Thank you for Wesnoth!!!

General feedback and discussion of the game.

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Zombie69
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Joined: June 26th, 2006, 11:30 am
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Thank you for Wesnoth!!!

Post by Zombie69 »

Hello, I just wanted to thank everyone involved for making this great game. Up until I found this game I had been playing Warhammer 40K: Rites of War, an older Warhammer PC game that's turn based and I love it but I have beat it a gazillion times and needed something new and then I found Wesnoth and I'm very glad that I did.
I miss going to the store and trying to decide which turn based strategy game I want to buy. Nowaday's all of the strategy games are the same rehashed game over and over again with different titles and animations. I mean, Starcraft and Warcraft were great but let's face it, every real time game out now is almost exactly the same. I miss the "turn based" era and wish it would come back strong. I don't enjoy real time games that much. I get frustrated at having to keep a billion people running around the screen at once. Having to have half my people chopping down trees and mining or some other insane task to make sure I can afford more troops is not my idea of fun. In fact, I usually quit most real time games because I develope a headache from having to multi-task a billion little animated guys all at once.
I miss the laid back yet intense action and strategy of turn based games. Unlike the real time games which rarely require any strategy at all, heck, whoever pumps out more fighters the quickest wins those type of games whereas turn based games make you think. You have time to sit back and view the map, your characters, etc.. and to really think about and create strategies to use.
There have been alot of great turn based games but I can't think of any that I've enjoyed this much. Not only are the campaigns lots of fun but Wesnoth allows people to create their own maps, scenarios and to download campaigns that others have created so that this game always has a way of remaining fresh and new. Plus on top of all of that, It's free. I would love to see this game on every stores shelf one day. Don't get me wrong, I'm very glad Wesnoth is free but I just think this game is that good and would love to see you all make a fortune off of it. But even if you don't, you all have earned something greater than money: People's happiness, satisfaction and fun. I'm having a blast learning how to play Wesnoth and I wanted to let you'll know that. Thank You so much for creating this game. I'm telling everyone I know about it.
Turn based games seem to be making a very slow comeback, I hope that it catches on and game developers start looking at them again. I miss the days of fun games being put out. It seems that any game created now has to be the "next big thing" instead of making a game that's just fun and enjoyable. I'd rather play Wesnoth than 99% of all of those big development games.
Well, sorry for such a long post. I tend to get carried away and I type too fast for my own good. Thanks again for making such a fun game. I already miss playing it so I'm going to have to go.

A New and Happy Fan of Wesnoth
Zombie69
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Viliam
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Re: Thank you for Wesnoth!!!

Post by Viliam »

Hi, Zombie69!


I share your sentiment towards real-time strategies -- it is often not about strategic thinking, but whether you can click your units fast enough. At least a few RTS have the ability to pause the game, look around, issue commands, and unpause the game again. But often it really sucks when one has e.g. a mage capable of powerful spells, but one cannot fully use it, because in the mayhem one cannot click it fast enough. For example in Warcraft2 imagine 20 mages with Polymorph spell fighting against 20 Knights... in theory, mages should polymorph them all and win, in reality, knights would slay the mages before the other player could cast the spell more than 5 times. Yeah, but if the computer would play those 20 mages, the result could be different. Human must have by far superior strategy then computer, because computer is so better in micromanagement.

Zombie69 wrote:I would love to see this game on every stores shelf one day. Don't get me wrong, I'm very glad Wesnoth is free but I just think this game is that good and would love to see you all make a fortune off of it.
Well, it is possible to do, if someone would really want to. If someone would make a CD with installation files, write and print a good game manual, maybe add a T-shirt -- some people would buy the game. It would be also good to organize a tournament; not on internet, but somewhere on LAN, so that people are physically present, and can immediately buy the game.
toms
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Re: Thank you for Wesnoth!!!

Post by toms »

Zombie69 wrote:I would love to see this game on every stores shelf one day. Don't get me wrong, I'm very glad Wesnoth is free but I just think this game is that good and would love to see you all make a fortune off of it.
It costs money to get rights for selling the license. And it is very hard to sell a game if you won´t be 'enslaved' or tricked by large companies. Also Wesnoth is under development and still not all complete.
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Kiba
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Post by Kiba »

I thought it is a complete game. See Wesnoth 1.0. The only difference, the game is contuined to be developed


The biggest advantage of Wesnoth is as long developers contuine developing, the game will contuinonally see improvement. Unlike commercial games, which tend to make a game and that is it and no further major development.

Even if all the developers abandon it, Wesnoth is never totally dead. As long someone have a copy of the Wesnoth source code, they can start development again. Unlike properitary games which include both commercial and non commercial games, once they are dead, they are dead forever.

Sorry for my rambling...
tsr
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Re: Thank you for Wesnoth!!!

Post by tsr »

toms wrote:
Zombie69 wrote:I would love to see this game on every stores shelf one day. Don't get me wrong, I'm very glad Wesnoth is free but I just think this game is that good and would love to see you all make a fortune off of it.
It costs money to get rights for selling the license. And it is very hard to sell a game if you won´t be 'enslaved' or tricked by large companies. Also Wesnoth is under development and still not all complete.
What do you mean? BfW is GPL, anyone can make a nice selling box of it and sell it themselves or offer it to game-stores for a commision.

I think this would be cool to do, allthough a lot of work (mainly creating a good off-game-manual)

The good thing is that it is probably (for those in the know) to create one cd that would allow installing on a bunch of plattforms (also including the source and howtos for compiling on a bunch of plattforms/OSes)

:D (but temptingly serious)

/tsr
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