Era of the Future Development
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- Peter the Great
- Posts: 296
- Joined: August 9th, 2008, 5:08 pm
Re: Era of the Future Development
I'd suggest combining all the movetypes into one file, because it's more simple that way and for some reason entering
{~add-ons/Era_of_the_Future/units/movetypes} into the [+units] tag doesn't work on my computer. It needs me to be more specific for some reason so instead of doing a separate path for each file I combined them into one file and added {~add-ons/Era_of_the_Future/units/movetypes.cfg}
Also, don't you think the flyer for the welkin is a bit over powered? It has a good ranged and melee attack (exactly the same as the elvish fighter's stats IIRC) AND it has move move points, it costs less to move over mountains and other terrains, and it has a better dodge on most terrains (except forest for some reason, if he can fly over mountains, why not forests?) with only slightly less hp
EDIT: Oh, forgot that they have slightly better resistances too.
{~add-ons/Era_of_the_Future/units/movetypes} into the [+units] tag doesn't work on my computer. It needs me to be more specific for some reason so instead of doing a separate path for each file I combined them into one file and added {~add-ons/Era_of_the_Future/units/movetypes.cfg}
Also, don't you think the flyer for the welkin is a bit over powered? It has a good ranged and melee attack (exactly the same as the elvish fighter's stats IIRC) AND it has move move points, it costs less to move over mountains and other terrains, and it has a better dodge on most terrains (except forest for some reason, if he can fly over mountains, why not forests?) with only slightly less hp
EDIT: Oh, forgot that they have slightly better resistances too.
- Pentarctagon
- Project Manager
- Posts: 5732
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Era of the Future Development
which one? 4 of their 8 units can fly.Peter the Great wrote:Also, don't you think the flyer for the welkin is a bit over powered?
yeah, i got that too. i somehow fixed it by removing the map file, reloading wesnoth, putting them back in, and then reloading again. no idea why that workedMirion147 wrote:I tried to open the campaign and it gave me an error message halfway through loading:

99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- Peter the Great
- Posts: 296
- Joined: August 9th, 2008, 5:08 pm
Re: Era of the Future Development
The one called "Flyer"Pentarctagon wrote:which one? 4 of their 8 units can fly.Peter the Great wrote:Also, don't you think the flyer for the welkin is a bit over powered?
In case you forgot here's the cfg file.
Oh, and also it's only one gold more than the fighter.
Code: Select all
#textdomain wesnoth-Era_of_the_Future
[unit_type]
id=Flyer
name= _ "Flyer"
race=welkin
gender=male,female
image="units/Welkin/Flyer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
level=1
alignment=lawful
experience=33
advances_to=Mentor,Grand Flyer
{AMLA_DEFAULT}
hitpoints=34
movement=5
movement_type=welkinwing
cost=15
usage=fighter
description= _ "The most common of the Welkin, Flyers are very distinguishable by their flaming red hair and menacing ring blade. Because they are the main fighting force of the Army of Aten, Flyers must be at least equally skilled in the use of their ring blade and the flame, despite being devout followers of the sun. The Welkin are known for their pacifism, as the Flyers show by staying away from a fight whenever possible. However, due to their high sense of honor, conflict cannot always be avoided."
[female]
name= _ "female^Flyer"
gender=female
image="units/Welkin/Flyer_Female.png"
[/female]
[attack]
name=Ring Blade
description=_"Ring Blade"
icon="attacks/chakram.png"
type=blade
range=melee
damage=5
number=4
[/attack]
[attack_anim]
[filter_attack]
name=Ring Blade
[/filter_attack]
[if]
hits=yes
[frame]
sound={SOUND_LIST:SWORD_SWISH}
[/frame]
[/if]
[/attack_anim]
[attack]
name=Sunburst
description=_"Sunburst"
icon="attacks/sunburst.png"
type=fire
range=ranged
damage=3
number=3
[/attack]
[attack_anim]
[filter_attack]
name=Sunburst
[/filter_attack]
{FIRE_BURST_SMALL}
start_time=-575
[if]
hits=yes
[frame]
sound=magic-missile-1.ogg,magic-missile-2.ogg,magic-missile-3.ogg
[/frame]
[/if]
[/attack_anim]
[/unit_type]
Re: Era of the Future Development
i know which one and yes we realize they are more powerful than mainline units. we need to balance the era's factions and then power them down to be about even with mainline.
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
Currently working on:
Era of the Future
- Pentarctagon
- Project Manager
- Posts: 5732
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Era of the Future Development
yeah, ive been kinda slacking in that respect...though they are much better than before (go look at ageless era's welkin). ill try and get a balance revision list together after i attempt the mp maps. although don't know when i will be able to, i am actually getting hw this quarter
.
ps- if anyone else wants to make a map or two, then go for it.

