Wesnoth 1.1.3
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- Retired Developer
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We plan on having a better release next tuesday. The windows build seems to cause the most trouble due to problems with DLL's. I will revert this and simply work with the old ones. This is no major problem since the only motivation to use updated DLL's was sdl_image.dll and it's problems with ICC profiles (leading to "gyphon bug", "skeleton archer bug", necromancer bug" etc). For the next release the few remaining problematic graphics will be adjusted accordingly. This will also push performance quite a bit for i used a couple of not performance optimized DLL's for 1.1.3.Jack the Ripper wrote:Do anyone know when a bugfixed v1.1.3 will come out for windows?
We will also head for fixing the worst bugs by then. It won't be perfect but you should at least be able too keep the focus on playing and not desperately trying to prevent running into the next bug.
Hang on, we keep you updated.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
- Jack the Ripper
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- Wintermute
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I was wondering if some of the performance issues that people were having were due to windows people using the "temp fix" older dlls. I am using XP myself (with said dlls) and I don't think the performance hit is too bad (though it is noticable IMO).Yogi Bear wrote:The windows build seems to cause the most trouble due to problems with DLL's. I will revert this and simply work with the old ones. This is no major problem since the only motivation to use updated DLL's was sdl_image.dll and it's problems with ICC profiles (leading to "gyphon bug", "skeleton archer bug", necromancer bug" etc). For the next release the few remaining problematic graphics will be adjusted accordingly. This will also push performance quite a bit for i used a couple of not performance optimized DLL's for 1.1.3.
Sounds great! A buggy release that gets fixed quickly (like 1.1.2) is perfectly fine with me. Part of the reason that I play the development branch is to help out with bug finding and so forth.Yogi Bear wrote:We will also head for fixing the worst bugs by then. It won't be perfect but you should at least be able too keep the focus on playing and not desperately trying to prevent running into the next bug.
"I just started playing this game a few days ago, and I already see some balance issues."
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I will be on the devserver to chase mp bugs tonight. See the end of this thread for more information:Wintermute wrote:Part of the reason that I play the development branch is to help out with bug finding and so forth.
http://www.wesnoth.org/forum/viewtopic.php?p=157457
Any help is appreciated.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
- Wintermute
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I just reported the following on gna:Yogi Bear wrote:I will be on the devserver to chase mp bugs tonight. See the end of this thread for more information:
http://www.wesnoth.org/forum/viewtopic.php?p=157457
Any help is appreciated.
1. movement orbs are broken (active players orbs are visible to all players) #6015
2. ambushing units are is visible to opponents (when the orbs are visible to opponents, as per #6016
3. minor TC glitch #6017
4. delay fog option no longer works #6018
I will keep looking

EDIT:
These are all from one game. There is a save attached to #6016. Let me know if you need more information!
"I just started playing this game a few days ago, and I already see some balance issues."
Thanks! Those are all simple yet useful bug reports (probably all related, too).Wintermute wrote: I just reported the following on gna:
1. movement orbs are broken (active players orbs are visible to all players) #6015
2. ambushing units are is visible to opponents (when the orbs are visible to opponents, as per #6016
3. minor TC glitch #6017
4. delay fog option no longer works #6018
I will keep looking
EDIT:
These are all from one game. There is a save attached to #6016. Let me know if you need more information!
And you're a windows user! (sorry biased by a totally pointless report recently..)

"If gameplay requires it, they can be made to live on Venus." -- scott
Okzookeeper wrote:I think I managed to fix all of those yesterday.Sly wrote:Don't know it can be classified as a bug : in the .cfg files of some units (Orcish Crosbow, Orcish Assassin, etc.) there's 2 "icon" attribute for the same "attack" tag, so the new icon isn't displayed.

I didn't know if someone had already mentioned it
