Troll debate
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Trolls can counter damn near anything, though.
If a proper line formation is made, it's almost always impossible to kill a troll with only 2 units in the same turn. It's easy to kill a grunt with 2 units, since you just have to have all or most hits connect, and lots of people have natural luck. Trolls are favored by the skilled players who don't rely on chance. To beat trolls, you have to have lots of luck, but trolls can win with less luck because they can revolve out injured units and replace them much more easily than with other units.

- Doc Paterson
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I think this calls for a chocolate boomerang.Higher Game wrote:Trolls can counter damn near anything, though.If a proper line formation is made, it's almost always impossible to kill a troll with only 2 units in the same turn. It's easy to kill a grunt with 2 units, since you just have to have all or most hits connect, and lots of people have natural luck. Trolls are favored by the skilled players who don't rely on chance. To beat trolls, you have to have lots of luck, but trolls can win with less luck because they can revolve out injured units and replace them much more easily than with other units.
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
Nope.Higher Game wrote:Trolls can counter damn near anything, though.If a proper line formation is made, it's almost always impossible to kill a troll with only 2 units in the same turn. It's easy to kill a grunt with 2 units, since you just have to have all or most hits connect, and lots of people have natural luck. Trolls are favored by the skilled players who don't rely on chance. To beat trolls, you have to have lots of luck, but trolls can win with less luck because they can revolve out injured units and replace them much more easily than with other units.
Try fighting calvalry or horsemen outside of mountains with trolls, you don't just die- You get to claim a rich man killed you.

Trolls are the easiest thing in the game to counter IMHO.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
Once more, we're in a "Higher Game's opinion against the whole community's". Mind showing us replays of this wonderful tactics?Higher Game wrote:Trolls can counter damn near anything, though.If a proper line formation is made, it's almost always impossible to kill a troll with only 2 units in the same turn. It's easy to kill a grunt with 2 units, since you just have to have all or most hits connect, and lots of people have natural luck. Trolls are favored by the skilled players who don't rely on chance. To beat trolls, you have to have lots of luck, but trolls can win with less luck because they can revolve out injured units and replace them much more easily than with other units.
Look, we've been asking you to provide replays and/or play others online for quite some time now. You've ignored such requests but have kept providing strategic insights of dubious value. Just prove that you're right, and i'll be the first to say i was wrong to doubt your ability.
Hard work may pay off in the long run, but laziness always pays off right away.
Trolls have worse defense than Grunts and do less damage - and cost more.Higher Game wrote:Trolls can counter damn near anything, though.If a proper line formation is made, it's almost always impossible to kill a troll with only 2 units in the same turn. It's easy to kill a grunt with 2 units, since you just have to have all or most hits connect, and lots of people have natural luck. Trolls are favored by the skilled players who don't rely on chance. To beat trolls, you have to have lots of luck, but trolls can win with less luck because they can revolve out injured units and replace them much more easily than with other units.
Let's see your line of Trolls fight some Woses, Heavy Infantry, Burners, etc.
Stop giving advice, and stop making obviously false claims since I don't think you've even played with any skilled players.
ps, the computer doesn't count.
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Horsemen have a good chance of missing, and when they do, they get hit back HARD. Plus, only a rich man uses them, as you said. Trolls win with numbers here. Cavalry are definitely tougher, but they have low defense everywhere, while trolls do well in hills and mountains, so it's a close match actually. They're definitely not a dominant counter. Cavalry are still one of my favorite units, though.unsung wrote: Try fighting calvalry or horsemen outside of mountains with trolls, you don't just die- You get to claim a rich man killed you.![]()
Trolls are the easiest thing in the game to counter IMHO.
The computer owns me all the time. I still win about 40% of the time, and I think that's pretty good since the AI is very good in Wesnoth.JW wrote: Trolls have worse defense than Grunts and do less damage - and cost more.
Let's see your line of Trolls fight some Woses, Heavy Infantry, Burners, etc.
Stop giving advice, and stop making obviously false claims since I don't think you've even played with any skilled players.
ps, the computer doesn't count.
As for woses, they don't have any traits, so quick trolls can outrun them, giving an important tactical advantage, even if they won't win all the time in combat. Trolls are notably cheaper, too. Finally, night owns day, since first blood happens at night almost all the time, since the game starts at day.
Heavy infantry were nerfed with lowered impact resistance, they don't regenerate, and they're very easy to hit. Trolls win due to regeneration, numbers, and night advantage.
Burners are extremely powerful, as are all drakes. Trolls aren't great against them, but they survive better than goblins and archers, even if their damage is less. It really depends on the terrain and situation here. A mix of trolls and goblins should work if the trolls can protect them.
Finally, the night damage difference between trolls and grunts isn't as big as the base difference, and the lack of intelligent trait gives the troll a high chance of being strong. The higher defense of the troll is worth the slightly reduced damage. Interestingly, if matches started at night (or a random time), the grunt would be more valuable, since he would have to sit in villages to defend the following day, when combat starts. However, because most combat starts on the first night on most maps, village defense for northerners isn't as important, so the grunt's role is diminished.
- Dragonking
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Higher Game wrote:The computer owns me all the time. I still win about 40% of the time, and I think that's pretty good since the AI is very good in Wesnoth.



