Wesnoth "Commercial"

General feedback and discussion of the game.

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Zhukov
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Post by Zhukov »

:) Neat, I like it.
Are you open to suggestions for changes or inclusions? Because I have some minor ones if you wish to hear them.
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Viliam
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Post by Viliam »

Seems very good... a pleasant surprise!


The battles are IMHO too much zoomed out. That is good to show many units and a larger piece of map, but I would also like a few zoomed-in battles to focus on one-to-one attack. With so many little units on screen it is difficult to see (for a person who never played Wesnoth - the intended audience of the movie) what exactly is happening. So both zoom in and zoom out have their advantages.

The script goes like this: battle, story, another battle (very similar to previous), a lot of portraits. IMHO it would be good to show different battles (battles on different terrains, with different units), and to alternate battles and portraits. Maybe like this:

- portraits of rebels
- army of rebels in forest, zoomed in
- portraits of dwarves
- army of dwarves in mountains, zoomed in
- portraits of nagas/mermem
- army of nagas/mermen on the beach, coming out from water, zoomed in
- portraits of undead
- army of undead in... somewhere... zoomed in
- the story
- all armies in one place, zoomed out (the previous small maps were a part of this one big map)
- combats, zoomed in
- parts of game menu
- the link to webpage

PS: To display units walking (not fighting) you can use a scenario with "move_unit_fake" commands.
scott
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Post by scott »

I think this is really cool!

The main thing I would change is to keep the title screen on longer until the music gets to the end of the "ahs." I agree with zooming in on the battles too.
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quartex
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Post by quartex »

You're reminding me of the commericals for Warcraft. Talking about a world ravaged by war. It would be cool to show a bunch of battle scenes in different environment. Comnbat in Snowy hills and forests, out in the desert, underground or in forests and plains. Humans fighting undead, elves fighting orcs. Quick shots of different battles and different foes is the way to show off the varied landscapes and unit graphics we have. Setting up those battles is a pain, but I'd suggest trying scenarios from various campaigns.
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Post by Elvish_Pillager »

Everything seems a bit cut short - slowing down the whole thing would be a good idea, IMO. Near the end, the text isn't perfectly visible in front of the flashing portraits.

Also, I agree that more zoomed-in battles in different situations would be cool. :)
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Sly
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Post by Sly »

It's rather cool :D :wink:

I think Viliam is right, if you can put more battle scenes zoomed in it would be better 8)
Disto
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Post by Disto »

Make it more zoomed in and slowed down would make it a lot better.
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Fynmiir
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Post by Fynmiir »

Wow thanks for all of the suggestions!
Zhukov wrote:Are you open to suggestions for changes or inclusions? Because I have some minor ones if you wish to hear them.
Of course :lol: ! Suggestions are great! For those proposed: I agree with the zooming ideas and will get to work on this and several other ideas proposed. (Viliam's ideas especially sound quite good :wink: thanks) I want to try though to kepp it around 1 minute- 1.5 minutes, other wise just space wise the movie gets pretty big. As for the zooming, I did the screen capture and the program zoomed it out, so I'll twidle around with it.

Anyway thanks! But the next few weeks are pretty busy for me so I'll do what I can next weekend and such.

Quensul: thanks and I love the name: Wesmercial!
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turin
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Post by turin »

The battle scenes are cool. I'm not a big fan of the flashing portraits or the words "the battle for Wesnoth" appearing like that - IMHO, it would be better if it was more slow and dramatic, less "play-the-game-right-now-it-is-a-good-game" type stuff. Some background music would help.
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Post by Oreb »

turin wrote:The battle scenes are cool. I'm not a big fan of the flashing portraits or the words "the battle for Wesnoth" appearing like that - IMHO, it would be better if it was more slow and dramatic, less "play-the-game-right-now-it-is-a-good-game" type stuff. Some background music would help.
Yeah, I would have to agree with you Turin
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Fynmiir
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Post by Fynmiir »

turin wrote:I'm not a big fan of the flashing portraits or the words "the battle for Wesnoth" appearing like that - IMHO, it would be better if it was more slow and dramatic, less "play-the-game-right-now-it-is-a-good-game" type stuff.
I see what you mean. My main predicament is that I don't want all the time to be taken up by basically 1-2 elements of a few portraits/story scenes followed by short battle sequence. The flashing/Titles were meant to do something different and give people viewing it a taste of many different aspects of Wesnoth (e.g. races,people they will meet). Any ideas as to add such an element other than how I did it already would be appreciated.

BTW, any suggestions/ideas can be sent by e-mail or private message, no problem.
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Post by Darth Fool »

Fynmiir wrote: I see what you mean. My main predicament is that I don't want all the time to be taken up by basically 1-2 elements of a few portraits/story scenes followed by short battle sequence. The flashing/Titles were meant to do something different and give people viewing it a taste of many different aspects of Wesnoth (e.g. races,people they will meet). Any ideas as to add such an element other than how I did it already would be appreciated.
Well, one thing you could do is to use all the same portraits in making a collage. Put smaller versions down one at a time until the screen is full.
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Post by Fynmiir »

Darth Fool wrote:Well, one thing you could do is to use all the same portraits in making a collage. Put smaller versions down one at a time until the screen is full.
Good idea, I'll look into it. :)
TimothyP
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Post by TimothyP »

My couple opinions:

1. Use one piece of music throughout the whole thing.

2. Show a variety of gameplay scenes from the game.

And I agree that it would be nice to have it progress more slowly.

--Timothy
torangan
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Post by torangan »

This is a video about a free game so I'd suggest to use free audio/video codecs as well as a free container. For the video this makes theora and vorbis the best choices for video/audio and ogg or matroska the choices for container. Everything else including XviD is more or less burdened with patents. I know that especially the containers are not very common but beeing free as in speach is an important aspect of Wesnoth.
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