Two suggested TRAIT revisions
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Two suggested TRAIT revisions
1. Allow trait duplication. Effects:
Five new potential trait profiles created: double strong,double dextrous,double intelligent,double quick and double resilient.
= greater unit and tactic variety, as per intended effect of traits.
Does not complicate Wesnoth; traits/units function as they did before.
Flavour unaffected.
Game balance? what about double quick lancers? double resilient trolls?
I think this is ok, and part of the appeal. It is still only one unit, which you need to integrate into an army which is now more varied. Further, as a unit gains twice in one trait, it loses twice in all the others.
What may help to balance/augment the above:
2. Units get one trait at level 0/1. Units get second trait on reaching level 2
Compared to suggestion 1 this would be a (con) non trivial change: quite possibly upsets game balance (con) and (against philosophy?) puts emphasis on individual development. (con)
pros: Enriched playing experience, complexity/flavour unaffected.
the second trait will make promotion decisions more interesting. More importantly (to me as a player) it creates a sense of 'character development'.... a sense of 'getting to know' your unit through it's 'rite of passage' er... in short... this change would help stimulate the imagination. It's a tentative suggestion...for a small change... but IMO providing many such 'hooks', encouraging the player's imaginative involvement is one of the keys to a good fantasy game.
First post...hello... and many thanks for Wesnoth
Five new potential trait profiles created: double strong,double dextrous,double intelligent,double quick and double resilient.
= greater unit and tactic variety, as per intended effect of traits.
Does not complicate Wesnoth; traits/units function as they did before.
Flavour unaffected.
Game balance? what about double quick lancers? double resilient trolls?
I think this is ok, and part of the appeal. It is still only one unit, which you need to integrate into an army which is now more varied. Further, as a unit gains twice in one trait, it loses twice in all the others.
What may help to balance/augment the above:
2. Units get one trait at level 0/1. Units get second trait on reaching level 2
Compared to suggestion 1 this would be a (con) non trivial change: quite possibly upsets game balance (con) and (against philosophy?) puts emphasis on individual development. (con)
pros: Enriched playing experience, complexity/flavour unaffected.
the second trait will make promotion decisions more interesting. More importantly (to me as a player) it creates a sense of 'character development'.... a sense of 'getting to know' your unit through it's 'rite of passage' er... in short... this change would help stimulate the imagination. It's a tentative suggestion...for a small change... but IMO providing many such 'hooks', encouraging the player's imaginative involvement is one of the keys to a good fantasy game.
First post...hello... and many thanks for Wesnoth

ventoza veary vestabit
- Viliam
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The double loyal units require upkeep 2 gold regardless of their level. And double undead units are twice as immune against poison. 
The suggestion sounds interesting, but I am afraid those "double strong" melee fighters, "double quick" scouts, etc would be a bit overpowered. Although if this happens less than once per scenario, the results would not be so bad.
Adding a second trait later would make some traits more useful than others. For example "strong" is good for any unit level, but receiving "intelligent" on the 2nd level is a bit late.

The suggestion sounds interesting, but I am afraid those "double strong" melee fighters, "double quick" scouts, etc would be a bit overpowered. Although if this happens less than once per scenario, the results would not be so bad.
Adding a second trait later would make some traits more useful than others. For example "strong" is good for any unit level, but receiving "intelligent" on the 2nd level is a bit late.
The second idea sounds pretty cool. However, it looks like it would increase the power difference between L2 and L1 units, and that's not necessarily good... but the effect would probably be tiny.
Hope springs eternal.
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Double-strong fencers (duelists!), Double dextrous Elvish Archers, Double -resilent Dwarvish Guardsmen, Double-intelligent Troll Whelps, Double-quick Riders
Yes, that sounds all nice.
And because of the low chance of appearing, probably only one unit will get the luck of a double trait, unbalancing the game.
Yes, that sounds all nice.

And because of the low chance of appearing, probably only one unit will get the luck of a double trait, unbalancing the game.

First read, then think. Read again, think again. And then post!
Damn, i was outpaced by you.JW wrote:That would be insane, considering that Trolls can't even get Intelligent currently!!toms wrote:Double-intelligent Troll Whelps
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Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
- Kestenvarn
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Last edited by Zhukov on July 19th, 2006, 7:52 am, edited 1 time in total.
It could be... his cousin stole his ip address.Noy wrote:Dibble is there any reason why you chose not to post under your real account? Does it have anything to do with the fact that you knew that we'd say no to such a ridiculously unbalancing proposal, or that we've already nixed it?
Why did the fish laugh? Because the sea weed.