Sintel
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- wayfarer
- Art Contributor
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- Joined: June 16th, 2005, 7:07 pm
- Location: Following the Steps of Goethe
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Sintel
This girl, this boy, They were part of the land. What happens to the places we used to tend?
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
She's a hard one to trust, And he's a roving ghost. Will you come back, will you come back, Or leave me alone?
-Ghost Fields
- thespaceinvader
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Re: Sintel
Saw that on Epic Win FTW the other day. NICE.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Sintel
But really hard to use, compared to commercial programmes like Carara.
I'm not really around any more, but you can find me in TvTropes.
Re: Sintel
Not bad in the technical department.
Spoiler:
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
- thespaceinvader
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Re: Sintel
I have to agree with every bit of Velensk's spoiler there.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Sintel
I always love the Blender Institute's movies. I torrented the high-quality version of this one a while ago, but I need to find a bigger screen to do it justice before I actually watch it.

Blender is initially somewhat difficult to learn, as it is a lot of things bundled into one. Beginners often find themselves utterly frustrated that their actions provide completely unexpected results, because they don't release that they're accidentally dabbling in the NLA editor, or something of that nature. You can end up messing with things you don't know exist if you're not careful (and then you don't know how to fix them, obviously). However, once you get the hang of it, you'll wish every piece of software worked the way Blender does. It really is a phenomenal program, and I'll take it over anything Autodesk can churn out.sur.nhm wrote: But really hard to use, compared to commercial programmes like Carara.
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
- thespaceinvader
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Re: Sintel
I found blender wildly unintuitive when I tried it. I was able to obtain the results I wanted, but the experience turned me RIGHT off using the program again, particularly because it was MASSIVELY memory hungry. It's like GIMP, only worse.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Sintel
I already saw it somewhere on the dutch television, it is indeed very nicely done.
Formerly known as the creator of Era of Chaos and maintainer of The Aragwaithi and the Era of Myths.
Re: Sintel
Really?thespaceinvader wrote:particularly because it was MASSIVELY memory hungry

It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.
- thespaceinvader
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Re: Sintel
Maybe I just had a computer that couldn't handle 3D. But I know that by the time I finished this model http://thespaceinvader.deviantart.com/gallery/#/dq32dn , my PC was really, really chuntering. I didn't want to risk some huge crash.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Sintel
Oh wow... I can see why. The kind of stuff I'm used to working with is around the 500-3000 polygon range (RTS buildings and characters), and I have a feeling that thing's nose cone is around a thousand all by itself.thespaceinvader wrote:Maybe I just had a computer that couldn't handle 3D. But I know that by the time I finished this model http://thespaceinvader.deviantart.com/gallery/#/dq32dn , my PC was really, really chuntering. I didn't want to risk some huge crash.
As for the original topic, for those who don't know


There is also at least one full-length feature film that has been made using Blender and other FOSS software. Plumíferos is an 80-minute Spanish-language cartoon comedy film that focuses on the lives and adventures of the various flying denizens of a typical city.
It's spelled "definitely", not "definately". "Defiantly" is a different word entirely.