Whoa.
I can't even imagine how he play this game...
This is a block of text that can be added to posts you make. There is a 255 character limit
He follows his own advice, d'uh.Dragonking wrote:Higher Game wrote:The computer owns me all the time. I still win about 40% of the time, and I think that's pretty good since the AI is very good in Wesnoth.![]()
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Whoa.
I can't even imagine how he play this game...
"If gameplay requires it, they can be made to live on Venus." -- scott
Higher Game wrote:The computer owns me all the time. I still win about 40% of the time, and I think that's pretty good since the AI is very good in Wesnoth.

I agree however that the Wesnoth AI is pretty good (probably due to the simple gameplay rules), and definitely good enough as a campaign opponent, but it's still far from being a worthy opponent in a fair fight (equal starting resources on even a fairly balanced map).
I've yet to win an MP game, and my strategy sucks, but I win against AI a LOT more than 40% of the time!
Unless he only plays himself on Max AI's, I don't see how he can win less than half of the time. I'd say the average player should win 90%, maybe 95%+ of reasonably matched vs. AI games.
I usually spam trolls with mages and archers. I can't say that's a perfect counter, but it has worked for me with virtually no losses. Maybe your troll "strategy" works for you. But I think that trolls are easily killed. Slowing them is good too, especially on 1.0.2, but it is not necessary.
Unless he only plays himself on Max AI's, I don't see how he can win less than half of the time. I'd say the average player should win 90%, maybe 95%+ of reasonably matched vs. AI games.
I usually spam trolls with mages and archers. I can't say that's a perfect counter, but it has worked for me with virtually no losses. Maybe your troll "strategy" works for you. But I think that trolls are easily killed. Slowing them is good too, especially on 1.0.2, but it is not necessary.
Uhhh- both get a 40% defence on plains, which if i remember right is better than a trolls- and plenty of poor people use calvalry- I was refering to the fact that the calvalryman would be rich.Higher Game wrote:
Horsemen have a good chance of missing, and when they do, they get hit back HARD. Plus, only a rich man uses them, as you said. Trolls win with numbers here. Cavalry are definitely tougher, but they have low defense everywhere, while trolls do well in hills and mountains, so it's a close match actually. They're definitely not a dominant counter. Cavalry are still one of my favorite units, though.
And the horsemen have a very good chance to hit- 60% perstrike, and hiding in mountains doesn't help, since there a few villages up there.
and about the HI- They aren't much worse in defence than trolls, do more damage, and have better resitances.
You seem to place to much stock in regeneration- its not worth a damn if you get caught in the plains and are dealt 10 or 20 damage and only deal 9 or so in return.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
I've never lost to the AI when he has similar gold, ever.Higher Game wrote:The computer owns me all the time. I still win about 40% of the time, and I think that's pretty good since the AI is very good in Wesnoth.JW wrote:Stop giving advice, and stop making obviously false claims since I don't think you've even played with any skilled players.
ps, the computer doesn't count.
I've only lost to the AI when I give it 3x more gold, 3x more players, or it's a difficult campaign/scenario.
I've beaten 1v5 computers on Smallolof many times.
The computer sucks.
Stop making strategy "guides" and saying Wesnoth is imbalanced.
Play 1.1.11 and get good at the game - then maybe people will listen to you.
Good day.
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I don't think he's written a single sentence that hasn't been absurd beyond absurd.
And losing to the AI on multiplayer? Hide your face in shame! A lot of us here have never lost to the AI, and that includes time spent as noobs.
Higher Game, just get on the server already so that you can get a clue.
And losing to the AI on multiplayer? Hide your face in shame! A lot of us here have never lost to the AI, and that includes time spent as noobs.
Higher Game, just get on the server already so that you can get a clue.
"So, uh, what are we saying here? If we save LA from a nuclear bomb, then you and I can get together for dinner and a movie?"