Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.
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Hello everyone. In my spare time, I made a multiplayer scenario for 1.16. You and another commander have recently been tasked with ruling a town. However, as you approach you hear rumors of a mysterious plague ravaging the countryside, as well as unusually frequent raids. Your job is to defend the city, while also reducing the spread of the plague and keeping the populace in line.