Nightmare to the Throne

Discussion and development of scenarios and campaigns for the game.

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beetlenaut
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Nightmare to the Throne

Post by beetlenaut »

I added a nightmare difficulty level to Heir to the Throne! I put this version of the campaign on the 1.16 add-on server. I'm not aiming for this difficulty level to be added to the mainline campaign (though I wouldn't object). I just hadn't played BfW for a long time, and then I had an idea....

I think I am out of free time for the moment, but there are still some things that could be worked on: The branching paths after "A Choice Must Be Made" are not playtested as much as the other scenarios, so they could probably be made harder, but I'm not sure by how much. One or two other scenarios might also benefit from the same treatment. Feel free to give me recommendations, especially if you have beaten other mainline campaigns on nightmare. Also, a new text domain still needs to be added.

There are two small changes that affect all difficulties: You can now order Li'sar to move or not in "Hasty Alliance," which can prevent her from leaping out behind your screening units and attacking a level-3 troll. Also, a unit that gets killed by lava in "Scepter of Fire" gets scrolled to for a dying scream instead of just silently vanishing from the game. (Both of these changes involve new strings, but could be added to the mainline campaign when it's allowed. And IMHO they should be!) Everything else should work just as before on lower difficulty levels, but I didn't playtest them, so it's possible that I introduced a bug. Let me know if you find one.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
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Lord-Knightmare
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Re: Nightmare to the Throne

Post by Lord-Knightmare »

Woah, a 4th difficulty level...Hmm, I wish the bonus rewards for S19C and S20B would be revised to be something more usable. The current ones don't compensate for the hassle those two scenarios are.
dwarftough
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Re: Nightmare to the Throne

Post by dwarftough »

Yeah, Wose lore is written in the comment to be a reward because "it doesn't change anything significantly as there is little woods afterwards" (I think I've seen that explanation in the comments). I believe this isn't the best way, and for the hidden hard path better give a good reward (sorry for posting it here, it's probably the feedback on the mainline HttT but knyght has mentioned this and I remembered)
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beetlenaut
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Re: Nightmare to the Throne

Post by beetlenaut »

dwarftough wrote: October 31st, 2021, 2:05 pm Wose lore is written in the comment to be a reward because "it doesn't change anything significantly as there is little woods afterwards
It does say that, which is strange. I usually go through the marshes because the void armor is the nicest item. That gives you a good tank unit, so it does change things. However, I'm not going to change the book unless it's changed in mainline.
dwarftough wrote: October 31st, 2021, 2:05 pm Hmm, I wish the bonus rewards for S19C and S20B would be revised to be something more usable.
What I did do was change the experienced sergeant into an experienced lieutenant. That should make it just possible to level him up to a level-4 leader in time to be useful--I'm assuming you are using mostly level-3 units at this point. (If you are playing this still, feel free to use the debug commands to give the guy 70 more XP!).
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
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beetlenaut
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Re: Nightmare to the Throne

Post by beetlenaut »

I finally had time to playtest the Cliffs of Thoria, Underground Channels, and Snow Plains. They are more nightmarish now. The Cliffs and Snow Plains will be seriously painful (maybe not even possible) without a few sylphs, but if you are not playing HttT with an air force, you are doing it wrong! Besides, there is always the swamp path.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
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