Dwarvish Bonesetter
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Dwarvish Bonesetter
AFAIK, the dwarves have no unit with healing ability. If others think that such a unit would be useful, (perhaps in multiplayer?), I suggest the Dwarvish Bonesetter.
Since mining is a rather accidentprone undertaking, the dwarves, while less knowledgable on herblore and magical healing, nevertheless have developed some skills on the treatment of broken limbs, strained muscles and shard-sliced skin. Not surprisingly, these skills serve them well also in wartime.
If I only could draw, I would submit a graphic (and greatly improve my chances of finding acceptance for this unit
). I'm thinking along the lines of carrying a rather large backpack (w bandages and splints), which while not making him much slower, still hinders him in combat.
Since mining is a rather accidentprone undertaking, the dwarves, while less knowledgable on herblore and magical healing, nevertheless have developed some skills on the treatment of broken limbs, strained muscles and shard-sliced skin. Not surprisingly, these skills serve them well also in wartime.
If I only could draw, I would submit a graphic (and greatly improve my chances of finding acceptance for this unit

How about having no attacks at all, 3 movement, heals (not cures), and no advancement? If dwarves do get a healing unit, it shouldn't be that good.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
No attacks and only heals sounds good, but maybe same movement as the Fighter. The sturdy dwarves plod on in the same speed no matter how heavily burdened, sort of.. No advancement is fine with me.MadMax wrote:How about having no attacks at all, 3 movement, heals (not cures), and no advancement? If dwarves do get a healing unit, it shouldn't be that good.
I know dwarves are sturdy, but I still say 3 movement because if you want to use the healer you have to slow down your armysanna wrote:No attacks and only heals sounds good, but maybe same movement as the Fighter. The sturdy dwarves plod on in the same speed no matter how heavily burdened, sort of.. No advancement is fine with me.MadMax wrote:How about having no attacks at all, 3 movement, heals (not cures), and no advancement? If dwarves do get a healing unit, it shouldn't be that good.

"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
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Unless they receive 'heal' and never 'cure'.telly wrote:hmmn The dwarf units are already significantly stronger than their elf equivalents. As well dwarves have big resistances so they get much greater benefit from healing and a healer would make them almost impossible to root out of mountains/caves/fort areas.
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Woses anyone?sanna wrote:Yes! Dwarves are slow enough now, no need to further slow them down.scott wrote:If his movement is 3, he will be completely useless and will never be recruited. It needs to be at least 4.
That's why they suck.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom