Skeleton Warrior portait
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- Drake General
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Re: Skeleton Warrior portait
They're still okay, finger bones aren't really that thick. I don't have any problem with the fingers.No, I meant they appeared a little too thin to be bone thin...
I agree with the ribs...still. There still isn't enough space between each one. the problem is, you might have to re-draw that whole section of his body if you can't get enough space in between the ribs.
but otherwise...totally awesome.

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- Girgistian
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Re: Skeleton Warrior portait
Freezing this project until I learn how to shade properly. If someone feels inclined to finish it in my stead, be my guest. Learning can take some time, so I can't guarantee that I'd be the one to finally shade this at all.
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- Drake General
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Re: Skeleton Warrior portait
I might work on that if I get the time. I know how to shade, and it wouldn't be too hard....I think.....
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- Girgistian
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Re: Skeleton Warrior portait
His head seems a little too big to me. I'm really shocked no one mentioned it yet. Not by much, but it's noticeable (at least to me).
Also, I would suggest something other than a black backdrop...it might work if it faded (even only very gradually perhaps), but as pitch black it takes away from the detail by drowning it out.
Also, I would suggest something other than a black backdrop...it might work if it faded (even only very gradually perhaps), but as pitch black it takes away from the detail by drowning it out.
- Drake General
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Re: Skeleton Warrior portait
The background isn't black anyways. It's a very dark color, granted, but it isn't black. I think faded would make it seem like a special unit.JW wrote:His head seems a little too big to me. I'm really shocked no one mentioned it yet. Not by much, but it's noticeable (at least to me).
Also, I would suggest something other than a black backdrop...it might work if it faded (even only very gradually perhaps), but as pitch black it takes away from the detail by drowning it out.
I will make sure I do if I get around to it.Girgistian wrote:e sure to fix the ribs too.
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- Drake General
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Re: Skeleton Warrior portait
Alright, almost done.
Here's how it is right now, I have a bit of shading to do on the ribs left, and the eyes have been dimmed.
Here's how it is right now, I have a bit of shading to do on the ribs left, and the eyes have been dimmed.
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- Wesnoth Skeleton2.png (125.47 KiB) Viewed 4502 times
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- Girgistian
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Re: Skeleton Warrior portait
The ribs themselves look significantly better now, yes, but I think they don't curve up so straightly (the skeleton leans a bit forward, too, so the curving isn't that visible). Also, the arrow sticking from his chest isn't attached to the ribs themselves, but since it's not finished yet then I guess you'll be doing it later. Otherwise I really like the ribs now.
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- thespaceinvader
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Re: Skeleton Warrior portait
It's been niggling at me from the sketch, but i'm getting more sure now... I'm not certain that the anatomy of the skull is correct - the jaw looks very long, and the eyes and nose seem very high up.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- Girgistian
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Re: Skeleton Warrior portait
Yeah, it isn't really anatomically correct. The nose was originally just a mistake which I didn't notice until now. The jaw's long to give him some personality.
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- Drake General
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Re: Skeleton Warrior portait
Like I said, I wasn't quite done, but thanks for noting that before I finished it up. I can see what you mean by not so straight. I'll fix that up with the shading. Just let me know if you want to take back over.Girgistian wrote:The ribs themselves look significantly better now, yes, but I think they don't curve up so straightly (the skeleton leans a bit forward, too, so the curving isn't that visible). Also, the arrow sticking from his chest isn't attached to the ribs themselves, but since it's not finished yet then I guess you'll be doing it later. Otherwise I really like the ribs now.
I think I can fix up the nose too.
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Re: Skeleton Warrior portait
Who says that only humans are raised as skeleton warriors? 

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- Girgistian
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Re: Skeleton Warrior portait
Yeah, sure, it might as well be a... a bighead-longjaw-highnose-blockrib-man. Yeah. Of course.
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- Drake General
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Re: Skeleton Warrior portait
If you ever find one of these, let me know.Girgistian wrote:Yeah, sure, it might as well be a... a bighead-longjaw-highnose-blockrib-man. Yeah. Of course.

I don't rock the world.
How can I rock the world if I don't understand all of it?
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- Drake General
- Posts: 103
- Joined: July 23rd, 2007, 2:38 pm
Re: Skeleton Warrior portait
Alright.
The ribs have been fixed, as has the nose, and the arrow isn't sticking into his rib anymore. Due to my little brothers' pickyness, I fixed part of the skull as well.
The ribs have been fixed, as has the nose, and the arrow isn't sticking into his rib anymore. Due to my little brothers' pickyness, I fixed part of the skull as well.
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I don't rock the world.
How can I rock the world if I don't understand all of it?
How can I rock the world if I don't understand all of it?