Dwarvish Bonesetter

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sanna
Posts: 425
Joined: June 5th, 2004, 9:59 am
Location: Halmstad, Sweden

Dwarvish Bonesetter

Post by sanna »

AFAIK, the dwarves have no unit with healing ability. If others think that such a unit would be useful, (perhaps in multiplayer?), I suggest the Dwarvish Bonesetter.

Since mining is a rather accidentprone undertaking, the dwarves, while less knowledgable on herblore and magical healing, nevertheless have developed some skills on the treatment of broken limbs, strained muscles and shard-sliced skin. Not surprisingly, these skills serve them well also in wartime.

If I only could draw, I would submit a graphic (and greatly improve my chances of finding acceptance for this unit :wink: ). I'm thinking along the lines of carrying a rather large backpack (w bandages and splints), which while not making him much slower, still hinders him in combat.
MadMax
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Post by MadMax »

How about having no attacks at all, 3 movement, heals (not cures), and no advancement? If dwarves do get a healing unit, it shouldn't be that good.
"ILLEGITIMIS NON CARBORUNDUM"

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sanna
Posts: 425
Joined: June 5th, 2004, 9:59 am
Location: Halmstad, Sweden

Post by sanna »

MadMax wrote:How about having no attacks at all, 3 movement, heals (not cures), and no advancement? If dwarves do get a healing unit, it shouldn't be that good.
No attacks and only heals sounds good, but maybe same movement as the Fighter. The sturdy dwarves plod on in the same speed no matter how heavily burdened, sort of.. No advancement is fine with me.
MadMax
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Post by MadMax »

sanna wrote:
MadMax wrote:How about having no attacks at all, 3 movement, heals (not cures), and no advancement? If dwarves do get a healing unit, it shouldn't be that good.
No attacks and only heals sounds good, but maybe same movement as the Fighter. The sturdy dwarves plod on in the same speed no matter how heavily burdened, sort of.. No advancement is fine with me.
I know dwarves are sturdy, but I still say 3 movement because if you want to use the healer you have to slow down your army :evil: .
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
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Neoriceisgood
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Post by Neoriceisgood »

It could get a weak "Bone misplace" melee attack with marksmanship :)
Dacyn
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Post by Dacyn »

It needs an attack; all normal units need to be fighting units.
I don't think the dwarves need a healer.
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Gafgarion
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Post by Gafgarion »

At the very least it should have a very very weak melee attack. No unit should be totally defenseless unless it's for some special campaign purpose.
-Gafgarion
Elvish Pillager wrote:Normal Trolls use clubs, not ostriches.
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Neoriceisgood
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Post by Neoriceisgood »

A realy weak "pressure point" attack that would be something like impact or pierce and would be marksman.
sanna
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Post by sanna »

Neoriceisgood wrote:A realy weak "pressure point" attack that would be something like impact or pierce and would be marksman.
Then perhaps we should call him Dwarf Spock :D

But seriously, a weak impact melee attack is probably suitable, I'm not sure about marksman though.
scott
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Post by scott »

Listen, if the freaking shaman can get a staff attack, then unless this dwarf wears pink armor, the guy gets a hachet at least (4-2 blade, contrast again with the shaman's 3-2). If his movement is 3, he will be completely useless and will never be recruited. It needs to be at least 4.
sanna
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Post by sanna »

scott wrote:If his movement is 3, he will be completely useless and will never be recruited. It needs to be at least 4.
Yes! Dwarves are slow enough now, no need to further slow them down.
telly
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Post by telly »

hmmn The dwarf units are already significantly stronger than their elf equivalents. As well dwarves have big resistances so they get much greater benefit from healing and a healer would make them almost impossible to root out of mountains/caves/fort areas.
cobretti
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Post by cobretti »

telly wrote:hmmn The dwarf units are already significantly stronger than their elf equivalents. As well dwarves have big resistances so they get much greater benefit from healing and a healer would make them almost impossible to root out of mountains/caves/fort areas.
Unless they receive 'heal' and never 'cure'.
lilepo2023
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Post by lilepo2023 »

i think its a good idea, give him very lil attack, but give him some room to move around, and heal wit no cure so dwaves still have to run to a town when they r posened...
MadMax
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Post by MadMax »

sanna wrote:
scott wrote:If his movement is 3, he will be completely useless and will never be recruited. It needs to be at least 4.
Yes! Dwarves are slow enough now, no need to further slow them down.
Woses anyone?

That's why they suck.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
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