The Dark Elves

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turin
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Post by turin »

Did you restart Wesnoth after downloading the campaign, or did you just immediately start playing?

If the latter, you should restart Wesnoth and try again. The graphics will probably appear.
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Assasin
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Post by Assasin »

Maeglin Dubh wrote:Is this a known problem, or am I a freak?

no, you're a freak :wink:


hmm....no pictures. It doesn't happen to me. It's probably like turin said above.


And about Path. I know that if you defeat it in under 20 turns Traya doesn't appear. The bug was overlooked, we just wanted to make Path playable. hopefully we'll have that fixed by the next version.
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Nyr Oagorith
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Post by Nyr Oagorith »

maybe the giant spider unit could be use as a monster unit in the dark elven line up...
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Post by Assasin »

we had considered briefly on using creatures for units, but we decided against it. It doesn't fit the character i was trying to give them.

But that doesn't mean it's a bad idea :)
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Oreb
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Post by Oreb »

if we let the dark elves have mosters they could be way off what we want them to be

Also, for Lizard lv3 my idea:

Lizard-Champion
Death Lance (Pierce, Charge) 13-3
Bite (Poison, Pierce) 8-2
Claws (Blade) 9-3

Hitpoints= 56
Movement_Type= Lizard
Movement= 8
Experience = 500 (lower Lizard Master Exp down from 500 to aroun 80)
Level= 3
Allignment= Chaotic
Advanceto= Null
Cost= 52

Is that good or does it need Improvements
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lu_zero
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Post by lu_zero »

Cost 60 and it's perfect.

What about def/res?
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Post by Assasin »

defense and resistance would be the movement_type. I made a new one for the lizards by the way, de-lizard. It changed their resistance to be very weak and their movements make them very quick over all terrains. We'll be adding the new balanced unit pack after we get the images done for the lizard champion and warrior wizard line.

I think i've decided on a name for the wizard line by the way:

lvl. 2 Artifacter and lvl. 3 Infuser

so what do you think?
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Oreb
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Post by Oreb »

those names are great
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Maeglin Dubh
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Post by Maeglin Dubh »

Got it all fixed, thanks.

One thing; is the lack of an early finish bonus intentional? I just got to the bridge scenario, and after recalling a full castle of level 2 units (I'm pretty proud of that... One Marshal, too) I have about 6 gold left. Should I have been hoarding my gold a little more?
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Post by Assasin »

The way I had the scenarios planned was you had to be conservative with your money. But to answer your other question, no, the lack of an early finish bonus was not intentional. I thought I had got that all fixed, but for some reason all the changes did not get added.
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romnajin
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Post by romnajin »

Interesting...maybe you could change the name to "Chaotic Elves" so that dark skin is not implied.
Sorry for the meaningless post
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Post by Assasin »

:twisted:

figures you would say something like that. How about I just call them whatever the hell we want? How about THAT!!!!!!
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Post by romnajin »

Damn man you are the same
Sorry for the meaningless post
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Post by Assasin »

j/k romnajin. I didn't mean it :lol:
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Oreb
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Post by Oreb »

i was thinking the infuser and artifacter could have a red and/or black cloak and a sword with some rune symbols on it, and i had an idea for a second branch of the lizard rider, an only level 2 though

Idea:
The Lizard riders decided to improve their only flaw by learning the ranged riding skills of their distant kin, they have sacrificed both speed and power by a fraction to improve their one flaw

Maybe have about 10-2 charge, dunno for bite and a 8-3 bow/crossbow attack
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