2d top-down engine
Moderator: Forum Moderators
2d top-down engine
http://www.asantee.net/ethanon/
Interesting for it's approach - it's trying to use nominally "3d" effects in a purely 2d engine (like diablo).
I do find that two things; the dynamic lighting, and the bump-mapping, really do help with visuals. Especially in that they automate something that would otherwise be done by hand (such as in chrono trigger), or just not done at all. Having stark, strongly-cast shadows can really make a scene look cool, but it's really a pain to do if you're doing it by hand.
Interesting for it's approach - it's trying to use nominally "3d" effects in a purely 2d engine (like diablo).
I do find that two things; the dynamic lighting, and the bump-mapping, really do help with visuals. Especially in that they automate something that would otherwise be done by hand (such as in chrono trigger), or just not done at all. Having stark, strongly-cast shadows can really make a scene look cool, but it's really a pain to do if you're doing it by hand.
Play Frogatto & Friends - a finished, open-source adventure game!
Re: 2d top-down engine
Wouldn't this lead to a new drawing engine all together? I mean, the idea is good and was probably thought of before, but I don't think it was done because anybody who thought of it would realize several problems:
1: the movement system, excluding bats and drakes, really don't move; all they really do is slide to where they go. to use an engine like this, the sprites would need subimages to move around.
2: the sprites would have to be maximized in sized, and the standard 72x72 pixel system might be a wee too small.
3: and 3d sound system; lets say there is a cave wall. on one side, there are two battling units, and on the other, a traveling dwarf. the sound in the battle would have to be a bit disoriented by three factors:
distance of the travelling unit
how deep or how thick the barrier may be.
and whether the atmosphere is moist, dry, and so on.
1: the movement system, excluding bats and drakes, really don't move; all they really do is slide to where they go. to use an engine like this, the sprites would need subimages to move around.
2: the sprites would have to be maximized in sized, and the standard 72x72 pixel system might be a wee too small.
3: and 3d sound system; lets say there is a cave wall. on one side, there are two battling units, and on the other, a traveling dwarf. the sound in the battle would have to be a bit disoriented by three factors:
distance of the travelling unit
how deep or how thick the barrier may be.
and whether the atmosphere is moist, dry, and so on.
What? No, I am not 26. Who said that? I'm only 14. Surprised?
Re: 2d top-down engine
Dagoth wrote:Wouldn't this lead to a new drawing engine all together? I mean, the idea is good and was probably thought of before, but I don't think it was done because anybody who thought of it would realize several problems:

It's implicit that anything in this subforum is not a suggestion for wesnoth.
Play Frogatto & Friends - a finished, open-source adventure game!
Re: 2d top-down engine
Ouch. Maybe that was a bit too harsh?
Still, the point stands. Nothing here is intended to be used in Wesnoth in any way.
Still, the point stands. Nothing here is intended to be used in Wesnoth in any way.
- artisticdude
- Moderator Emeritus
- Posts: 2424
- Joined: December 15th, 2009, 12:37 pm
- Location: Somewhere in the middle of everything
Re: 2d top-down engine
Very interesting. Great find, Jetrel, thanks for the link.
If I can figure out the coding (my weak spot), I can imagine all sorts of things I could do with that.

"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: 2d top-down engine
Oh. damn. Somebody read my mind. I had in mind to do something like that some months ago, too. The only difference is that this is for top-down and I thought about sidescrooling. However. Good to know that I am not the only one who thinks about merging 2d-graphics with cool 3d-like-effects.
- JackBarber
- Posts: 272
- Joined: October 27th, 2009, 4:43 pm
- Location: In your head.
Re: 2d top-down engine
Check the site... It says it can be used for side-scrolling projects as well.Spell wrote:Oh. damn. Somebody read my mind. I had in mind to do something like that some months ago, too. The only difference is that this is for top-down and I thought about sidescrooling. However. Good to know that I am not the only one who thinks about merging 2d-graphics with cool 3d-like-effects.
"Do YOU know the muffin man?"
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."
."Don't wake me if I'm dreaming."
.."Even words can drive a man to madness."