New ability : Absorb Essence
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- irrevenant
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New ability : Absorb Essence
A unit with this ability gains one trait from any unit it kills. It can only gain each trait once.
P.S. I don't like the name very much, but couldn't come up with a better one.
P.S. I don't like the name very much, but couldn't come up with a better one.
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That is one of the most interesting special ability ideas I've seen. Sounds like something to give to a ghost line or some other type of undead.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Re: New ability : Absorb Essence
For RPGs and such, that would be too strong. Maybe it can only get one ability at a time? Maybe you get a list with abilities that you drained and on AMLA you can select one (more).irrevenant wrote:It can only gain each trait once.
Re: New ability : Absorb Essence
However true that might be, wesnoth isn't developed with RPG's in mind.CIB wrote:For RPGs and such, that would be too strong. Maybe it can only get one ability at a time? Maybe you get a list with abilities that you drained and on AMLA you can select one (more).irrevenant wrote:It can only gain each trait once.
I think it's a nice ability, maybe give it as an optional AMLA to the necrophage?
/tsr
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Re: New ability : Absorb Essence
That sounds interesting... However, it should not be given to any lvl-1-unit, or else it would be too strong imo.irrevenant wrote:A unit with this ability gains one trait from any unit it kills. It can only gain each trait once.
P.S. I don't like the name very much, but couldn't come up with a better one.
Re: New ability : Absorb Essence
Campaigns have RPG elements, atleast you can get many kills with a character there.tsr wrote:However true that might be, wesnoth isn't developed with RPG's in mind.
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I like the idea of being able to only steal one trait at a time. It's a good idea, too.
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The absolute worst this ability could do is give you an unit that is strong, resiliant, intelegent, quick, healthy, dexterouse, and undead. Granted this is a substancial boost, but all that realy means is that there is and extra incentive to kill the unit with this ability before he can start collecting, once he has all those traits it becomes a useless ability, unless it was used in an era with a zillion extra traits.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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This isn't all that bad; it prevents this ability from becoming overpowered...Velensk wrote:The absolute worst this ability could do is give you an unit that is strong, resiliant, intelegent, quick, healthy, dexterouse, and undead. Granted this is a substancial boost, but all that realy means is that there is and extra incentive to kill the unit with this ability before he can start collecting, once he has all those traits it becomes a useless ability, unless it was used in an era with a zillion extra traits.

That was accualy the point I was getting at, people were commenting on the potential for it to become overpowerd
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Does it collect traits or abilities? There's a big difference between those...
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Traits. An ability-thief is an interesting, but different, idea.turin wrote:Does it collect traits or abilities? There's a big difference between those...
It was inspired by the old "if you eat the heart of your enemy you gain his strengths" mythology. The mechanism doesn't have to be the same, of course.

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