A Magicians Tale

Discussion and development of scenarios and campaigns for the game.

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Argesilao
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A Magicians Tale

Post by Argesilao » April 2nd, 2018, 4:11 pm

A new campaign titled “A Magicians tales” was posted in the 1.13 add-ons server

A Magicians Tales is a short length campaign of 10 battle scenarios and 5 scenarios of others things.

The campaign was realised in a windows ambient so I don't know if it work in linux.

The posted 3.0.0 version was realised for BfW 1.13.12 and probably don't works well with the previous version; surely don't works with the 1.12 or previous.

The campaign language should be english, but I'm not completely sure.

What there's of peculiar:

The heroes core is a bunch of magicians with strange abilities like evoke entities, modify terrain, induce madness in the enemies and other similar things.

The special abilities are made operationl from the menù item (right-click); in any case there are an explanation when the mage is aggregate to the heroes party.

There isn't ordinary recruitment for the human player; the supporters are evoked, encountered, choiced in many ways during the campaign.

Please report here every feedback of every kind about the campaign.

Have Fun!

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Ravana
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Re: A Magicians Tale

Post by Ravana » April 3rd, 2018, 1:58 pm

You meant 1.14 server, and you use invalid addon icon

Code: Select all

20180403 16:56:16 error addons-client: add-on 'A_Magicians_Tale' has an icon which cannot be found: 'data/add-ons/A_Magicians_Tale/images/icon-image.png~RC(magenta>red)'
20180403 16:56:16 error addons-client: add-on 'Water_Era' has an icon which cannot be found: 'projectiles/nagas_merman.png'
20180403 16:56:18 error display: could not open image 'data/add-ons/A_Magicians_Tale/images/icon-image.png'
20180403 16:56:18 error gui/draw: Image: 'data/add-ons/A_Magicians_Tale/images/icon-image.png~RC(magenta>red)' not found and won't be drawn.
20180403 16:56:25 error addons-client: add-on 'A_Magicians_Tale' has an icon which cannot be found: 'data/add-ons/A_Magicians_Tale/images/icon-image.png~RC(magenta>red)'

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Argesilao
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Re: A Magicians Tale

Post by Argesilao » April 3rd, 2018, 8:17 pm

You meant 1.14 server
Err ... yes!
and you use invalid addon icon
That's strange!

When I tested the campaign before to post it, the icon appear!

Now I moved out the campaign from my add-ons directory, and when I connected to the add-ons manager the icon doesn't appear in the add-ons list.

But if I download the campaign and I open again the add-ons manager, then the icon image appear.

In short, it seems that the icon appear if the campaign is already installed!

If somebody have an idea about this problem, I 'll be happy to know it!

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Ravana
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Re: A Magicians Tale

Post by Ravana » April 3rd, 2018, 8:28 pm

That is expected behavior yes. See addon server rules point 4. That has link how to use base64.

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Argesilao
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Re: A Magicians Tale

Post by Argesilao » April 3rd, 2018, 9:43 pm

I saw a lot of customized images in the add-ons list so I thought that the limit of the standard wesnoth image was be removed. :doh:

Now I have URIzed (neologism) the icon image.

Thanks for the tips. :D

Konrad2
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Re: A Magicians Tale

Post by Konrad2 » April 4th, 2018, 8:12 am

'Into the White'
It does not make much sense that the wolves on the wesnoth side of the river are friends with the invading orcs.

EDIT:
'Raid into the Mist'
Please mention to the player, that he has to keep his target alive after defeating it. Imagine someone gambling all they have on defeating him, while ignoring everyone else and then they end up in the midst of orcs while their target is at 1hp.
Or maybe they defeat him in turn 36, glad that they made it in time...and then find out they can't win anymore.

EDIT 2:
'The Gryphon Mountain'
Attachments
Unbenannt.png
You are a Ghost: you drain the life energy from other people to survive and are hated/feared by regular people.

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Argesilao
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Re: A Magicians Tale

Post by Argesilao » April 4th, 2018, 4:39 pm

'Into the White'
It does not make much sense that the wolves on the wesnoth side of the river are friends with the invading orcs.
Well, we can suppose that the orcish smell repelled the wolves :D
Speaking seriously, my fear is to make the scenario too easy if wolves attacks also the orcs; I'll have to think about this thing :hmm:
'Raid into the Mist'
Please mention to the player, that he has to keep his target alive after defeating it. Imagine someone gambling all they have on defeating him, while ignoring everyone else and then they end up in the midst of orcs while their target is at 1hp.
Or maybe they defeat him in turn 36, glad that they made it in time...and then find out they can't win anymore.


You are right :oops: , I have already posted the 3.0.1 version with a new and more complete starting objective.

In the same version I fixed the error in "The Gryphon Mountain" scenario

Thank you very much for your feedbacks!

Konrad2
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Re: A Magicians Tale

Post by Konrad2 » April 5th, 2018, 8:55 am

Units that are not loyal:
Mulberryn, Mabel, Plinxy, Outlaw mercenaries, Fire Guardians, Subord
You are a Ghost: you drain the life energy from other people to survive and are hated/feared by regular people.

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Argesilao
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Re: A Magicians Tale

Post by Argesilao » April 5th, 2018, 6:17 pm

Konrad2 wrote:
April 5th, 2018, 8:55 am
Units that are not loyal:
Mulberryn, Mabel, Plinxy, Outlaw mercenaries, Fire Guardians, Subord
Fixed with the 3.0.2 version already posted

The Outlaw mercenaries are again no loyals, but have no longer the loyal icon bar.

Konrad2
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Joined: November 24th, 2010, 6:30 pm

Re: A Magicians Tale

Post by Konrad2 » April 6th, 2018, 6:24 am

'Lake Vrug'
So, there are two different troll tribes and a group of orgres. And they are all friends. Makes sense? I don't think so.
And 3vs1 is a bit hard. ._.
You are a Ghost: you drain the life energy from other people to survive and are hated/feared by regular people.

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