Scout unit for the dwarfs

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MattiRoto

Scout unit for the dwarfs

Post by MattiRoto »

It's a gnome unit with fire attack

Gnomish FireBearer-TinderFoot-TrailBlazer

they move about4-5 attack with medium fire attack.

they would have low hitpoints and need a bit of xp to advance.

fairly expensive to recruit.

Sound okay?
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Re: Scout unit for the dwarfs

Post by Dacyn »

MattiRoto wrote:Gnomish FireBearer-TinderFoot-TrailBlazer
These names are not Wesnothish.
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turin
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Post by turin »

1) the dwarves are dwarves, not gnomes. gnomes are completely different, and, IMHO, don't even exist in wesnoth.

2) given the stats you have described... why would anyone want it?
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Post by MadMax »

turin wrote:1) the dwarves are dwarves, not gnomes. gnomes are completely different, and, IMHO, don't even exist in wesnoth.

2) given the stats you have described... why would anyone want it?
Agreed. If this is supposed to be a scout then either use Neoriceisgood's darawrf, or give this 6-7 movement. Even then, it should have medium XP. Now, this is even worse than the Wose.
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turin
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Post by turin »

MadMax wrote:
turin wrote:1) the dwarves are dwarves, not gnomes. gnomes are completely different, and, IMHO, don't even exist in wesnoth.

2) given the stats you have described... why would anyone want it?
Agreed. If this is supposed to be a scout then either use Neoriceisgood's darawrf, or give this 6-7 movement. Even then, it should have medium XP. Now, this is even worse than the Wose.
wasn't the dwararf the part-dwarf-part-purple-monster thing?
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Na'enthos
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Post by Na'enthos »

I haven't played dwarves, but shouldn't (and don't) they get griffons? Would make an excellent scout.
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Post by Jetrel »

:( All of these ideas are [censored], except for that last bit about the griffon, which I am not overfond of either.

I myself will be making a dwarven scout unit, which will be:

(drum roll please ... )


A dwarf wearing light armor, carrying a light weapon, who can run about 6 per turn. Perhaps 7 when he reaches level 3. Damn, what a concept. Not some dwarf with wings, or riding some bizarre animal. Geez.

Like the wolf rider/elven scout, this unit maxes at level 3.

Names I was thinking of were:
Dwarven Scout / Runner / Hiker / Messenger / ?
Dwarven Pathfinder
Dwarven Forerunner

Also, I had the idea of having this guy have the "pacesetter" ability - which would increase the movement of friendly units by 1. Marines, soldiers of any type often have psychological tricks to keep the pace up - one of them is following with a fast guy who helps keep them moving - this would help to counteract the greatest failing of the dwarves - their slow speed.

Dave didn't really mind this idea, but he felt it would be very awkward in-game. I still think it is worth a try.

Additionally, I think this unit should not be so restricted by the same severe terrain movement weaknesses that other dwarves are. Dwarves are crippled in certain terrains - like water. This guy could at least do water and swamp in 2 (vs. 4), and sand in 1 (vs. 2).

Heck - maybe even forest in 1 (vs. 2). Keep in mind that he only has about the same movement (6-7) as an elvish foot soldier, so this is not so extreme.
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Post by turin »

Jetryl: that wasn't the way i would have said it, but... yeah.

Make graphics soon, please. I want knalgans to be somewhat balanced.

(but does anyone find it wierd that there are only 4 elven 1st level units, and we already have plans for 5 dwarven ones? :))
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Post by MadMax »

turin wrote:
MadMax wrote:Agreed. If this is supposed to be a scout then either use Neoriceisgood's darawrf, or give this 6-7 movement. Even then, it should have medium XP. Now, this is even worse than the Wose.
wasn't the dwararf the part-dwarf-part-purple-monster thing?
Yes. http://www.wesnoth.org/forum/viewtopic. ... ht=darawrf
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Post by Circon »

Wasn't the dwarf scout going to have "headstart", letting him move on the turn he is recruited?
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Post by telly »

I've got a better idea. Don't give dwarfs a scout unit at all. Its not something thats absolutely necessary for game balance like some people seem to think (look at how knalgans and northerners can slaughter undead now). Dwarf runner sounds worst of all to me, a dwarf that can run as fast as a horse bleh give me a break.
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Post by turin »

telly wrote:I've got a better idea. Don't give dwarfs a scout unit at all. Its not something thats absolutely necessary for game balance like some people seem to think (look at how knalgans and northerners can slaughter undead now). Dwarf runner sounds worst of all to me, a dwarf that can run as fast as a horse bleh give me a break.
thre only reason knalgans are good now is they have gryphon riders. the idea is to take away all human units from knalgans. thus, they will need a scout.

dwarf runner would only go 6 or 7. thats as fast as a footpad. horses usually go 8 or 9.

now, the thing is, i'm pretty sure the thing riding the gryphons is a dwarf, so i don't see why they need another scout.-
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Post by Elvish_Pillager »

You're right. I just played a multiplayer game with three opponents, where I was Dwarves. I just recruited a bunch of fighters and ulfserkers, sent out my Lord, and almost defeated them all.
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Post by Jetrel »

telly wrote:Dwarf runner sounds worst of all to me, a dwarf that can run as fast as a horse bleh give me a break.
uh, dude - I was suggesting a unit that moves 6-7.

Horses go 9-10.


Try reading someone elses post completely before cocking off a baseless point. You'll find your arguments to have more tangible foundations.
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Post by Elvish_Pillager »

Jetryl wrote:Horses go 9-10.
Standard issue horses (horsemen, cavalrymen, wolf riders) go speed 8.
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