Overwhelm ability
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Overwhelm ability
Well, this ability seems simple enough 'ahem'
Overwhelm: a unit with overwhelm will perform all of its attacks before the defender can respond
Example:The unit with overwhelm has 5-3 melee and the defending unit has 7-2 melee. When the overwhelming unit attacks it will strike for 5 damage three times (taking into account if it misses or hits) then the defending unit will strike for 7 damage 2 times.
what do you think?
Overwhelm: a unit with overwhelm will perform all of its attacks before the defender can respond
Example:The unit with overwhelm has 5-3 melee and the defending unit has 7-2 melee. When the overwhelming unit attacks it will strike for 5 damage three times (taking into account if it misses or hits) then the defending unit will strike for 7 damage 2 times.
what do you think?
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I wasn't planning to add this to my dragons, that would just be cruel to all the other races. I could add it to my some units for my Holy Knights, but someone needs to code the ability first since I'm more of an artist(AKA I have no idea what I'm doing when I code
). However, If first strike happens, the firststriking unit will go through all its attacks first, then the overwhelmer will go through its attacks

Then overwhelm would turn into a disadvantage when fighting a firststriking unit?
Well basically overwhelm is astronger first strike, so why not replace first strike with it?
Another posibility is that overwhelm would only work when you hit.
So every time you hit you are allowed to use your next attack (before your enemy.)
Examples: you have 4 attacks, you attack: your first hit misses the enemy attacks your second attack hits you are allowed to use your third attack you mss the enemy attacks,you use your foruth attack the enemy performs the rest of his attacks.
Or the enemy has first strike you 4 attacks, you attack:
Your enemy atatcks you because of first strike then you attack him you hit you perform your second attack ,you hit and perform your third attack, you miss the enemy attacks, your fourth attack and then the rest of the enemy attacks.
Well basically overwhelm is astronger first strike, so why not replace first strike with it?
Another posibility is that overwhelm would only work when you hit.
So every time you hit you are allowed to use your next attack (before your enemy.)
Examples: you have 4 attacks, you attack: your first hit misses the enemy attacks your second attack hits you are allowed to use your third attack you mss the enemy attacks,you use your foruth attack the enemy performs the rest of his attacks.
Or the enemy has first strike you 4 attacks, you attack:
Your enemy atatcks you because of first strike then you attack him you hit you perform your second attack ,you hit and perform your third attack, you miss the enemy attacks, your fourth attack and then the rest of the enemy attacks.
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I don't really like your idea Wush. It seems that this ability would balance if its bad against firststrike. That will allow you to use say a 7-4 lvl2 unit with overwhelm, yet not have it overpowered. I meant for this ability to be put on a relativly low hp unit so you would have to basically deal killing blows, but be able to attack without the risk of counterstrike
Example: the overwhelming unit has 5 hp left and 5-4 attack, attacks a unit with 14 hp left and 7-3 attack. Usually this would be suicide, but with overwhelm there is a greater chance that you would kill.
Example: the overwhelming unit has 5 hp left and 5-4 attack, attacks a unit with 14 hp left and 7-3 attack. Usually this would be suicide, but with overwhelm there is a greater chance that you would kill.
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- irrevenant
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I'm assuming this ability only works when attacking (not when defending)?
Actually, I'd quite like to see the opposite ability; a unit performs all of its attacks after its opponent (on defence only). It'd be great for lumbering behemoths like the Rock Golem, and might even be appropriate for something like the Dwarvish Thunderguard.
Actually, I'd quite like to see the opposite ability; a unit performs all of its attacks after its opponent (on defence only). It'd be great for lumbering behemoths like the Rock Golem, and might even be appropriate for something like the Dwarvish Thunderguard.
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