ps- if anyone else wants to make a map or two, then go for it.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Era of the Future Development
I tried to make a map once, it was verily horrid. Sorry, I can't help there, I'm worse at mapmaking then I am at coding, which is pretty bad.
I downloaded the most recent version of wesnoth, and then I tried to open the campaign, and it said
I downloaded the most recent version of wesnoth, and then I tried to open the campaign, and it said
Spoiler:
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Era of the Future Development
You know, I came up with an idea for balancing. Get out MS Excel and make a chart with the X axis being attack types- ranged and melee, and the Y axis as attack types- fire, impact, pierce, etc. Then for each box list a unit that has that attack type and how much damage he deals. I think it'll be easier to balance if you see what your units are using to attack, and how to make it cleaner across the board. Haven't tried it yet- going to do so with Steelhive.
Re: Era of the Future Development
But defences, dodge, movement, HP, XP, and cost are also factors in balancing, right? That would have to be an octagonal chart.
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
- Peter the Great
- Posts: 296
- Joined: August 9th, 2008, 5:08 pm
Re: Era of the Future Development
Well, in the mean time it's annoying to fight these guys with mainline units (dwarves in the campaign)Huston wrote:i know which one and yes we realize they are more powerful than mainline units. we need to balance the era's factions and then power them down to be about even with mainline.

- Pentarctagon
- Project Manager
- Posts: 5732
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Era of the Future Development
@Peter_the_Great: its a umc campaign version 0.0.01 made with a umc race. feel free to make some suggestions as to what should be changed in order to make the faction/campaign more balanced.
@huston: 2 things a) you added the .map extension with the wesnoth map editor right? cause doing it with an outside program doesn't work right. b) i am using windows 7, and when i tried editing the map name, it told me that colons, among other things, couldn't be used in file names.
@huston: 2 things a) you added the .map extension with the wesnoth map editor right? cause doing it with an outside program doesn't work right. b) i am using windows 7, and when i tried editing the map name, it told me that colons, among other things, couldn't be used in file names.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
Re: Era of the Future Development
Yeah, but do you really want to get THAT complicated? HP and XP would probably be graphs. Defenses, dodge, and movement can be combined into one mass-lump "Which units are good in these terrains and to what degree" 2-axis chart.Mirion147 wrote:But defences, dodge, movement, HP, XP, and cost are also factors in balancing, right? That would have to be an octagonal chart.
Re: Era of the Future Development
All I'm saying is it would probly be tough, but there probably is some theorem for it. If it works though, I'd like to see it
.

Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: Era of the Future Development
I forgot the sixth attack type. blade, pierce, impact, fire, cold, is there anything else...?
EDIT: Oh right Arcane. I'm an idiot.
EDIT: Oh right Arcane. I'm an idiot.
Last edited by Zerovirus on February 10th, 2010, 11:53 pm, edited 1 time in total.
- artisticdude
- Moderator Emeritus
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- Joined: December 15th, 2009, 12:37 pm
- Location: Somewhere in the middle of everything
Re: Era of the Future Development
Arcane, isn't it?
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: Era of the Future Development

coded Rebellion During the Dark Age
Currently working on:
Era of the Future
Currently working on:
Era of the Future