Clash of Heroes (4p PvP)
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- PapaSmurfReloaded
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- Joined: November 17th, 2007, 1:10 pm
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Clash of Heroes (4p PvP)
This is the topic for Clash of Heroes, a little scenario I published with an offshoot of ARRPGA.
It is a 4p scenario, where each player begins with 4 units of their choice and seek to defeat the enemy players.
There is an AI factions that provides randoms battles and experience. (Quick leveling, 50%).
Each player has a separate inventory with items to be used on ally and enemies alike. Said items regenerate at the rate of 1 every 2 turns.
It is a 4p scenario, where each player begins with 4 units of their choice and seek to defeat the enemy players.
There is an AI factions that provides randoms battles and experience. (Quick leveling, 50%).
Each player has a separate inventory with items to be used on ally and enemies alike. Said items regenerate at the rate of 1 every 2 turns.
- PapaSmurfReloaded
- Posts: 839
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Clash of Heroes (4p PvP)
New version of Clash of Heroes.
-Mobs no longer spawns in walls.
-Players must find a switch and kill the treasure guardian, as well as killing rival parties to win.
-Turn limit is now 50.
-Being able to choose allies at random.
-Mobs no longer spawns in walls.
-Players must find a switch and kill the treasure guardian, as well as killing rival parties to win.
-Turn limit is now 50.
-Being able to choose allies at random.
- PapaSmurfReloaded
- Posts: 839
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Clash of Heroes (4p PvP)
Clash received quite a aesthetical makeover.
As well as needing the key, now players now must bring down a magic barrier around the tower to go in.
As well as needing the key, now players now must bring down a magic barrier around the tower to go in.
- PapaSmurfReloaded
- Posts: 839
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
- PapaSmurfReloaded
- Posts: 839
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Clash of Heroes (4p PvP)
New Patch:
Now offensive potions use harm unit instead of effect to diminish life.
Now offensive potions use harm unit instead of effect to diminish life.
- PapaSmurfReloaded
- Posts: 839
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Clash of Heroes (4p PvP)
Made some small changes and fixed a bug.
- PapaSmurfReloaded
- Posts: 839
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Clash of Heroes (4p PvP)
Small patch, now regardless of the era selected AI sides won't be able to recruit.
- PapaSmurfReloaded
- Posts: 839
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Clash of Heroes (4p PvP)
Made a few changes to the gameplay of CoH and made it slightly more difficult.
- PapaSmurfReloaded
- Posts: 839
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Clash of Heroes (4p PvP)
New version with bug fixes and new animations for some potions.
Re: Clash of Heroes (4p PvP)
Hi, I found some bugs. Abomination "feeding greater" does not work. Bone pirate and bone marauder have the same price. If altawir level up an error appears "could not find the unit begin advance to:rol great flame". Sorry for my english. Can you fix it?
- PapaSmurfReloaded
- Posts: 839
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Clash of Heroes (4p PvP)
I believe you posted in the wrong topic, aren't those units of the Ageless Era?
Re: Clash of Heroes (4p PvP)
No. Possibly viewtopic.php?f=19&t=44698
Re: Clash of Heroes (4p PvP)
I wrote in a good topic.
- PapaSmurfReloaded
- Posts: 839
- Joined: November 17th, 2007, 1:10 pm
- Location: Argentina
Re: Clash of Heroes (4p PvP)
Sorry, but I have absolutely no idea what are those issues you listed there, the things you've described seem to be some sort of errors in units of an era I am not involved with.
Clash of Heroes is a 4p Last Man Standing map.
Re: Clash of Heroes (4p PvP)
didn't you create the "clash of heroes" mod?