New undead campaign

Discussion and development of scenarios and campaigns for the game.

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biren
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New undead campaign

Post by biren »

I've thought of an idea for a campaign and this is roughly the story:

A "good" guy dies and gets raised form the dead by a necromancer, but, retains his free will and runs away. As he travels, he tries to raise an army to fight the necromancer who raised him.

I've thought that he could start as a soulless, but lawful instead of chaotic and I'd like to advance to something, but as this is my first campaign and I'm not good with graphics and stuff like that, I don't know yet.

I also thought that as he goes around, he gets the factions there to join him, after proving them he's good.
I think I should start the first scenario with him running away and then I'll put a story scenario with his history.
Comments?
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thespaceinvader
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Post by thespaceinvader »

The first thing i'd say is don't use a soulless, for two reasons. Firstly, they're extremely fragile, and have not got terribly good attacks. Secondly, they have the Plague attack special, the use of which seems horribly out of place for a good unit. I'd personally go with a skeleton archer, as they have the most useful upgrade tree, or a Skeleton Warrior for pure survivability at later levels.

I'd also raise the question: being a low-level, non-magic-using undead creature, how is your hero supposed to recruit units - he wouldn't know necromancy... And using non-undead units would lose the uniqueness of this idea, which i do like (although it is quite similar to Descent into Darkness).
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l'ultimo cruco
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Re: New undead campaign

Post by l'ultimo cruco »

biren wrote:I've thought of an idea for a campaign and this is roughly the story:

A "good" guy dies and gets raised form the dead by a necromancer, but, retains his free will and runs away. As he travels, he tries to raise an army to fight the necromancer who raised him.

I've thought that he could start as a soulless, but lawful instead of chaotic and I'd like to advance to something, but as this is my first campaign and I'm not good with graphics and stuff like that, I don't know yet.

I also thought that as he goes around, he gets the factions there to join him, after proving them he's good.
I think I should start the first scenario with him running away and then I'll put a story scenario with his history.
Comments?
Have a look at "Undead Campaign: Despair and Decay" - do a search on the scenario & campaign forum, as by now it's buried somewhere beyond, last active post on July 2006...
Some promising ideas, general outfit done, etc.
Maybe you'd like to get it up and running for 1.3.x and then start to transform it to your likings.
Personally I think you shouldn't mix with other factions, at least not as (stable) allies. This has to be sorted out inbetween the undead.
Just my 2 cents
biren
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Post by biren »

In response to what thespaceinvader said I've decided to use a skeleton mage instead, a skeleton with a mage's staff and ranged attacks (only cold instead of fire) and the advances would be the same as the normal mage ones just as skeletons. The problem is that I don't know how to edit the skeleton image and place a staff instead of an axe or a bow (I'm not sure which shall I use: the archer or the normal skeleton).

I thought that as he travels, he will have to decide which faction he will help. Also, I thought that in the beginning, he could recruit other rebel undead but only until he teams up with other factions.

I think that the choices should be: Mermen/Naga, Trolls/Dwarves and Drakes/Orcs. The Elves and Humans have always been against undead guys so they will be automatically against him.
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Ken_Oh
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Post by Ken_Oh »

biren wrote:The problem is that I don't know how to edit the skeleton image and place a staff instead of an axe or a bow).
Here is a good place to start.
Tom of wesnoth
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Post by Tom of wesnoth »

Um...a undead white mage is not a good idea the mage of light gives lawful units a boost not a good idea for undead.
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Iris
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Post by Iris »

Tom of wesnoth wrote:Um...a undead white mage is not a good idea the mage of light gives lawful units a boost not a good idea for undead.
Nah. I wrote an ability to "obscure", that is, the counterpart of Illuminates for chaotic units. If you want it, I can post the code.
EDIT: It is not that I mind to see it used elsewhere than my campaign; it is just that it requires some further testing before lending it to anyone else as I still have not used it for production purposes yet.
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biren
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Post by biren »

I've noticed there is an ability to "deluminate" in the demonotologist in "The Unstoppable Legions"

But, I think that there is nothing wrong with the idea for an undead to have an Illumination ability because he won't be recruiting undead, except in the first scenario. After that, the hero(which I don't have a name for, yet, suggestions will be welcomed), meets the first 2 warring factions (I think they should be Drakes/Orcs because they are the best above ground, in contrast to the Dwarves, Trolls, Naga and Mermen, which all have best terrains elsewhere) and decides to whom he will hep and then can recruit from that faction.
And thanks for the skeleton mage Animations. This has given me an idea, not to advance him, but to give him upgrades, similar to the Ghast, but also in speed, melee and ranged combat and endurance.
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Bob_The_Mighty
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Post by Bob_The_Mighty »

Here's an idea i had for an undead campaign. I never got round to making it, nor will I. But I thought it might be interesting to you.

http://www.wesnoth.org/forum/viewtopic. ... highlight=
My current projects:
MP pirate campaign: The Altaz Mariners
RPG sequel: Return to Trent
MP stealth campaign: Den of Thieves
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