All created maps of new for download

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

Moderator: Forum Moderators

new

All created maps of new for download

Post by new »

Here are all new's maps for download in a zipfile. You must new's maps
put in wesnoth/userdata/editor/new's maps. In this zipfile are the maps:
battle_lake_map_version2, the_big_battle_map, cave_of_darkness and the_two_sides_map. Have fun with these maps :wink: .

P.S.:the_two_sides_map is now only grass, no snow more.
Attachments
new's maps.zip
(2.54 KiB) Downloaded 243 times
Last edited by new on November 2nd, 2006, 4:05 pm, edited 5 times in total.
Becephalus
Inactive Developer
Posts: 521
Joined: October 27th, 2005, 5:30 am
Location: St. Paul, Minnesota, USA, Earth

Post by Becephalus »

New is so silly its hard not to like him. What is the over/under on his age 14?
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
User avatar
Baufo
Inactive Developer
Posts: 1115
Joined: January 29th, 2006, 4:53 pm
Location: Vienna, Austria

Post by Baufo »

I guess under. At least in Austria (can't tell how it is in Germany) 14-year-olds know English better than he does. :wink:
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
new

Post by new »

no hähä I am 14 :P .

new the map creator 8)
Last edited by new on November 2nd, 2006, 4:05 pm, edited 1 time in total.
Flametrooper
Posts: 984
Joined: February 21st, 2006, 11:02 pm
Location: 0x466C616D65

Post by Flametrooper »

Hmm. I'm a year younger than this guy. That's an...interesting thought. :wink:
User avatar
appleide
Posts: 1003
Joined: November 8th, 2003, 10:03 pm
Location: Sydney,OZ

Post by appleide »

*Looking at the triple post* Not really. :roll:
@new: play more games, then you will be able to make more balanced maps. Right now, I can see that you make maps based on what they look like. But maps aren't just drawings, so you have to make them based on how they play like too.
Why did the fish laugh? Because the sea weed.
Becephalus
Inactive Developer
Posts: 521
Joined: October 27th, 2005, 5:30 am
Location: St. Paul, Minnesota, USA, Earth

Post by Becephalus »

looks like I called that one. YAHTZEE!
There are three roads to ruin: by gambling, which is the quickest; through women, which is the most pleasurable; and through taking the advice of experts, which is the most certain. -de Gaulle
new

Post by new »

appleide wrote:*Looking at the triple post* Not really. :roll:
@new: play more games, then you will be able to make more balanced maps. Right now, I can see that you make maps based on what they look like. But maps aren't just drawings, so you have to make them based on how they play like too.
Yes thanks for these tips. I played my created maps and the standards
maps in the wesnoth server often. Maps are no pictures that know I too.

thx new the map creator 8)
User avatar
Baufo
Inactive Developer
Posts: 1115
Joined: January 29th, 2006, 4:53 pm
Location: Vienna, Austria

Post by Baufo »

It's not enough to play much. You also need some Wesnoth skills (you will get them anyway if you play much). It think it is not a fluke that the currently best Wesnoth map makers belong also to the group of the best Wesnoth players. Furthermore you will have to learn that the main part of work of Wesnoth maps is not to open the editor and create a nice neat looking map (just like it is in lots of other games, f.i. Battlefield with you told us you liked where it takes a single person a year or so to make a map) but balancement of the neat looking map. Creating a map might take less than an hour. Balancement usually takes more than 50 hours of playing on your map.
Last edited by Baufo on October 14th, 2006, 9:05 am, edited 2 times in total.
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
new

Post by new »

Mmmmmmm....that haven't I understand :| .
Last edited by new on November 2nd, 2006, 4:06 pm, edited 1 time in total.
User avatar
appleide
Posts: 1003
Joined: November 8th, 2003, 10:03 pm
Location: Sydney,OZ

Post by appleide »

After you make a map, play 60 times on it with another good player on wesnoth server.

Each time, see if (all the) units (of each faction) are overpowered or underpowered and change your map accordingly.


Edited.
Last edited by appleide on October 14th, 2006, 10:38 am, edited 1 time in total.
Why did the fish laugh? Because the sea weed.
User avatar
zookeeper
WML Wizard
Posts: 9742
Joined: September 11th, 2004, 10:40 pm
Location: Finland

Post by zookeeper »

appleide wrote:Each time, see if any units are overpowered or underpowered and change your map accordingly.
Not units, factions.
new

Post by new »

appleide wrote:After you make a map, play 60 times on it with another good player on wesnoth server.
I don't think. My maps had only 30 turns to end/finish (not the rumble map).
Last edited by new on November 2nd, 2006, 4:06 pm, edited 1 time in total.
User avatar
Baufo
Inactive Developer
Posts: 1115
Joined: January 29th, 2006, 4:53 pm
Location: Vienna, Austria

Post by Baufo »

new wrote:
appleide wrote:After you make a map, play 60 times on it with another good player on wesnoth server.
I don't think. My maps had only 30 turns to end/finish (not the rumble map).

new the map creator 8)
It's is quite noticeable that you don't think you must actually test your maps when I have a look a them... :?
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
User avatar
BIG_LIZARD_PWNZ
Posts: 24
Joined: September 14th, 2006, 5:08 pm

Post by BIG_LIZARD_PWNZ »

Im committing all n3ws maps to mainline! lolololol3rz!
PWND.
Post Reply