**Default + EoM** 1v1 replay archive

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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JW
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**Default + EoM** 1v1 replay archive

Post by JW »

From this effort comes this thread.

Required info when posting a replay:
1) Player's names
2) Player's factions
3) Version of the Era of Myths (e.g. "Gamma 1")
4) Replay uploaded in a .zip file

Optional info:
5) Your thoughts on the game and mathcup
6) Possible balancing suggestions

All 1v1 replays will be welcomed as long as they include a faction with the Era of Myths. Default factions v. EoM factions are preferred as of now, but EoM v. EoM will also be accepted and analyzed. There are 7 current EoM factions with 6 Default factions, so, including mirror matches, there are 70 different combinations of factions to try out and upload. (42 EoM v. Default, 21 EoM v EoM (non-mirror), 7 EoM (mirror)) You won't run out of games to play!!

Please upload early and often. I will watch every replay. Players who participate in 2+ uploaded games will be listed as playtesters in the EoM credits.



Current list of Playtesters:
Aethaeryn
DDR *
Caeb *
Weeksy *
RAT400
reloc
Velensk
Kalis *
Raemon *
Gallifax *
Odin_Sapog *
Roxas *
Last edited by JW on December 29th, 2007, 12:59 pm, edited 2 times in total.
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JW
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Post by JW »

Example post:

JW v DDR
Undead v Windsong
Gamma 1

-Undead's best options against the Windsong seem to be Ghouls and Adepts. Ghosts were also helpful. Skeletons seem to crumble beneath Gatekeepers, and their scout has Impact as well.
-Windsong healer price seems high. Would be a useful unit against Ghoul's Poison; also has Arcane melee. Suggestion: lower Windsong healer's price.
Attachments
UD v WS.zip
(28.59 KiB) Downloaded 388 times
Weeksy
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Post by Weeksy »

Caeb v Weeksy
Devlings v Therians
Gamma 1

Devlings don't really have much but Overgrown Devlings to do much v. the Therian Monks, and even then it's a weak counter. Some proposals for changes in replay.
Attachments
2p_-_The_Freelands_replay.zip
(18.96 KiB) Downloaded 365 times
If enough people bang their heads against a brick wall, The brick wall will fall down
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JW
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Post by JW »

Weeksy wrote:Caeb v Weeksy
Devlings v Therians
Gamma 1

Devlings don't really have much but Overgrown Devlings to do much v. the Therian Monks, and even then it's a weak counter. Some proposals for changes in replay.
Thank you greatly. I will go over the replay as soon as possible. I also have 2 games of my own to upload, but they are currently on the broken laptop of mine.

ps, I realize that they Therians, after changing their aura attacks from Psychic to Impact and Arcane have become quite imbalanced. I'll go over your replay for exact situations and your suggestions; especially since I'm unsure as to exactly what route to take to remedy the situation.

Thanks again.
Weeksy
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Post by Weeksy »

I wouldn't say they're greatly imbalanced. Just that monks in certain scenarios are super powerful. That's the only arcane attack they have (rest got impact, not arcane). Even then, unless monks are too powerful in other matchups, modifying devlings some might be a better option.
If enough people bang their heads against a brick wall, The brick wall will fall down
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JW
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Post by JW »

Weeksy wrote:I wouldn't say they're greatly imbalanced. Just that monks in certain scenarios are super powerful. That's the only arcane attack they have (rest got impact, not arcane). Even then, unless monks are too powerful in other matchups, modifying devlings some might be a better option.
Well, Monks v Undead comes to mind. :(

I'm not sure how exactly to remedy this problem. I've considered swapping prices of the Serpent Therian and the Monk (to be 14 and 15 respectively), with perhaps additional changes to the units. Also, I have yet to see an Undead v Therian matchup, so the situation may not be as bad as I anticipate. The first thing that comes to mind is the Monk's low hp vs. adepts and skeletons at night.

I hate to keep saying this phrase, but "once I get my laptop back" I plan on making a chart of all the default v EoM matchups and then another of EoM v EoM matchups and then track certain things such as number of replays of the matchup, relative balance of the matchup, etc.

--It is an ambitious project, yes, but hopefully this will see the era truly start to compete with other eras in terms of playability.

