Problem to connect to the campain server
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Problem to connect to the campain server
I have a problem since i downloaded 1.1.2 i cant connect to the campain server-. does anybody have the same problem and where can i else download some campains because i want to play some orc campains =))
But that brings you to the 1.0 campaign server. If you're desperate, you can try to use the perl modules and the correct port number (I think it's 15003) to make your own http access. http://www.wesnoth.org/forum/viewtopic.php?t=6826toms wrote:You can also download them here.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
Bruno Wolff set up a page for the development campaignd as well now: http://wolff.to/campaigns/dev/.
"If gameplay requires it, they can be made to live on Venus." -- scott
Some further notes on this.
The web server needs to be able to contact the campaign server in order to check if cached campaigns are up to date. When one of the campaign servers is down (and the 1.0 server has been hanging a lot lately) you won't be able to fetch campaigns.
There are also two campaigns that are so large that the web server times out before the cgi script can update the cache. I have to manually load these when I notice updates for them. At some point I will see if I can get the perl modules to be reasonably memory efficient so this doesn't happen any more.
The web server needs to be able to contact the campaign server in order to check if cached campaigns are up to date. When one of the campaign servers is down (and the 1.0 server has been hanging a lot lately) you won't be able to fetch campaigns.
There are also two campaigns that are so large that the web server times out before the cgi script can update the cache. I have to manually load these when I notice updates for them. At some point I will see if I can get the perl modules to be reasonably memory efficient so this doesn't happen any more.
Why don't you 1. not include all of the new units from the Imperial Era, and 2. list the Imperial Era as a dependency?Ranger M wrote:(I'll be reducing mine in size next release after a clean up.)
In the next version of the Imperial Era, all you are going to have to do is put
Code: Select all
#ifdef CAMPAIGN_NAME
#define IMPERIAL_ERA
#enddef
#endif
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Turin, great idea. This is the same as in my campaign. However, the problem will be with some very few people, who will then claim that our campaigns are broken ...
And then, Imperial Era units IIRC stats are a bit different from what I use in ANO (I use outdated version). This could change the carefully crafted balance of some scenarios.
And then, Imperial Era units IIRC stats are a bit different from what I use in ANO (I use outdated version). This could change the carefully crafted balance of some scenarios.
I think that if you put at the very beginning in a story tag the message "YOU NEED THE IMPERIAL ERA TO PLAY THIS" (similar to how UTBS and SE have messages telling the player that the campaigns are abnormal in some way), people will listen... or at least most of them.szopen wrote:Turin, great idea. This is the same as in my campaign. However, the problem will be with some very few people, who will then claim that our campaigns are broken ...
Hm... the only units you use from the IE are the Aragwaithi, right? Or do you use some of the others as well?szopen wrote:And then, Imperial Era units IIRC stats are a bit different from what I use in ANO (I use outdated version). This could change the carefully crafted balance of some scenarios.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm