MP map: Massive Invasion Enhanced
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MP map: Massive Invasion Enhanced
This is an enhanced version of the map massive invasion(MI). As in MI, waves of enemies come out from the six corners every few turns. Player 1-6 each control a hero and the point of the game is to defend player 8 (controlled by ai) from the enemy(player 7, ai). Upgrading of your hero is possible at the shops, so altogether this is like a mix of Colosseum and DotG. The map has been completely refurbished and quite a few other nice features have been added. I can write out all the changes here but I thought that would spoil the fun. So no.
However, I would love to hear some comments on the difficulty of the map, and any suggestions concerning possible improvements are very welcome.
My experience is that it's best to be played with each human player controlling 2 heroes, mainly because of the amount of cooperation required. Single player is also good. For the settings, just use the default one. The era is massive invasion era.
Credits to FlameTrooper for the original map. Also for plenty of others whose maps' code has been half-stolen by me. These include Baufo, Myth, Bob_The_Mighty, Elvish Pillager.... No harm's intended
The map here is just to catch eyes
The attachment has to be downloaded to make it work.
[map]
ssssssssssssssssssssssssssssss
ssssssssssssscccssssssssssssss
ssssssssssscckkkccssssssssssss
ssssssssscckkWWWkkccssssssssss
ssssssscckkWWgfgWWkkccssssssss
ssssscckkWWhgfgfgcWWkkccssssss
ssscckkWWdTGrrhhgccwWWkkccssss
scckkWWmGTGhGrwcccwwGhWWkkccss
sckWWmuhEamTTwwkcTmhGrrGWWkcss
sckWmTGmuGmTGkkkkwTGrTThdWkcss
sckWGEhGEcGdhccwwhTrrGGThWkcss
sckWdcGkkkc|cckkYdrddddcdWkcss
sckWccckkhcc\RwwckkccckkkWkcss
sckWcdkugmmkg123GckTcdkddWkcss
sckW][p]gfgch684TcLhGhGmGWkcss
sckWuu[urrd/Rg5hR\GdTdhddWkcss
sckWX[u[[rrgccRccddIdIdJJWkcss
sckWu]]uurhhgh|khhdIJIIPIWkcss
sckW]rgvdfgRghddJIJIIJWkcss
sckWlEuEXuffggRfdddIMIIIMWkcss
sckkWWEuu]uhhRRggdIIBMMWWkkcss
sscckkWW[uuRRggggdJIIWWkkccsss
sssscckkWWRRrfgfggdWWkkccsssss
sssssscckkWWgggggWWkkccsssssss
sssssssscckkWWgWWkkccsssssssss
sssssssssscckkWkkccsssssssssss
WWWWWWWWWWWWWWkWWWWWWWWWWWWWWW
WWWWWuWWWWWWWWWWWWWWWWWuWWWWWW
WWWWWWWWWWlD]XWX]DlWWWWWWWWWWW
WWWWWuWWWWl[oXoXo[lWWWWuWWWWWW
WWWWWWWWWlluXlllXullWWWWWWWWWW
WWWWWuWWWlluXl7lXullWWWuWWWWWW
WWWWWWWWWlluXXlXXullWWWWWWWWWW
WWWWWWWWWWlluuXuullWWWWWWWWWWW
[/map]
Edit: the map and the code have been updated. Some of the forests and hills have swapped places in order to increase the usefulness of elves. The default xp-modifier has been set to 70%. Also some minor changes in enemies.
Edit2: Included 2 new features, as described in my other post in this thread.
However, I would love to hear some comments on the difficulty of the map, and any suggestions concerning possible improvements are very welcome.
My experience is that it's best to be played with each human player controlling 2 heroes, mainly because of the amount of cooperation required. Single player is also good. For the settings, just use the default one. The era is massive invasion era.
Credits to FlameTrooper for the original map. Also for plenty of others whose maps' code has been half-stolen by me. These include Baufo, Myth, Bob_The_Mighty, Elvish Pillager.... No harm's intended

The map here is just to catch eyes

[map]
ssssssssssssssssssssssssssssss
ssssssssssssscccssssssssssssss
ssssssssssscckkkccssssssssssss
ssssssssscckkWWWkkccssssssssss
ssssssscckkWWgfgWWkkccssssssss
ssssscckkWWhgfgfgcWWkkccssssss
ssscckkWWdTGrrhhgccwWWkkccssss
scckkWWmGTGhGrwcccwwGhWWkkccss
sckWWmuhEamTTwwkcTmhGrrGWWkcss
sckWmTGmuGmTGkkkkwTGrTThdWkcss
sckWGEhGEcGdhccwwhTrrGGThWkcss
sckWdcGkkkc|cckkYdrddddcdWkcss
sckWccckkhcc\RwwckkccckkkWkcss
sckWcdkugmmkg123GckTcdkddWkcss
sckW][p]gfgch684TcLhGhGmGWkcss
sckWuu[urrd/Rg5hR\GdTdhddWkcss
sckWX[u[[rrgccRccddIdIdJJWkcss
sckWu]]uurhhgh|khhdIJIIPIWkcss
sckW]rgvdfgRghddJIJIIJWkcss
sckWlEuEXuffggRfdddIMIIIMWkcss
sckkWWEuu]uhhRRggdIIBMMWWkkcss
sscckkWW[uuRRggggdJIIWWkkccsss
sssscckkWWRRrfgfggdWWkkccsssss
sssssscckkWWgggggWWkkccsssssss
sssssssscckkWWgWWkkccsssssssss
sssssssssscckkWkkccsssssssssss
WWWWWWWWWWWWWWkWWWWWWWWWWWWWWW
WWWWWuWWWWWWWWWWWWWWWWWuWWWWWW
WWWWWWWWWWlD]XWX]DlWWWWWWWWWWW
WWWWWuWWWWl[oXoXo[lWWWWuWWWWWW
WWWWWWWWWlluXlllXullWWWWWWWWWW
WWWWWuWWWlluXl7lXullWWWuWWWWWW
WWWWWWWWWlluXXlXXullWWWWWWWWWW
WWWWWWWWWWlluuXuullWWWWWWWWWWW
[/map]
Edit: the map and the code have been updated. Some of the forests and hills have swapped places in order to increase the usefulness of elves. The default xp-modifier has been set to 70%. Also some minor changes in enemies.
Edit2: Included 2 new features, as described in my other post in this thread.
- Attachments
-
Massive_Invasion_Enhanced.zip
- zip file of massive invasion enhanced
- (15.05 KiB) Downloaded 241 times
Last edited by Derekkk on July 1st, 2007, 10:06 pm, edited 2 times in total.
Following suggestion from Weeksy and Nosmos, I have updated the map by including 2 new features. The first one is the wrapping of the player back to the castle when he/she reaches the boundary of the map. This, hopefully, will facilitate more fighting away from the center castle. The second thing is bonus attacks after killing a enemy unit. I have always wanted to add this but only recently I found a method for doing so without giving the player extra movement points. So there we go...
These two together will make the map easier than before but I have not got the time to play-test it extensively just yet so I can only hope that the difficulty level at the moment is still acceptable. Feel free to voice your opinion here if you think otherwise.
These two together will make the map easier than before but I have not got the time to play-test it extensively just yet so I can only hope that the difficulty level at the moment is still acceptable. Feel free to voice your opinion here if you think otherwise.

i would suggest proposing this map to the creator of the 'Massive Invasion' scenario and see if you can work something out..... or are you the creator (and/or someone that posted in this thread)
?

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