unitlevels - not forced: bug? feature?
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unitlevels - not forced: bug? feature?
Hi,
While developing a unit-line I noticed that I by accident created a lvl1 unit that advanced to another lvl1 unit.
This was easy to spot since it should have been a lvl0 unit (and hence not contribute xp), but it might be harder to spot a lvl1 unit that levels up to another lvl1 unit. (The problem is that the unit will be stronger but not give more xp to the opponent)
Should the wml-engine check this, or should it be humanly controlled?
/tsr
While developing a unit-line I noticed that I by accident created a lvl1 unit that advanced to another lvl1 unit.
This was easy to spot since it should have been a lvl0 unit (and hence not contribute xp), but it might be harder to spot a lvl1 unit that levels up to another lvl1 unit. (The problem is that the unit will be stronger but not give more xp to the opponent)
Should the wml-engine check this, or should it be humanly controlled?
/tsr
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It is purposefully left as human controled. The presumption is that the WML unit designer knows what he is doing, and that he might want to do exactly that.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
You can have a L3 unit level into a L1 unit if you want. Or L300.
Hope springs eternal.
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