Two types of MP games

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Sandman
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Two types of MP games

Post by Sandman »

At first sorry for my engilsh. I don't knew it too good, but I hope you'll understand me.

I was searching similar topic on forum, but I didn't find any. If it was posted I'm sorry.

And now the problem:
As you all guys knew there are many people playing on mp server. Some of them doesn't matter with whom they play, but there is a group of people which want to play only with friends. The secound group is creating games and they don't mark (in the name of game) that they don't want to play with anyone. I had been kicked not once from this kind of game even without a simple word of explenation. It makes me angry, and I think that not only me.

Solution:
I think there should be two types of games. Private and public. It should be imposible to create a game without selecting one of this options.

What do you think about it?
The best form of attack is counter-attack.
Flametrooper
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Post by Flametrooper »

Hrmmm...code it, or suggest how to code it, or (not likely) persuade someone to code it; and I could see it becoming a good idea.
hey.
Na'enthos
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Post by Na'enthos »

If this is a problem (and it appears to be), then yes, that should become a feature. Like.. a custom message a host can add.
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ozymandias
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Post by ozymandias »

Basically, people wanting a private game should put that in the name. That would help some. However, making it a coded option would help with internationalization issues - everybody would see "This is a private game" in their language.

However, that will only be helpful so far as people bother to activate that option...
Sandman
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Post by Sandman »

As I said befor, I think that it should be imposible to create a game without selecting one of this two options(private\public).
The best form of attack is counter-attack.
Stilgar
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Post by Stilgar »

I support this idea. I too have attempted to join games and been kicked without a moment's notice.
Dragon Master
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Post by Dragon Master »

I agree, this is a good idea. Now the problem is the code.
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JW
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Post by JW »

How do you decide which players can play in a private game? I'm not sure you've thought about that.

Even if this is coded there's no guarantee people will use it, so you'll probably get the same results (if less often).

I say just deal with it and tell them to put that in their title.
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turin
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Post by turin »

JW wrote:How do you decide which players can play in a private game? I'm not sure you've thought about that.
An invitation system (not so good IMHO), or a password system (which would be whispered to the invited players).
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JW
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Post by JW »

A password system would work, you're right.
Na'enthos
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Post by Na'enthos »

If that'd be implemented it'd be nice to add a small icon making it clear it's a 'closed' game rather than a game which is open to everyone.
He who would travel happily must travel light.
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ozymandias
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Post by ozymandias »

Before we get too complicated about invites and passwords and suchlike: The problem wasn't really keeping out (kick works fine for that), but encouraging people to make it clear that they're having a private game and are waiting for specific friends.
Sandman
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Post by Sandman »

I completly agree with ozymandias.
The best form of attack is counter-attack.
scott
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Post by scott »

ozymandias wrote:Before we get too complicated about invites and passwords and suchlike: The problem wasn't really keeping out (kick works fine for that), but encouraging people to make it clear that they're having a private game and are waiting for specific friends.
So wouldn't password protection with a little lock icon serve the second purpose as well?
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Flametrooper
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Post by Flametrooper »

How about when creating a game, you have a checkbox next to the fog and shroud ones like Fog[ ] Shroud[x] Observers [ ] Private [x]. Then on the list of games, when people are trying to join, the color of the text is yellow (how it's red for a game in play, and green for a game you can join); or maybe a lock icon by it instead, or just the word (private) in parentheses, so you have
BillyBob's Game
Arena of Destruction
Flametrooper's Game (Private)
In which case, BillyBob's Game is in play; Arena of Destruction is public and waiting for people to join; and Flametrooper's Game is private and waiting for people to join.
So now you have an indicator of how private games are shown. What about joining restrictions? Well for that, you can have the friends/private players know ahead of time what all their usernames are going to be. Then the host can approve/disapprove each user as they join. The approval takes place before game starts. Either that, or password protection. Or even just let the host kick people that shouldn't join, because it's not like they weren't warned: they saw the yellow text, and read the word (private) after the end of the game name...
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