The Dark Elves
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Did you restart Wesnoth after downloading the campaign, or did you just immediately start playing?
If the latter, you should restart Wesnoth and try again. The graphics will probably appear.
If the latter, you should restart Wesnoth and try again. The graphics will probably appear.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Maeglin Dubh wrote:Is this a known problem, or am I a freak?
no, you're a freak

hmm....no pictures. It doesn't happen to me. It's probably like turin said above.
And about Path. I know that if you defeat it in under 20 turns Traya doesn't appear. The bug was overlooked, we just wanted to make Path playable. hopefully we'll have that fixed by the next version.
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
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- Posts: 22
- Joined: March 27th, 2005, 5:29 pm
if we let the dark elves have mosters they could be way off what we want them to be
Also, for Lizard lv3 my idea:
Lizard-Champion
Death Lance (Pierce, Charge) 13-3
Bite (Poison, Pierce) 8-2
Claws (Blade) 9-3
Hitpoints= 56
Movement_Type= Lizard
Movement= 8
Experience = 500 (lower Lizard Master Exp down from 500 to aroun 80)
Level= 3
Allignment= Chaotic
Advanceto= Null
Cost= 52
Is that good or does it need Improvements
Also, for Lizard lv3 my idea:
Lizard-Champion
Death Lance (Pierce, Charge) 13-3
Bite (Poison, Pierce) 8-2
Claws (Blade) 9-3
Hitpoints= 56
Movement_Type= Lizard
Movement= 8
Experience = 500 (lower Lizard Master Exp down from 500 to aroun 80)
Level= 3
Allignment= Chaotic
Advanceto= Null
Cost= 52
Is that good or does it need Improvements
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
defense and resistance would be the movement_type. I made a new one for the lizards by the way, de-lizard. It changed their resistance to be very weak and their movements make them very quick over all terrains. We'll be adding the new balanced unit pack after we get the images done for the lizard champion and warrior wizard line.
I think i've decided on a name for the wizard line by the way:
lvl. 2 Artifacter and lvl. 3 Infuser
so what do you think?
I think i've decided on a name for the wizard line by the way:
lvl. 2 Artifacter and lvl. 3 Infuser
so what do you think?
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
- Maeglin Dubh
- Moderator Emeritus
- Posts: 1154
- Joined: November 16th, 2005, 8:38 pm
- Location: Valley of the Shadow of Death
- Contact:
The way I had the scenarios planned was you had to be conservative with your money. But to answer your other question, no, the lack of an early finish bonus was not intentional. I thought I had got that all fixed, but for some reason all the changes did not get added.
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
i was thinking the infuser and artifacter could have a red and/or black cloak and a sword with some rune symbols on it, and i had an idea for a second branch of the lizard rider, an only level 2 though
Idea:
The Lizard riders decided to improve their only flaw by learning the ranged riding skills of their distant kin, they have sacrificed both speed and power by a fraction to improve their one flaw
Maybe have about 10-2 charge, dunno for bite and a 8-3 bow/crossbow attack
Idea:
The Lizard riders decided to improve their only flaw by learning the ranged riding skills of their distant kin, they have sacrificed both speed and power by a fraction to improve their one flaw
Maybe have about 10-2 charge, dunno for bite and a 8-3 bow/crossbow attack
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm