13)
Co-creator of Era of Magic