Battles in Wesnoth on Epic scales.
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Battles in Wesnoth on Epic scales.
Aim: To create an era where each unit represents tens, hundreds or even thousands of soldiers.
How: Draw all the images as many instead of one soldier. Give them all swarm ability. 3 types of range = "Siege" (catapults, etc) "Ranged" (Bows) "Melee" (swords).
Can still level up. Eg "Heavy Infantry" -> "Shocktrooper" still works the same way, except "more" are levelled up at once.
Rebalance all the damage a bit. Eg. Spears will count as Pierce, arrows, count as 'blade', as it is just a pretty standard way of dealing ranged damage.
Siege weapons, deal impact damage, and are weak to other siege weapons.
In summary: Melee damage + most ranged damage =blade. Special melee weapons = pierce. Siege weapons = "impact", or maybe fire.
This is useful in that a group of goblins will be more vulnerable giant, giant area damage rocks, as they are close together, and you just change the resistances.
The "Leader" will be renamed as "Command Group" or etc.
What do you think??
Graphics here seems the easy part, IMO. There are so many of them you don't need the quality.
How: Draw all the images as many instead of one soldier. Give them all swarm ability. 3 types of range = "Siege" (catapults, etc) "Ranged" (Bows) "Melee" (swords).
Can still level up. Eg "Heavy Infantry" -> "Shocktrooper" still works the same way, except "more" are levelled up at once.
Rebalance all the damage a bit. Eg. Spears will count as Pierce, arrows, count as 'blade', as it is just a pretty standard way of dealing ranged damage.
Siege weapons, deal impact damage, and are weak to other siege weapons.
In summary: Melee damage + most ranged damage =blade. Special melee weapons = pierce. Siege weapons = "impact", or maybe fire.
This is useful in that a group of goblins will be more vulnerable giant, giant area damage rocks, as they are close together, and you just change the resistances.
The "Leader" will be renamed as "Command Group" or etc.
What do you think??
Graphics here seems the easy part, IMO. There are so many of them you don't need the quality.
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- Kestenvarn
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I was thinking of this myself... that stupid acronym HAPMA (Hexes Are Possibly Miles Across) was what triggered it.... went something like this:
If hexes are miles across, how are they able to combat ones in another hex? Maybe most units are actually symbols for an entire group of that type...
If this was created, it'd be nice to get a map similar to the boardgame Risk to support it.
If hexes are miles across, how are they able to combat ones in another hex? Maybe most units are actually symbols for an entire group of that type...
If this was created, it'd be nice to get a map similar to the boardgame Risk to support it.
- Ken_Oh
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I always understood that a single could possibly represent a whole battalian or troops. As Dave says, this is a simple game, so keeping single units around is just the simplest way to do things.
Either way, if you do make this era, here are some things to consider:
-Would HP really equate to health or rather how many units aren't too wounded to fight? Or would a 1 HP group all die at once when that last HP is taken away?
-If you make HP equate to how many units are healthy enough to fight, then would you make groups do less damage if they have less HP?
-If so, would you look into having the group graphic change if it's low on "HP" (going from a a dozen of people to half that amount to just a few)?
Either way, if you do make this era, here are some things to consider:
-Would HP really equate to health or rather how many units aren't too wounded to fight? Or would a 1 HP group all die at once when that last HP is taken away?
-If you make HP equate to how many units are healthy enough to fight, then would you make groups do less damage if they have less HP?
-If so, would you look into having the group graphic change if it's low on "HP" (going from a a dozen of people to half that amount to just a few)?
Swarm takes care of those concerns, except the graphical one.
For my opinion, i always considered hp not actual health, but endurance. The unit may or may not be recieving wounds, but when his hp reach zero he just can't go on, at which point can be easily dispatched off, whether is because he recieved a lethal hit or he just fainted out of tiredness.
Kestenvarn, it is a pity that you didn't see the ultimate theory to Wesnoth scale that was posted in the Off-Topic forums. Basically, in WoW the gravity is so great that units can only move a certain number of hexes in 4 hours (making a day be 6 turns). The people are then adapted ti this enviroment, and in combat you see things as HI and trolls doing only two hits each combat because of the strenght exerted, etc, etc.
For my opinion, i always considered hp not actual health, but endurance. The unit may or may not be recieving wounds, but when his hp reach zero he just can't go on, at which point can be easily dispatched off, whether is because he recieved a lethal hit or he just fainted out of tiredness.
Kestenvarn, it is a pity that you didn't see the ultimate theory to Wesnoth scale that was posted in the Off-Topic forums. Basically, in WoW the gravity is so great that units can only move a certain number of hexes in 4 hours (making a day be 6 turns). The people are then adapted ti this enviroment, and in combat you see things as HI and trolls doing only two hits each combat because of the strenght exerted, etc, etc.
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"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
I like the sound of epic scales and battles with massive armies. How would you deal with units like the dwarvish thunderer? There could be 50 or 100 (or however many you want) on a hex all firing their weapons. How do you realistically limit the number of attacks they get to balance the amount of damage they do?
Along side siege weapons you could have enormous creatures such as dragons, elephants, giants, etc. You could do away with levels and have titles. For example instead of having elvish archer - level 1 you could have elvish archers - green recruits.
In summary (after I babbeled for a bit), I can see problems but I think there is heaps of potential to make a very interesting variant of Wesnoth.
@Cuyo Quiz - Maybe the gravity is the same on Wesnoth but the planet spins on its axis much faster competing a rotation every 6 turns. Or maybe soldiers in Wesnoth are paid by the hour.........
Along side siege weapons you could have enormous creatures such as dragons, elephants, giants, etc. You could do away with levels and have titles. For example instead of having elvish archer - level 1 you could have elvish archers - green recruits.
In summary (after I babbeled for a bit), I can see problems but I think there is heaps of potential to make a very interesting variant of Wesnoth.
@Cuyo Quiz - Maybe the gravity is the same on Wesnoth but the planet spins on its axis much faster competing a rotation every 6 turns. Or maybe soldiers in Wesnoth are paid by the hour.........
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Re: Battles in Wesnoth on Epic scales.
sounds funappleide wrote:How: Draw all the images as many instead of one soldier. Give them all swarm ability. 3 types of range = "Siege" (catapults, etc) "Ranged" (Bows) "Melee" (swords).

(after a while)

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