Also, to directly address your last comment, I do plan on upgrading the Devlings some. I believe it was DDR (or perhaps Aethaeryn) who suggested that the Flyers get higher defense on water, as the Devlings have no true water unit. I agree with this assessment now, and although I think it a temporary fix, I intend to increase the flyer defense for that exact purpose until a better solution is found. Other possible changes have been discussed to improve the race (including the addition of weaker than default traits), but none have been committed yet, other than what I just mentioned.
CIB
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Post by CIB »

JW wrote:as the Devlings have no true water unit.
Does a faction need a unit of every possible terrain?
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JW
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Post by JW »

CIB wrote:
JW wrote:as the Devlings have no true water unit.
Does a faction need a unit of every possible terrain?
No, but in maps where water battle is necessary, Devlings should currently be at quite a disadvantage. Knalgans (as mentioned to me 8) ) have no water unit and use a flyer to suffice. Devlings could do the same, though their current flier is unfit for such a purpose. Perhaps stating that it would be a temporary fix was premature. We'll have to see how things continue to play out.
CIB
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Post by CIB »

JW wrote: No, but in maps where water battle is necessary
You can't balance your era for every possible map as long as not every map creator tries to balance his map for your era. Although, now that I think about it, you can of course say "I want my era to be balanced on maps where water battle is necessary"
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JW
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Post by JW »

CIB wrote:
JW wrote: No, but in maps where water battle is necessary
You can't balance your era for every possible map as long as not every map creator tries to balance his map for your era. Although, now that I think about it, you can of course say "I want my era to be balanced on maps where water battle is necessary"
The goal of this balancing project is to balance the EoM factions against themselves, as well as against the default factions. Default factions are balanced with respect to mainline maps; most of which include some type of water battle.

I will take your perspective into account however. It is true that they do not need competent water capabilities if they can make up for that elsehow.
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Aethaeryn
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Post by Aethaeryn »

Did you remember my suggestion to make (at least most) devlings fearless? I think this would stop them from dying so easily at day. The only wins I've had as Devlings have been vs. chaotic factions so fearless may make them do better.
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JW
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Post by JW »

Aethaeryn wrote:Did you remember my suggestion to make (at least most) devlings fearless? I think this would stop them from dying so easily at day. The only wins I've had as Devlings have been vs. chaotic factions so fearless may make them do better.
I had forgotten, but I would have seen it when I went through our replay again ("once I get my laptop back"....OIGMLB from here on out....). My first final is tomorrow, so after that's done, even if I don't have MLB I might go ahead and reproduce everything on this computer and upload to constitute Gamma 2.
Weeksy
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Post by Weeksy »

I really think that balancing v. the default factions could cause problems. Devlings, for example, would probably have to have their cursers nerfed, just for playing against drakes, who in the EOM scenario they'd never meet. Balancing against just your factions will allow you to balance all sides of the equation, while as it is you can't balance the undead in the Therian v. Undead matchup.
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JW
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Post by JW »

Weeksy wrote:I really think that balancing v. the default factions could cause problems. Devlings, for example, would probably have to have their cursers nerfed, just for playing against drakes, who in the EOM scenario they'd never meet. Balancing against just your factions will allow you to balance all sides of the equation, while as it is you can't balance the undead in the Therian v. Undead matchup.
This is true, but the beauty of it is that the default factions change so rarely and so minorly that I can effectively use them as a stable standard for which to compare the factions on the mainline maps. Indeed, balance within the era is more internaly important, but using the default era as a standard (an exceptionally high one at that) sets an ultimate goal to constantly strive for, even if it cannot be perfectly attained (such is the notion of Utopia :wink: ).
RAT400
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Post by RAT400 »

I think that devling sneaks may be slightly overpowered for their cost. I mean, skrimish and backstab in a 7 gold unit? Even the low health can't really compensate for double backstab at night... The Wargs play really well, but they don't really have a way to counter high defence, considering that the unit with most strikes they have (land unit) is 3 strikes... that might just be my newbishness showing though. Also, though this can't be seen in the replay, Wargs against Drakes smells like roasted wolf. They don't have gold, the Drakes can counter their melee with clashers and fry them with burners... I haven't made enough tests to tell if that's really the case, though, I'll play some matches today or tomorrow against the AI.

PS: I post a save file since I accidentally deleted the replay.
PPS: I'm actually a newb.
Attachments
EoMreplay.tar.bz2
RAT400 vs reloc The Warg vs Devlings Gamma 2
(20.74 KiB) Downloaded 292 times
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