Wesnoth 1.1.3

Get help with compiling or installing the game, and discuss announcements of new official releases.

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Yogibear
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Post by Yogibear »

Jack the Ripper wrote:Do anyone know when a bugfixed v1.1.3 will come out for windows?
We plan on having a better release next tuesday. The windows build seems to cause the most trouble due to problems with DLL's. I will revert this and simply work with the old ones. This is no major problem since the only motivation to use updated DLL's was sdl_image.dll and it's problems with ICC profiles (leading to "gyphon bug", "skeleton archer bug", necromancer bug" etc). For the next release the few remaining problematic graphics will be adjusted accordingly. This will also push performance quite a bit for i used a couple of not performance optimized DLL's for 1.1.3.

We will also head for fixing the worst bugs by then. It won't be perfect but you should at least be able too keep the focus on playing and not desperately trying to prevent running into the next bug.

Hang on, we keep you updated.
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Jack the Ripper
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Post by Jack the Ripper »

@Yogi Bear: THX this are very good news! :)
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Wintermute
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Post by Wintermute »

Yogi Bear wrote:The windows build seems to cause the most trouble due to problems with DLL's. I will revert this and simply work with the old ones. This is no major problem since the only motivation to use updated DLL's was sdl_image.dll and it's problems with ICC profiles (leading to "gyphon bug", "skeleton archer bug", necromancer bug" etc). For the next release the few remaining problematic graphics will be adjusted accordingly. This will also push performance quite a bit for i used a couple of not performance optimized DLL's for 1.1.3.
I was wondering if some of the performance issues that people were having were due to windows people using the "temp fix" older dlls. I am using XP myself (with said dlls) and I don't think the performance hit is too bad (though it is noticable IMO).
Yogi Bear wrote:We will also head for fixing the worst bugs by then. It won't be perfect but you should at least be able too keep the focus on playing and not desperately trying to prevent running into the next bug.
Sounds great! A buggy release that gets fixed quickly (like 1.1.2) is perfectly fine with me. Part of the reason that I play the development branch is to help out with bug finding and so forth.
"I just started playing this game a few days ago, and I already see some balance issues."
Yogibear
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Post by Yogibear »

Wintermute wrote:Part of the reason that I play the development branch is to help out with bug finding and so forth.
I will be on the devserver to chase mp bugs tonight. See the end of this thread for more information:

http://www.wesnoth.org/forum/viewtopic.php?p=157457

Any help is appreciated.
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Wintermute
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Post by Wintermute »

Yogi Bear wrote:I will be on the devserver to chase mp bugs tonight. See the end of this thread for more information:

http://www.wesnoth.org/forum/viewtopic.php?p=157457

Any help is appreciated.
I just reported the following on gna:

1. movement orbs are broken (active players orbs are visible to all players) #6015

2. ambushing units are is visible to opponents (when the orbs are visible to opponents, as per #6016

3. minor TC glitch #6017

4. delay fog option no longer works #6018

I will keep looking :)

EDIT:
These are all from one game. There is a save attached to #6016. Let me know if you need more information!
"I just started playing this game a few days ago, and I already see some balance issues."
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Post by Soliton »

Wintermute wrote: I just reported the following on gna:

1. movement orbs are broken (active players orbs are visible to all players) #6015

2. ambushing units are is visible to opponents (when the orbs are visible to opponents, as per #6016

3. minor TC glitch #6017

4. delay fog option no longer works #6018

I will keep looking :)

EDIT:
These are all from one game. There is a save attached to #6016. Let me know if you need more information!
Thanks! Those are all simple yet useful bug reports (probably all related, too).
And you're a windows user! (sorry biased by a totally pointless report recently..) :P
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Sly
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Post by Sly »

Don't know it can be classified as a bug : in the .cfg files of some units (Orcish Crosbow, Orcish Assassin, etc.) there's 2 "icon" attribute for the same "attack" tag, so the new icon isn't displayed.
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zookeeper
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Post by zookeeper »

Sly wrote:Don't know it can be classified as a bug : in the .cfg files of some units (Orcish Crosbow, Orcish Assassin, etc.) there's 2 "icon" attribute for the same "attack" tag, so the new icon isn't displayed.
I think I managed to fix all of those yesterday.
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Post by Sly »

zookeeper wrote:
Sly wrote:Don't know it can be classified as a bug : in the .cfg files of some units (Orcish Crosbow, Orcish Assassin, etc.) there's 2 "icon" attribute for the same "attack" tag, so the new icon isn't displayed.
I think I managed to fix all of those yesterday.
Ok :wink:

I didn't know if someone had already mentioned it :oops:
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