Stand alone add-on server interface

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Takara
Posts: 2
Joined: March 20th, 2008, 4:10 am

Stand alone add-on server interface

Post by Takara »

Given that not all Wesnoth players run the game off a net enabled system and download scenarios manually I'd like to suggest a stand alone add-on server interface. A sub-program that could run on a separate system and enable users to pull down add-ons from the addons server. As an example (and the reason for this suggestion) I run games on my laptop which does not have net access for multiple reasons, as such I'm forced to play outdated versions of scenarios and campaigns. While I know that the web based interface is going to be updated I think it makes sense to have a sub-program for the same purpose for those who download manually, thus making the web interface updates a little less important.

In essence I don't think this would be too hard to make possible as once the interface is done. It shouldn't need to modified unless the add-on server location changes and any changes to the main coding of it could be easily copied from the in-game interface. Thus making it easier to maintain and given that it could be rather simple in design it could no doubt be a minimal size or even a zipped file that the installer stores within the utilities folder. The user could then chose to use it, store it, delete it or even not notice it.
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Noyga
Inactive Developer
Posts: 1790
Joined: September 26th, 2005, 5:56 pm
Location: France

Re: Stand alone add-on server interface

Post by Noyga »

There is already a standalone client (which is written in python).
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" ;) -- xtifr
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