Scout unit for the dwarfs
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Scout unit for the dwarfs
It's a gnome unit with fire attack
Gnomish FireBearer-TinderFoot-TrailBlazer
they move about4-5 attack with medium fire attack.
they would have low hitpoints and need a bit of xp to advance.
fairly expensive to recruit.
Sound okay?
Gnomish FireBearer-TinderFoot-TrailBlazer
they move about4-5 attack with medium fire attack.
they would have low hitpoints and need a bit of xp to advance.
fairly expensive to recruit.
Sound okay?
Re: Scout unit for the dwarfs
These names are not Wesnothish.MattiRoto wrote:Gnomish FireBearer-TinderFoot-TrailBlazer
1) the dwarves are dwarves, not gnomes. gnomes are completely different, and, IMHO, don't even exist in wesnoth.
2) given the stats you have described... why would anyone want it?
2) given the stats you have described... why would anyone want it?
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Agreed. If this is supposed to be a scout then either use Neoriceisgood's darawrf, or give this 6-7 movement. Even then, it should have medium XP. Now, this is even worse than the Wose.turin wrote:1) the dwarves are dwarves, not gnomes. gnomes are completely different, and, IMHO, don't even exist in wesnoth.
2) given the stats you have described... why would anyone want it?
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
wasn't the dwararf the part-dwarf-part-purple-monster thing?MadMax wrote:Agreed. If this is supposed to be a scout then either use Neoriceisgood's darawrf, or give this 6-7 movement. Even then, it should have medium XP. Now, this is even worse than the Wose.turin wrote:1) the dwarves are dwarves, not gnomes. gnomes are completely different, and, IMHO, don't even exist in wesnoth.
2) given the stats you have described... why would anyone want it?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm

I myself will be making a dwarven scout unit, which will be:
(drum roll please ... )
A dwarf wearing light armor, carrying a light weapon, who can run about 6 per turn. Perhaps 7 when he reaches level 3. Damn, what a concept. Not some dwarf with wings, or riding some bizarre animal. Geez.
Like the wolf rider/elven scout, this unit maxes at level 3.
Names I was thinking of were:
Dwarven Scout / Runner / Hiker / Messenger / ?
Dwarven Pathfinder
Dwarven Forerunner
Also, I had the idea of having this guy have the "pacesetter" ability - which would increase the movement of friendly units by 1. Marines, soldiers of any type often have psychological tricks to keep the pace up - one of them is following with a fast guy who helps keep them moving - this would help to counteract the greatest failing of the dwarves - their slow speed.
Dave didn't really mind this idea, but he felt it would be very awkward in-game. I still think it is worth a try.
Additionally, I think this unit should not be so restricted by the same severe terrain movement weaknesses that other dwarves are. Dwarves are crippled in certain terrains - like water. This guy could at least do water and swamp in 2 (vs. 4), and sand in 1 (vs. 2).
Heck - maybe even forest in 1 (vs. 2). Keep in mind that he only has about the same movement (6-7) as an elvish foot soldier, so this is not so extreme.
Jetryl: that wasn't the way i would have said it, but... yeah.
Make graphics soon, please. I want knalgans to be somewhat balanced.
(but does anyone find it wierd that there are only 4 elven 1st level units, and we already have plans for 5 dwarven ones?
)
Make graphics soon, please. I want knalgans to be somewhat balanced.
(but does anyone find it wierd that there are only 4 elven 1st level units, and we already have plans for 5 dwarven ones?

For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Yes. http://www.wesnoth.org/forum/viewtopic. ... ht=darawrfturin wrote:wasn't the dwararf the part-dwarf-part-purple-monster thing?MadMax wrote:Agreed. If this is supposed to be a scout then either use Neoriceisgood's darawrf, or give this 6-7 movement. Even then, it should have medium XP. Now, this is even worse than the Wose.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
I've got a better idea. Don't give dwarfs a scout unit at all. Its not something thats absolutely necessary for game balance like some people seem to think (look at how knalgans and northerners can slaughter undead now). Dwarf runner sounds worst of all to me, a dwarf that can run as fast as a horse bleh give me a break.
thre only reason knalgans are good now is they have gryphon riders. the idea is to take away all human units from knalgans. thus, they will need a scout.telly wrote:I've got a better idea. Don't give dwarfs a scout unit at all. Its not something thats absolutely necessary for game balance like some people seem to think (look at how knalgans and northerners can slaughter undead now). Dwarf runner sounds worst of all to me, a dwarf that can run as fast as a horse bleh give me a break.
dwarf runner would only go 6 or 7. thats as fast as a footpad. horses usually go 8 or 9.
now, the thing is, i'm pretty sure the thing riding the gryphons is a dwarf, so i don't see why they need another scout.-
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
- Elvish_Pillager
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You're right. I just played a multiplayer game with three opponents, where I was Dwarves. I just recruited a bunch of fighters and ulfserkers, sent out my Lord, and almost defeated them all.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
uh, dude - I was suggesting a unit that moves 6-7.telly wrote:Dwarf runner sounds worst of all to me, a dwarf that can run as fast as a horse bleh give me a break.
Horses go 9-10.
Try reading someone elses post completely before cocking off a baseless point. You'll find your arguments to have more tangible foundations.
- Elvish_Pillager
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Standard issue horses (horsemen, cavalrymen, wolf riders) go speed 8.Jetryl wrote:Horses go 9-10.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.