Wesnoth "Commercial"
Moderator: Forum Moderators
- Viliam
- Translator
- Posts: 1341
- Joined: January 30th, 2004, 11:07 am
- Location: Bratislava, Slovakia
- Contact:
Seems very good... a pleasant surprise!
The battles are IMHO too much zoomed out. That is good to show many units and a larger piece of map, but I would also like a few zoomed-in battles to focus on one-to-one attack. With so many little units on screen it is difficult to see (for a person who never played Wesnoth - the intended audience of the movie) what exactly is happening. So both zoom in and zoom out have their advantages.
The script goes like this: battle, story, another battle (very similar to previous), a lot of portraits. IMHO it would be good to show different battles (battles on different terrains, with different units), and to alternate battles and portraits. Maybe like this:
- portraits of rebels
- army of rebels in forest, zoomed in
- portraits of dwarves
- army of dwarves in mountains, zoomed in
- portraits of nagas/mermem
- army of nagas/mermen on the beach, coming out from water, zoomed in
- portraits of undead
- army of undead in... somewhere... zoomed in
- the story
- all armies in one place, zoomed out (the previous small maps were a part of this one big map)
- combats, zoomed in
- parts of game menu
- the link to webpage
PS: To display units walking (not fighting) you can use a scenario with "move_unit_fake" commands.
The battles are IMHO too much zoomed out. That is good to show many units and a larger piece of map, but I would also like a few zoomed-in battles to focus on one-to-one attack. With so many little units on screen it is difficult to see (for a person who never played Wesnoth - the intended audience of the movie) what exactly is happening. So both zoom in and zoom out have their advantages.
The script goes like this: battle, story, another battle (very similar to previous), a lot of portraits. IMHO it would be good to show different battles (battles on different terrains, with different units), and to alternate battles and portraits. Maybe like this:
- portraits of rebels
- army of rebels in forest, zoomed in
- portraits of dwarves
- army of dwarves in mountains, zoomed in
- portraits of nagas/mermem
- army of nagas/mermen on the beach, coming out from water, zoomed in
- portraits of undead
- army of undead in... somewhere... zoomed in
- the story
- all armies in one place, zoomed out (the previous small maps were a part of this one big map)
- combats, zoomed in
- parts of game menu
- the link to webpage
PS: To display units walking (not fighting) you can use a scenario with "move_unit_fake" commands.
I think this is really cool!
The main thing I would change is to keep the title screen on longer until the music gets to the end of the "ahs." I agree with zooming in on the battles too.
The main thing I would change is to keep the title screen on longer until the music gets to the end of the "ahs." I agree with zooming in on the battles too.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
You're reminding me of the commericals for Warcraft. Talking about a world ravaged by war. It would be cool to show a bunch of battle scenes in different environment. Comnbat in Snowy hills and forests, out in the desert, underground or in forests and plains. Humans fighting undead, elves fighting orcs. Quick shots of different battles and different foes is the way to show off the varied landscapes and unit graphics we have. Setting up those battles is a pain, but I'd suggest trying scenarios from various campaigns.
Creator of Under the Burning Suns
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Everything seems a bit cut short - slowing down the whole thing would be a good idea, IMO. Near the end, the text isn't perfectly visible in front of the flashing portraits.
Also, I agree that more zoomed-in battles in different situations would be cool.
Also, I agree that more zoomed-in battles in different situations would be cool.

It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Wow thanks for all of the suggestions!
! Suggestions are great! For those proposed: I agree with the zooming ideas and will get to work on this and several other ideas proposed. (Viliam's ideas especially sound quite good
thanks) I want to try though to kepp it around 1 minute- 1.5 minutes, other wise just space wise the movie gets pretty big. As for the zooming, I did the screen capture and the program zoomed it out, so I'll twidle around with it.
Anyway thanks! But the next few weeks are pretty busy for me so I'll do what I can next weekend and such.
Quensul: thanks and I love the name: Wesmercial!
Of courseZhukov wrote:Are you open to suggestions for changes or inclusions? Because I have some minor ones if you wish to hear them.


Anyway thanks! But the next few weeks are pretty busy for me so I'll do what I can next weekend and such.
Quensul: thanks and I love the name: Wesmercial!
The battle scenes are cool. I'm not a big fan of the flashing portraits or the words "the battle for Wesnoth" appearing like that - IMHO, it would be better if it was more slow and dramatic, less "play-the-game-right-now-it-is-a-good-game" type stuff. Some background music would help.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Yeah, I would have to agree with you Turinturin wrote:The battle scenes are cool. I'm not a big fan of the flashing portraits or the words "the battle for Wesnoth" appearing like that - IMHO, it would be better if it was more slow and dramatic, less "play-the-game-right-now-it-is-a-good-game" type stuff. Some background music would help.
I am Oreb, Lord of the Darthien
Give your comments to the World of Orbivm
Give your comments to the World of Orbivm
I see what you mean. My main predicament is that I don't want all the time to be taken up by basically 1-2 elements of a few portraits/story scenes followed by short battle sequence. The flashing/Titles were meant to do something different and give people viewing it a taste of many different aspects of Wesnoth (e.g. races,people they will meet). Any ideas as to add such an element other than how I did it already would be appreciated.turin wrote:I'm not a big fan of the flashing portraits or the words "the battle for Wesnoth" appearing like that - IMHO, it would be better if it was more slow and dramatic, less "play-the-game-right-now-it-is-a-good-game" type stuff.
BTW, any suggestions/ideas can be sent by e-mail or private message, no problem.
-
- Retired Developer
- Posts: 2633
- Joined: March 22nd, 2004, 11:22 pm
- Location: An Earl's Roadstead
Well, one thing you could do is to use all the same portraits in making a collage. Put smaller versions down one at a time until the screen is full.Fynmiir wrote: I see what you mean. My main predicament is that I don't want all the time to be taken up by basically 1-2 elements of a few portraits/story scenes followed by short battle sequence. The flashing/Titles were meant to do something different and give people viewing it a taste of many different aspects of Wesnoth (e.g. races,people they will meet). Any ideas as to add such an element other than how I did it already would be appreciated.
"you can already do that with WML"
Fight Creeeping Biggerism!
http://www.wesnoth.org/forum/viewtopic. ... 760#131760
http://www.wesnoth.org/forum/viewtopic. ... 1358#11358
This is a video about a free game so I'd suggest to use free audio/video codecs as well as a free container. For the video this makes theora and vorbis the best choices for video/audio and ogg or matroska the choices for container. Everything else including XviD is more or less burdened with patents. I know that especially the containers are not very common but beeing free as in speach is an important aspect of Wesnoth.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!