Our portrait needs: a discussion

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gpetersz
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Our portrait needs: a discussion

Post by gpetersz »

Please keep in my that current portrait put the quality requirements on a very high level. I think one should only post hers/his best works.
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Elvish_Pillager
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Post by Elvish_Pillager »

gpetersz wrote:Please keep in my that current portrait put the quality requirements on a very high level. I think one should only post hers/his best works.
What's this "current portrait" of which you speak?
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gpetersz
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Post by gpetersz »

Ah, sorry. I would like to write: "current portraits".
I mean: the most of which in the game (at least in the first 4 campaigns).
For example the orcish portraits. They are all great and professional.
Any new portraits have to reach this level of quality in my opinion.
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Elvish_Pillager
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Post by Elvish_Pillager »

Maybe to become mainline, but UMCs often use whatever they can get.
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gpetersz
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Post by gpetersz »

Elvish Pillager wrote:Maybe to become mainline, but UMCs often use whatever they can get.
What is an UMC? :)
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Elvish_Pillager
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Post by Elvish_Pillager »

User Made Campaign.

Odd, that isn't listed here or here, otherwise useful acronym sources.
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cataphractos
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Post by cataphractos »

IMO, portrait drafts should be posted here http://www.wesnoth.org/forum/viewtopic. ... 937#135937, for comments and improvements. Then, when the portrait seems possible to transform in a campaign portrait, anywhere in this forum.
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scott
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Re: Our portrait needs: a discussion

Post by scott »

gpetersz wrote:Please keep in my that current portrait put the quality requirements on a very high level. I think one should only post hers/his best works.
I agree with this.
gpetersz wrote:Ah, sorry. I would like to write: "current portraits".
I mean: the most of which in the game (at least in the first 4 campaigns).
For example the orcish portraits. They are all great and professional.
Any new portraits have to reach this level of quality in my opinion.
And this.

If I had to make an observation, I would say the game could really use some high quality portraits for the elvish units. We have 1 portrait for the elvish shaman, but none for the other elf lines. They figure prominently in several campaigns. We have several budding artists trying to develop their skills but nothing so far has really nailed it.
Hope springs eternal.
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Thrawn
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Re: Our portrait needs: a discussion

Post by Thrawn »

scott wrote: If I had to make an observation, I would say the game could really use some high quality portraits for the elvish units. We have 1 portrait for the elvish shaman, but none for the other elf lines. They figure prominently in several campaigns. We have several budding artists trying to develop their skills but nothing so far has really nailed it.
I'll nail it eventally, don't worry ;)

On Topic: I see no problem with people posting first attempts here, we have the restricted one that things can be moved to if they rise to the occasion, and the rest can be critiqued here, and some good may come of it.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
gpetersz
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Post by gpetersz »

Elvish Pillager wrote:User Made Campaign.

Odd, that isn't listed here or here, otherwise useful acronym sources.
Well I haven't looked, I am sorry.

I might be mistaken but I feel some sarcasm here, ain't I? I think I upset you somehow, but I didn't intend to do it.
Maybe I do seem too picky, but believe me I am not, I am only honest.

Wesnoth stands out from the open source games by its great overall performance. Great code, great sounds and very good art (mixed a bit but improving). Usually open source games or freeware games are done by enthusiast programmers but not professional artists.
The problem roots to the fact that pro artists rarely contribute, what might be understandable since they draw and paint during the working hours and they usually don't want to in their freetime. Wesnoth is an exception.
I see a long list of artwork contributors and most of the artworks are just great.

So when I am a bit picky I measure everything not to the fact that Wesnoth is open source, but to the fact that Wesnoth looks great at the moment. Wesnoth's content should improve everybody's self-recognition and "self-critique" to only post what really measures to already made art.

I apologise for everyone who feel offended but I really won't praise what is not good. I try to do it in a more smooth manner, and if there was anything what can be praised I'll do.

That's why I gave some links (maybe not in this topic) to very useful tutorials.

All right, I apologise, in this topic I wasn't too polite and only gave a "warning" but the artworks here were not close to be finished, but if I am really honest, they are not even started. There was nothing to critique or advise on really. Besides when the image is really not good there it could be a shopping list of mistakes what is not useful at all. That's why came the "warning" for what I apologise again.
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Post by Elvish_Pillager »

gpetersz wrote:Well I haven't looked, I am sorry.

I might be mistaken but I feel some sarcasm here, ain't I? I think I upset you somehow, but I didn't intend to do it.
If I'm being sarcastic, I'm not trying to be :P I think maybe you're looking for upset-ness where it isn't. (although, IMO that's always a good thing to do - it's easy to get on people's nerves when they can't interpret your message properly, due to it being made entirely of text.)

In any case, I don't think you've upset me - you come off as a bit too assertive for a new member, but nothing that a few weeks of interacting with the veterans around here won't cure. ;)
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
gpetersz
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Post by gpetersz »

Well, I stepped on many thumbs here at my first day... I should have first looked around before posting (a very lame mistake by "beginners" what I am not on the internet).

I read that there is a restricted forum where the better pieces are posted, and now we are in the general one. Here some patience should be used for the contributions.

So, I apologise again, and if required I might start a new thread on for everyone to see.
gpetersz
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Post by gpetersz »

Elvish Pillager wrote:
gpetersz wrote:Well I haven't looked, I am sorry.

I might be mistaken but I feel some sarcasm here, ain't I? I think I upset you somehow, but I didn't intend to do it.
If I'm being sarcastic, I'm not trying to be :P I think maybe you're looking for upset-ness where it isn't. (although, IMO that's always a good thing to do - it's easy to get on people's nerves when they can't interpret your message properly, due to it being made entirely of text.)

In any case, I don't think you've upset me - you come off as a bit too assertive for a new member, but nothing that a few weeks of interacting with the veterans around here won't cure. ;)
Okay, I had to look up in the vocabulary, and I promise I won't be assertive.
I am quite old on myself so I will be self-restrictive... ;)

Actually I am not that new here, but very rarely posted anything.
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Post by Darth Fool »

@gpetersz: While I understand your intent, I can't agree with you. I do agree that people should be putting there best forward, but you must remember, many of our artists(even the better ones) are amateurs. As long as the work is wesnoth related, I don't see a problem with people posting relatively primative graphics to the open art contributions thread. This is why we have a distinction between the open and restricted forums. When an artists work reaches the point where it is approaching the quality necessary to be included in the mainline, it will likely be moved to the restricted forum where it will get greater attention by the Developers as well as receive critiques from fewer people who have not demonstrated that they know how to give constructive criticism. New amateur artists posting in the open forum are able to receive suggestions on how to improve their work, while not overly burdening the art developers. A forum member who is posting artwork not Wesnoth related should post to off-topic, but if the art is wesnoth related, the open forum is fine. It is important, I think, for wesnoth to continue to develop and improve new artistic talent. Much of the artwork in wesnoth was done by professional or semi-proffesional artists, but you might be surprised by how much has been done by amateurs who have honed their skills in the wesnoth forums to the point where it is hard to tell that they are not professionals! Banning budding artists' artwork would whittle away at future fantastic pretty pictures. OT: Isn't alliteration fun?

edit: Well, it looks like in the time I took to write that you have already come to a similar conclusion. Oh, BTW, welcome to the forums, even if you have been lurking for a while!
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Post by Dave »

Darth Fool wrote:Much of the artwork in wesnoth was done by professional or semi-proffesional artists
Err...has any of our artwork been done by full-time professional artists? If so, who?

David
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