Clash of Heroes (4p PvP)

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PapaSmurfReloaded
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Clash of Heroes (4p PvP)

Post by PapaSmurfReloaded »

This is the topic for Clash of Heroes, a little scenario I published with an offshoot of ARRPGA.

It is a 4p scenario, where each player begins with 4 units of their choice and seek to defeat the enemy players.
There is an AI factions that provides randoms battles and experience. (Quick leveling, 50%).
Each player has a separate inventory with items to be used on ally and enemies alike. Said items regenerate at the rate of 1 every 2 turns.

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PapaSmurfReloaded
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Re: Clash of Heroes (4p PvP)

Post by PapaSmurfReloaded »

New version of Clash of Heroes.
-Mobs no longer spawns in walls.
-Players must find a switch and kill the treasure guardian, as well as killing rival parties to win.
-Turn limit is now 50.
-Being able to choose allies at random.

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PapaSmurfReloaded
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Re: Clash of Heroes (4p PvP)

Post by PapaSmurfReloaded »

Clash received quite a aesthetical makeover.
As well as needing the key, now players now must bring down a magic barrier around the tower to go in.


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PapaSmurfReloaded
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Re: Clash of Heroes (4p PvP)

Post by PapaSmurfReloaded »

New Patch:
Now offensive potions use harm unit instead of effect to diminish life.

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PapaSmurfReloaded
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Re: Clash of Heroes (4p PvP)

Post by PapaSmurfReloaded »

Made some small changes and fixed a bug. :whistle:

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PapaSmurfReloaded
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Re: Clash of Heroes (4p PvP)

Post by PapaSmurfReloaded »

Small patch, now regardless of the era selected AI sides won't be able to recruit.

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PapaSmurfReloaded
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Re: Clash of Heroes (4p PvP)

Post by PapaSmurfReloaded »

Made a few changes to the gameplay of CoH and made it slightly more difficult.

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PapaSmurfReloaded
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Re: Clash of Heroes (4p PvP)

Post by PapaSmurfReloaded »

New version with bug fixes and new animations for some potions.

Verbatov
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Re: Clash of Heroes (4p PvP)

Post by Verbatov »

Hi, I found some bugs. Abomination "feeding greater" does not work. Bone pirate and bone marauder have the same price. If altawir level up an error appears "could not find the unit begin advance to:rol great flame". Sorry for my english. Can you fix it?

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PapaSmurfReloaded
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Re: Clash of Heroes (4p PvP)

Post by PapaSmurfReloaded »

Verbatov wrote:
December 21st, 2019, 3:43 pm
Hi, I found some bugs. Abomination "feeding greater" does not work. Bone pirate and bone marauder have the same price. If altawir level up an error appears "could not find the unit begin advance to:rol great flame". Sorry for my english. Can you fix it?
I believe you posted in the wrong topic, aren't those units of the Ageless Era?

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Re: Clash of Heroes (4p PvP)

Post by Ravana »


Verbatov
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Re: Clash of Heroes (4p PvP)

Post by Verbatov »

I wrote in a good topic.

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PapaSmurfReloaded
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Re: Clash of Heroes (4p PvP)

Post by PapaSmurfReloaded »

Verbatov wrote:
December 21st, 2019, 11:22 pm
I wrote in a good topic.
Sorry, but I have absolutely no idea what are those issues you listed there, the things you've described seem to be some sort of errors in units of an era I am not involved with.

Clash of Heroes is a 4p Last Man Standing map.

Verbatov
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Re: Clash of Heroes (4p PvP)

Post by Verbatov »

didn't you create the "clash of heroes" mod?

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