Why do Undead have submerge when Merfolk don't?
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- Darker_Dreams
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Why do Undead have submerge when Merfolk don't?
Tweaked subject line to something more meaningful --Irrevenant
This could be a spectacularly stupid question, and I can only imagine it's been asked before;
Why do a significant number of undead (skele's and Liches) have Submerge, while not one unit in the only legitimately aquatic race in the game don't have a single unit with it?
This could be a spectacularly stupid question, and I can only imagine it's been asked before;
Why do a significant number of undead (skele's and Liches) have Submerge, while not one unit in the only legitimately aquatic race in the game don't have a single unit with it?
Last edited by Darker_Dreams on February 9th, 2008, 12:41 pm, edited 1 time in total.
I thought mermen had gills and lungs so they could do both.... like that lungfish thingy
Most epic battle I have ever seen in BfW: In the an orcish incursion campagin, Trolls scenario my lone Lv3 leader dude versus 13 trolls and he totally pwnd them till turns ran out..kinda makes you wanna laugh at the AI
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it's probably to do with the fact that a skeleton can remain motionless, whereas an aquatic creature has to, er, water-breathe- leaving bubble trails and whatnot, making them more detectable.
that and balance against the factions that rely on flyers to conquer watery areas, i suppose. drakes vs. submerged mermen would be pain, definitely
that and balance against the factions that rely on flyers to conquer watery areas, i suppose. drakes vs. submerged mermen would be pain, definitely

If mermen could live underwater all the time then they wouldn't be able to survive on land, like on the beaches for example.
Think of them like Dolphins or whales.
Think of them like Dolphins or whales.
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- Darker_Dreams
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Do you know how long dolphins, whales, and seals can go without breathing? People to want to see orcas have to look fairly hard to find them even when they know a general area and have modern technology- and thats when they aren't trying not to be found. Like the other justifications of this via realism, an admirable attempt- but it lacks a certain versimillitude.gotrek860 wrote:If mermen could live underwater all the time then they wouldn't be able to survive on land, like on the beaches for example.
Think of them like Dolphins or whales.
I know that Pirates of the Carrabean was a cool movie- but those weren't holding still either, which counteracts that justification.
mermen vs virtually any land race=pain. mermen vs knalgans?[PA] NotUncleDave wrote:that and balance against the factions that rely on flyers to conquer watery areas, i suppose. drakes vs. submerged mermen would be pain, definitely
My big question there; is control/the ability to sneak through deep water really worth that much? there are, AFAIK, two types of "Deep Water" terraine- neither are towns or castles/keeps. (though I've considered making a scenario with a keep/castle that just happens to look like deep water...)
I'm thinking you just don't see large deepwater formations that other units are close to the way you see forests...
I understand your psychological dilemma, but the fact is it would probably effect water battles too much and in a way that the MP devs don't want to deal with.
I'm not saying your argument has no merit, I'm just saying that changing this would effect the way games are played, not just how games play out. That kind of change is usually avoided nowadays that balance has become so good.
I'm not saying your argument has no merit, I'm just saying that changing this would effect the way games are played, not just how games play out. That kind of change is usually avoided nowadays that balance has become so good.
- Darker_Dreams
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fair enough. It is something to ponder though.JW wrote:I understand your psychological dilemma, but the fact is it would probably effect water battles too much and in a way that the MP devs don't want to deal with.
I suppose.JW wrote:I'm not saying your argument has no merit, I'm just saying that changing this would effect the way games are played, not just how games play out. That kind of change is usually avoided nowadays that balance has become so good.
- Darker_Dreams
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There's humor in the fact that there are almost as many undead units with submerge as there are units the entire mermen line.
A first glance says that the Spearman/Javelineer might be slightly weaker, and thus more "worthy" of the bump. A second glance says they're the archer-equivilant, which would make giving them the rogue/stealth bit appropriate...
well, the whole hunter line is "rogue," but the spearman doesn't have anything break-out nifty, unlike the entangler slow or the fighter damage...
Then again, the possibilities for submerge-net-submerge could be fun.
Anyway, I obviously think that adding it to selected mermen unit is a worthwhile idea. I think that some of the hunter-dirivatives should get it,
and I think the Siren, as a quasi-neriad, ought to get it too.
I was thinking about a seperate line, something like "merman diver" -> ?. but adding it do an existing one works for me. I'm still trying to get the hang of just frankenstining sprites...Jetryl wrote:Alternate tack:
How about making submerge a special ability only for a special L2 branch of mermen? (like the entangler/netcaster?)
A first glance says that the Spearman/Javelineer might be slightly weaker, and thus more "worthy" of the bump. A second glance says they're the archer-equivilant, which would make giving them the rogue/stealth bit appropriate...
well, the whole hunter line is "rogue," but the spearman doesn't have anything break-out nifty, unlike the entangler slow or the fighter damage...
Then again, the possibilities for submerge-net-submerge could be fun.
Anyway, I obviously think that adding it to selected mermen unit is a worthwhile idea. I think that some of the hunter-dirivatives should get it,
and I think the Siren, as a quasi-neriad, ought to get it too.
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There's a Naga Depthstalker with submerge in EE, IIRC...Jetryl wrote:Alternate tack:
How about making submerge a special ability only for a special L2 branch of mermen? (like the entangler/netcaster?)
A submerging merman branch would certainly make plenty of sense, and it's not like it would present a game-breaking shift in balance, either (I mean, the fact that Skels can submerge is such a huge tactical advantage

EDIT: curse you, Darker, you ninja .-.
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- Darker_Dreams
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I'm not commandant Cousteau... I was proposing an analogy for a race that DOESN'T exist...to a problem noone really cares about.Like the other justifications of this via realism, an admirable attempt- but it lacks a certain versimillitude.
sdorry they do exist...maybe you should ask one.
You like gold? you don't care about Kings or wizards? You hate elves? then be a Griffoon Lad
- Darker_Dreams
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I'm not commandant Cousteau either. In fact, I live smack in the middle of the US... I've seen an ocean all of once in my life. I'm not saying that it was a bad analogy.gotrek860 wrote:I'm not commandant Cousteau... I was proposing an analogy for a race that DOESN'T exist...to a problem noone really cares about.Like the other justifications of this via realism, an admirable attempt- but it lacks a certain versimillitude.
sdorry they do exist...maybe you should ask one.
I'm saying that, based on a little research, evidence from that analogy actually leads in the opposite direction.