Fury (unit hability)
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- Enchanteur
- Posts: 72
- Joined: September 28th, 2009, 11:05 am
Fury (unit hability)
FURY, hability rule :
When a unit with "Fury" hability kill an enemy unit, without using all his attacks, the fury unit can use the remaining attacks for attacking another unit on a adjacent tile.
Exemple : Fury unit is "6-4" (4 attacks x 6 damage).
There is 2 ennemy units near the fury unit. The battle begin, the player have to chose what enemy unit he attack. The attack goes, and after 3 attacks, a enemy unit die. There is 1 attack left, and the fury unit can now attack the other enemy, the fury unit is now "6-1" until end of the turn.
When a unit with "Fury" hability kill an enemy unit, without using all his attacks, the fury unit can use the remaining attacks for attacking another unit on a adjacent tile.
Exemple : Fury unit is "6-4" (4 attacks x 6 damage).
There is 2 ennemy units near the fury unit. The battle begin, the player have to chose what enemy unit he attack. The attack goes, and after 3 attacks, a enemy unit die. There is 1 attack left, and the fury unit can now attack the other enemy, the fury unit is now "6-1" until end of the turn.
French Player. For now, I'm working on creation of abilitys and units with WML. My goal is to make an enhanced version of Elves, playable with standard campains. HERE : http://forums.wesnoth.org/viewtopic.php ... 58&start=0
Re: Fury (unit hability)
Wesnoth Trivia: Is this a FPI?
[ ] yes
[ ] no
[X] dunno, but should be
On a serious note, the wesnoth engine might not be capable of that because it was not designed to work like this.
Greetz
HomerJ
[ ] yes
[ ] no
[X] dunno, but should be
On a serious note, the wesnoth engine might not be capable of that because it was not designed to work like this.
Greetz
HomerJ
Six years without a signature!
- Ken_Oh
- Moderator Emeritus
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Re: Fury (unit hability)
Already been done. Play Wesband, make a character who uses bow, thrown dagger or javelin as a ranged weapon and then choose the "Remaining Ammo" upgrade.
-
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Re: Fury (unit hability)
Particularly recommended when playing an Assassin-type with poisoned ammunition. Killed one unit with ranged attacks? Why not poison a second with your remaining ammo?Ken_Oh wrote:Already been done. Play Wesband, make a character who uses bow, thrown dagger or javelin as a ranged weapon and then choose the "Remaining Ammo" upgrade.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Re: Fury (unit hability)
hability → ability?
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Re: Fury (unit hability)
Question: Will the second unit being attacked retaliate too?
Re: Fury (unit hability)
Yes. In many Romance languages, "habili-" is a root that means "able". A speaker of a Romance language is likely to guess that the English word for 'ability' is "hability". It goes the other way, too - I've seen a lot of English speakers say "pictura" when trying to speak Spanish - the word they're looking for is "foto" or "fotografia".ancestral wrote:hability → ability?
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- Enchanteur
- Posts: 72
- Joined: September 28th, 2009, 11:05 am
Re: Fury (unit hability)
YES.ancestral wrote:hability → ability?
sorry, my english is not so good.
In french, "abiliy" is written "habilité", i've made a bad translation, and forget to remove the "h".
French Player. For now, I'm working on creation of abilitys and units with WML. My goal is to make an enhanced version of Elves, playable with standard campains. HERE : http://forums.wesnoth.org/viewtopic.php ... 58&start=0
Re: Fury (unit hability)
what if it is a unit with berserker then it would be able to att all units surrounding it if u can come up with an answer to this i will support u
Re: Fury (unit hability)
Don't give it to a unit with berserk 

Hoping for luck means your strategy could not keep up with reality
Hoping for bad luck means the reality could not keep up with your strategy
Hoping for bad luck means the reality could not keep up with your strategy
- Enchanteur
- Posts: 72
- Joined: September 28th, 2009, 11:05 am
Re: Fury (unit hability)
Hi everybody !!
I've discover how alter the units or make new units, or make new habilities.
I've tested it, it work.
The game can do something near the "fury hability" i propose :
Number of attacks.
The tags "attacks" in unit type.
attacks=2
-> the unit attack 2 times, it can be 2 differents targets.
I have made a lot of new habilities and units .. it work ! it work !!!!!
so i understand that a lot of "ideas" don't need the development team because everyone can implement it himself with the WML..
The hability "fury" like i describe it should be possible to code in WML, but it is probably difficult and require a high level of coding.
I've discover how alter the units or make new units, or make new habilities.
I've tested it, it work.
The game can do something near the "fury hability" i propose :
Number of attacks.
The tags "attacks" in unit type.
attacks=2
-> the unit attack 2 times, it can be 2 differents targets.
I have made a lot of new habilities and units .. it work ! it work !!!!!
so i understand that a lot of "ideas" don't need the development team because everyone can implement it himself with the WML..
The hability "fury" like i describe it should be possible to code in WML, but it is probably difficult and require a high level of coding.
French Player. For now, I'm working on creation of abilitys and units with WML. My goal is to make an enhanced version of Elves, playable with standard campains. HERE : http://forums.wesnoth.org/viewtopic.php ... 58&start=0
Re: Fury (unit hability)
Enchanteur wrote: so i understand that a lot of "ideas" don't need the development team because everyone can implement it himself with the WML..

Greetz
HomerJ
Six years without a signature!