wesnoth unit editor
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wesnoth unit editor
the clue is in the title. im sorry that im not saying anything else, but i dont have anything to say, oher than that you could upload your own images.
ferrikpm,also lire. lire say elves are just better than everyone else. i shoot blind to avoid sights distractions.
Re: wesnoth unit editor
If noone else minds I'll have a go at a pyGTK version of that in the morning. Hopefully I'll have a working-ish version by the end of the week.
- beetlenaut
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Re: wesnoth unit editor
Maybe this would be out of the scope of your project, but what I would really find useful is a way to work on animations and timings outside of the game.xer wrote:If noone else minds I'll have a go at a pyGTK version of that in the morning. Hopefully I'll have a working-ish version by the end of the week.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: wesnoth unit editor
Isn't Shadow_MAster doing that?
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Re: wesnoth unit editor
Unit editor
I vote for it ^^

Re: wesnoth unit editor
xer wrote:Isn't Shadow_MAster doing that?
@Iron_Force, easy with the bright, annoying to read text colours please? What's wrong with the same 'black' that everyone else uses?Shadow Master wrote:No.thespaceinvader wrote:I think Shadow Master was working on one. But sadly, that would only cut a minimal amount of time from the process...
I was working on an advanced team-colorizer CLI application. It is finished anyway, but I'm not showing it to the public yet because it is not very user-friendly yet.
- DEATH_is_undead
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Re: wesnoth unit editor
Use a moving GIF animator. Thats what I use to get timing right.beetlenaut wrote:what I would really find useful is a way to work on animations and timings outside of the game.
3P MP Scenario - Great Dwarves Escape
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
The best way to learn is to follow. In order to learn WML, you have to follow other's work, and check their codes.
- beetlenaut
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Re: wesnoth unit editor
That helps. However, attacks involve several more things: a slide, defense frames, and contact with another unit that has to occur at the right time. (It doesn't always look right at time=0.) It would also be nice to check an animation or frame in front of several game backgrounds quickly. Also, GIF's can't handle partial transparencies which can be important for some units.DEATH_is_undead wrote:Use a moving GIF animator. Thats what I use to get timing right.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: wesnoth unit editor
The GIF transparency problem can usually be avoided if you save each frame with a white background.
But beetlenaut is right, there are some things that a GIF animation won't catch. I'd also add "the alignment of the frame if it is bigger than 72X72" to the list.
But beetlenaut is right, there are some things that a GIF animation won't catch. I'd also add "the alignment of the frame if it is bigger than 72X72" to the list.
Re: wesnoth unit editor
Perhaps I'll do that next. 

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Re: wesnoth unit editor
I would just like to point to certain things pointed out in another thread (on this very board, actually):
http://www.wesnoth.org/forum/viewtopic.php?f=12&t=21922
Those put out on the second page I find especially worthy at least reading through, to my mind.
http://www.wesnoth.org/forum/viewtopic.php?f=12&t=21922
Those put out on the second page I find especially worthy at least reading through, to my mind.
Clean...Simple...Devious...I like it