Burn baby, burn
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Burn baby, burn
I know most of you don't think I'm serious about most things, which is totaly true, but I'm trying to keep my crap at the OT forum. I've noticed the Drakes don't have any abilities what so ever, so I thought of one for the Burners. It's [dramtic music]BURN![/dramtic music] Its a different attack that the Burner can do, which gives him the option of attempting to give his opponent lv. 3 burns. Burn would take away 4 hp of the units health, until he either was cured by a curer, or healed in a village. It could not kill him, just like poison, but simply take away his health until it reached 1 hp.
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
While I'm not sure I like the implematation, I do like the idea; It would be quite ammusing if we emphisised the 'BURN!' aspect of the Burners somehow.
I just played Lego Star Wars, so I've grown to appreciate the amount of fun that can be had with a serious game with some slight absurdity thrown in.
I just played Lego Star Wars, so I've grown to appreciate the amount of fun that can be had with a serious game with some slight absurdity thrown in.
Gandalf-"I am a servant of the Secret Fire, wielder of the Flame of Anor. You cannot pass. The dark fire will not avail you, flame of Udun. Go back to the Shadow. You cannot pass!"
AT- "That sounds like more trouble than it's worth."
AT- "That sounds like more trouble than it's worth."
- Simons Mith
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I guess that by "entered a village", you mean "was cured"*, and that by "died", you mean died of other causes (burn can't kill you)?Simons Mith wrote:How about damage of 6 5 4 3 2 1 unless the unit entered a village, died, or entered a water/swamp hex?
I would have it go down geometrically, not artithmetically (so 8 4 2 1, not 6 5 4 3 2 1), but either way is fine.
I think that having it go off when entering a water/swamp hex is too complex, but other than that its a good idea...
*: and when it is healed, it takes no damage for the turn but is not healed any
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
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- Elvish_Pillager
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Interesting idea. I like the decrease, although I think it should be more dramatic: 9 6 3 (0), so that it doesn't take so long to wear off. Burns don't keep doing damage for a whole day!
BTW, the more correct terms would be 'exponentially, not linearly'turin wrote:geometrically, not artithmetically (so 8 4 2 1, not 6 5 4 3 2 1),
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
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A geometric progression shows exponential growth/decay.
An arithmetic progression shows linear growth/decay.
I'd say functionally they're the same here...
EDIT: "They" refers to using "geometric" as a synonym for "exponential", and "arithmetic" for "linear", not cross-wiring them. Sorry...
And for my final mathematical statement:
FIRE = GOOD
An arithmetic progression shows linear growth/decay.
I'd say functionally they're the same here...
EDIT: "They" refers to using "geometric" as a synonym for "exponential", and "arithmetic" for "linear", not cross-wiring them. Sorry...
And for my final mathematical statement:
FIRE = GOOD

Last edited by stillnotelf on April 5th, 2005, 12:39 am, edited 1 time in total.
Usque adeone mori miserum est? After all, there's always a continue...
- Elvish_Pillager
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Gee I didn't know that.
Yup. And High Elves are GOOD. So, High Elves = FIREstillnotelf wrote:And for my final mathematical statement:
FIRE = GOOD
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Huh? Do you mean "functionally geometric progressions and arithmetic progressions are the same here", or "functionally geometric progressions and exponential progressions are the same here"? The latter one makes sense, the former one, not really.stillnotelf wrote:A geometric progression shows exponential growth/decay.
An arithmetic progression shows linear growth/decay.
I'd say functionally they're the same here...
Oh, and I think its best if this thread doesn't get too off-topic... there was an actual interesting idea proposed...
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
- Simons Mith
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[/quote]turin wrote:I guess that by "entered a village", you mean "was cured"*, and that by "died", you mean died of other causes (burn can't kill you)?Simons Mith wrote:How about damage of 6 5 4 3 2 1 unless the unit entered a village, died, or entered a water/swamp hex?
Well, no. I was envisioning a situation where healers can't help you. You need the fire brigade

So my criterion was that you keep taking damage until you find a supply of water, which villages, water and swamp hexes are deemed to have, healers not. Actully 24 hours burning is obviously far too much, so a 9-6-3 damage progression would be better. But then to be honest even 8 hours' burning for a living creature is still preposterous. We just have to invoke 'WINR' and ignore this, otherwise a cool^Whot feature can't be considered.
This is a case where entering a certain terrain does make sense as a cure. Whether the coding complexity is worth it is not for me to say. I will say I like the idea, but I'm not too hung up on its implementation.
@Elvish Pillager. Yes, and a ham sandwich is better than heaven. Proof available on request.
bonehead wrote:Is Trogdor a possible name for a Burner? 'Cause it should be.

Okay seriously, I don't think names are based on unit types, but this would be hilarious.(sp?) I believe the names are generated randomly, choosing letters from a list of possible names by race and gender (IE Male elf names, female elf names, Male human names, Female human names etc), taking bits and peices. I wonder what adding Trogdor in there would do for their names...
The Burninator!!! My friend renamed one of his Burners that!! To get back on to topic...
Your right, maybe it should do damage for one turn. A Fire Drake could BURN, and an Inferno Drake could SCORCH, which would be a better version of BURN. BURN could do 8 damage, and SCORCH could do 11 damage. And, it could kill, cause it's only good for one turn, and you can burn to death.
Your right, maybe it should do damage for one turn. A Fire Drake could BURN, and an Inferno Drake could SCORCH, which would be a better version of BURN. BURN could do 8 damage, and SCORCH could do 11 damage. And, it could kill, cause it's only good for one turn, and you can burn to death.
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.