Hide random map when shroud is on
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Hide random map when shroud is on
Me and my homies likes to play with shroud and fog of war turned on, with random maps.
Now we do this by covering up the part of the host's screen with the map before generating the map.
I think it would be natural for the map to be hidden when shroud is on, though. (And regenerated, if a generated map is already showing when shroud is selected.)
Now we do this by covering up the part of the host's screen with the map before generating the map.
I think it would be natural for the map to be hidden when shroud is on, though. (And regenerated, if a generated map is already showing when shroud is selected.)
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The eventual plan is to have it that if 'shroud' is ticked, the map preview won't be displayed.
David
This is very difficult to do without making the maps symmetrical or near symmetrical (and thus boring). I haven't seen a game which can generate nice and fair maps.Dacyn wrote:Doesn't that mean we should fix the map generator so it only generates fair maps?Neoriceisgood wrote:Problem is you won't see if you made an unbalanced map, or if the castles are somewhere surrounded by deep water (I've seen this happen once)
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
well I think you would be able to be sure that none of the players are surrounded by deep water, and I'm not sure a human looking at the map could do much better than that anyway.Dave wrote:This is very difficult to do without making the maps symmetrical or near symmetrical (and thus boring). I haven't seen a game which can generate nice and fair maps.
Making the maps symmetrical wouldn't necessarily work for Wesnoth, either, since different races behave differently in the same terrain.Dave wrote:This is very difficult to do without making the maps symmetrical or near symmetrical (and thus boring). I haven't seen a game which can generate nice and fair maps.
David
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Sure, but we are completely kidding ourselves to think that we can make maps 'balanced' taking races into consideration as well.bkhl wrote:Making the maps symmetrical wouldn't necessarily work for Wesnoth, either, since different races behave differently in the same terrain.Dave wrote:This is very difficult to do without making the maps symmetrical or near symmetrical (and thus boring). I haven't seen a game which can generate nice and fair maps.
David
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Neoriceisgood wrote:The forest of fear is pretty balanced, although elves have slight advantages with certain starting positions (though they lack flying units wich would make the undead,drakes and dwarves better on it; not sure if it's balanced for loyalists though.)
It's possible to make a balanced symmetrical map, but not all randomly generated symmetrical maps will be balanced.bkhl wrote:wouldn't necessarily